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Showing content with the highest reputation since 7/20/2020 in all areas

  1. 3 points
    Updates Military Training has now been added to the Action Point system. Military training now requires 20 AP. More Dark Mode theme improvements by @Zoltan. Added a new Purchase Orders tab to the Company Manager. This tab shows purchase orders for products your active company sells. Bug Fixes Fixed UI issues with the Citizen Stats widget (top-right of each game page). You may need to clear your browser cache to see the changes. If you've cleared your cache and are still seeing broken bars, scrollbar, or other UI issues, please provide a screenshot and let us know the browser you use, and your screen resolution. Fixed inconsistent database collation, which could cause error messages in some obscure circumstances. Fixed tabs not working on citizen profiles and party page. Fixed incorrect error message shown when visiting the Gym with insufficient AP to workout. Fixed Nation -> Diplomacy always showing treaties held by your citizens nation, even when viewing foreign nations. View full release
  2. 2 points
    Updates Presidential Election results are now automatically processed shortly after polls close. There may initially still be delays of up to 24 hours as we monitor the new system for any bugs, but this should quickly be reduced to 1-2 hours max. (Before this update, election results had to be manually triggered by a dev/admin). Military Module has now been fully converted to the Action Points (AP) system. Initially, every military action will cost 1 AP per attack. Yes, this means everyone has the option of spending a full 100 AP on attacks if they choose - though this will prevent them from working or training. Quick Action buttons linked to actions that cost AP are now dynamically displayed. If you do not have sufficient AP to perform the action, the button will disapear until your AP has recovered. This will dynamically update even if you do not reload the page. Currency exchange rates are now determined by the amount of currency in circulation and the amount of VBX held in the treasury. Greatly increased the inflation cap, allowing for more realistic market effects. Added a new Instant Sale feature to the currency exchange. This feature is available for currencies valued at or below 0.001 VBX (the cost of printing currency). Currency is sold at the current exchange rate, and is always sold for VBX. Company manager now indicates the number of available purchase orders and stock on the relevant tabs. When buying resources for a company, if the company cannot afford to buy all the resources you order, it will still purchase the resources it can afford. Previously this would result in an error message, forcing the player to re-attempt the purchase. Began work on new AI NPC system. In the near future, these AI citizens will encourage activity by taking part in traditional daily tasks and consuming a small amount of products from the market. This is the first step in a transformational upgrade that will change the way the game is played. Bug Fixes Fixed an issue preventing Military industry items from being trashed. Fixed broken page displayed after filling a purchase order from the company manager. Known Issues There is a configuration issue with the new server that is causing intermittent 500/520 Server Errors (primarily while browsing the game). We are well aware of this issue, and are investigating to determine the source of the problem. If you encounter these errors, a simple refresh of your browser should successfully load the page you're trying to access. View full release
  3. 2 points
    Updates The alert for upcoming congress election will now indicate the number of days before the election, and will display if you have successfully nominated yourself for congress. Alerts will now popup in the bottom right of the screen, rather than bottom left, as this is a more 'natural' placement for notification alerts. Added a 'Quick Actions' widget to the header to make common daily tasks easier to access again. More UI updates/improvements. Bug Fixes Fixed a bug causing the Run For Congress button to always show, even after being clicked. Fixed javascript issues introduced with the recent UI changes. Fixed missing Rest/Relax button on Housing page blocking access to this feature. Fixed users seeing their own login alert.
  4. 2 points
    I did not see the option to reply but I do now. Thanks for solving this.
  5. 2 points
  6. 2 points
  7. 2 points
    And perhaps a link to the forum from ingame would be nice too, like under the social dropdown in the top nav bar.
  8. 1 point
    ... is the message I get when I try to fish. For a week in a row the message is shown, but I didn't fished.
  9. 1 point
    If by marina you mean a building what you can build in coastal regions, possibly upgrade it to have some kind of effect on travelling or other features, then I'm all for it.
  10. 1 point
    I was thinking "gifts" what you get, say you did the daily tasks which was eating, working, studying whatever. Then you get stuff like some currency, or xp, or stats, or temp bonuses or whatever then if you do the weekly shit (7 day periods), again you get stuff, more serious of course than the daily. and monthly etc. So basically reward activity
  11. 1 point
    As an effort to make the GUI feel more "lively", plus to be able to tell when can we expect the next AP point, show an indicator. It could be a simple tool-tip, but I'd prefer some graphical solution, for example imagine another very narrow progress bar underneath the AP which would show the remaining seconds, in it's tool-tip you'd see the exact number.
  12. 1 point
    XP targets for levels are now algorithmic, so there is no more level cap.
  13. 1 point
    Basically as the title says. Tool-tip shows up below the RM icons.
  14. 1 point
    This seems to be a desync issue with some of the database fields. We cache some data temporarily to reduce database calls, which then gets rechecked and updated when you load the full company manager page for that company. Given the server specs and indeed PHP/MySQL performance have improved a lot over the years, I'm looking at recoding this to remove the cache step and make it more accurate.
  15. 1 point
    We should display the cool-downs for all relevant actions, say raffle. You can do it every 24 hours, but you need to know when will it be available again.
  16. 1 point
    This will be somewhat tricky since we're using Invsion for media now. But we can look at options for things like this when we have some medias 🙂
  17. 1 point
    The error handling is always a neglected feature, we should aim to reduce or eliminate them altogether. For instance if you didn't chose an infrastructure and you click the repair button, it throws an error, instead it should be grayed out when you can't use it, thus removing the error. (the error message gives the feeling that something is not working)
  18. 1 point
    Achievements for logging in weekly and 1 big prize session per month Implement a virtual pet, if it is a dog, simulate finding different objects in a random time
  19. 1 point
    Increase the action points to 200, Use the points in Work, Training, Gym, University, Hospital, infrastructure and a war.
  20. 1 point
    We definitely need to adjust the AP as we go on, I just don't feel confident enough yet to say how. In general I'd like to see a faster game-pace, meaning that I wanna get to a point where you could do something in-game without the need to wait too much. Firstly I'd say we should get rid of thinking in 100s, the problem is that it is such a small number, we'll be forced to use fractions for some situations. Instead I think it'd better to have like 1k or 10k even, which could be permanently extended by some buildings, and temporarily extended by boosts. That said, Xav knows this too, we are at very early stages of AP and more like experimenting with it, but I feel your pain m8, I want more AP too! 🙂
  21. 1 point
  22. 1 point
    @Ironman's idea reminded me that it was always a debate if its good or not that countries can be deleted. To satisfy both sides, we could add a huge defense bonus (it can be calculated from the average of the last 10 battles lets say) to the capitol of every country. Then if it's under occupation, it would revolt automatically and randomly in given time periods. This way it's still possible to delete a country, but it will cost huge resources for any nation to keep it deleted. How hard, we can simply adjust.
  23. 1 point
    Changed Status to Under Review
  24. 1 point
  25. 1 point
    With the introduction of infras desitegrating daily, it'd be crucial to be able to properly order them in the list (sort by most damage/regions (natural/occupied) etc), also it'd be nice to see the actual percentage too, it doesn't say too much that an infra needs 200pp.
  26. 1 point
    *Add a map, visualize the regions of each country and its limits with other countries *An official and unofficial encyclopedia, explaining each section, resource, materials, their concept and importance
  27. 1 point
    Unfortunately we can't recover the old wiki (though that might not be as bad as it sounds, since a lot of the info would be years outdated). We have a docs section that should be accessible by anyone, and essentially function like a wiki: https://www.vnations.net/docs/ We'll add official docs when/if there is time, but Zoltan is right, a lot of it will need to be community input. Map is a whole different beast, and unfortunately isn't likely to be added anytime soon.
  28. 1 point
    Yeah both needed, I'd really welcome a map however basic it is as well, regarding the wikipedia I'm afraid to even be able to get to it, we will have to have somewhat finalized features too. I was thinking a lot about this too, thing is I'm not sure it'd make sense to start create a tutorial now, when in a couple of month I expect radical changes in both GUI and mechanics wise. Also I think this will be more or less a community effort, if we can do a proper startup and get the game going, people will start to create the relevant sections just like we did before.
  29. 1 point
    There isn't any placeholder image, that company may have an image linked that was lost in one of the previous server moves. Uploading a new image should resolve this.
  30. 1 point
    Changed Status to Fixed
  31. 1 point
    Custom discord bot to allow for some more custom integration (primarily posting of battle updates and events, possibly role management)
  32. 1 point
    Not sure how feasible this will be to implement. Feedback on Invision (either the Stars system or the reactions) needs to be linked to a specific user, feedback from a discord bot would be difficult to pair to an Invision account. Will need to re-examine this once we've got some integration with Invision API working.
  33. 1 point
    We will be migrating the game and website to a new, faster server with our current host. Both game and website will be locked at the start of the maintenance window, and will be unavailable until the migration is complete. There is no ETA for completion of the migration - although the physical transfer should be quick as we're simply moving to a faster machine in the current data center, there are often unforseen issues getting things up and running on a new machine. On the day I will provide updates via discord where necessary.
  34. 1 point
    idea: just like you show available sport events or battles in the top bar, show an icon when elections are live. clicking on it could show the current votes.
  35. 1 point
    There seems to be an issue with these progressbars and Firefox at the moment. Not really sure why when they work perfectly in Chrome (sizing issues should even be fixed now). We're still working on it though. Edit: Looks like we found the problem, it should now be working in all browsers/screen resolution. Might need to clear browser cache if you're still seeing issues
  36. 1 point
    Updates Pushed latest version of the new Dark Mode UI (thanks to @z78sabjan) Uprisings are now clearly indicated as such in the War Room. Old inactive accounts are no longer included in citizen searches. The dashboard/homepage now shows infrastructure projects under construction in your current region. Added a new dynamic battlefield widget to the dashboard/homepage, when you're in a region that is currently involved in a battle. Bug Fixes Fixed parts of the housing page being accessible when you don't have a house in your current region. Removed duplicated search box on search results page. Fixed broken avatars on Election Booth. Fixed several UI issues in War Room. Fixed several minor UI issues across the site. View full release
  37. 1 point
    Whatever this is, it is annoying because I can't see half of what I look for. When I scroll down, the contents get hidden behind this. Is it Google's?
  38. 1 point
    Hello! Some of you old players may remember me. I am Loken, former congressman from MI, USA. As well as former Sec of Defense of the USA, back around 2013/2014. I just want to start with saying, I am shocked with how many names I see that I still remember. My first question, is if anyone(regardless of nationality/vNation) has any of the basic training guides/wiki information that use to be posted on the old forums, or easily available? I do know that national programs may not want to have their info/specific training guides out there. But we also need something to inform the newer players. I know the website is getting reworked, and that's awesome! But with this reinvestment into this game, we also have to look out for the future. My second question, is how do the other regular players of the game feel about where the game is currently, and how does that contrast to the past years/hayday? I am really just looking to start a dialogue with these questions, and see whats going on with a game I haven't really played since ages ago, but am now interested in again. I have always wanted a game like this, and I do think the capability exists with vNations.
  39. 1 point
    Dunno if its just us or what but... A few things I remember being easily available are(info wise): - a Map/infographic that showed the regions & resources, plus who controlled them. Was probably a citizen that made it, but would be a good feature. - Easy to identify corrolation between skills and military/economic output. I know that was almost common sense back in the day, but I feel like that should almost be a hover tooltip at this point, not regulated to a national guide. - An easy way for (prospective)business owners to see a resource "flowchart" so to speak. What resources are needed for what businesses to operate and generate products etc. I know some of this comes easy to the vets. But we also have to start looking towards the future.
  40. 1 point
  41. 1 point
    éáűű edfg űáégg űdhá dfésgűh
  42. 1 point
    Yeah I'm curious too who else is here m8
  43. 1 point
    Updates Improved display of national currency / VBX values in the sidebar. Switched back to manual advertisement placement for the game UI, due to reported issues with Google AutoAds breaking the UI. Gym Workouts have now been added to the AP system. Each time you workout in the Gym will cost 15 AP. When attempting to fill a purchase order for a nation, if the nation does not have enough money (or the Industry budget is empty), the order will now be cancelled and the leader of the nation notified. Health/Happiness/AP bars should now update much faster when performing actions that do not fully reload the page. Removed the sidebar to make better use of screen space. UI updates are still a work in progress. Achievement and Login alerts are now displayed for all players, as the 'friends' system is being retired. Bug Fixes Removed bad code that could cause abandoned accounts (inactive for >90 days) to have their currency and companies deleted. Fixed a bug with sorting damaged infrastructures for repair, and added a Repair button to the top of the page for easier navigation. Fixed bad colour for some events making the text unreadable. Fixed military progress showing incorrectly for citizens that have reached God of War rank.
  44. 1 point
    Updates Infrastructure will now decay by 1% each day (updating around midday gametime). This had been intended since infrastructure was added to the game, but was apparently never implemented. This decay rate will likely be updated to be more dynamic in the future. It is now possible to end a war as the defending nation, where the attacking nation no longer controls any regions. Military Commendations are now visible on citizen profiles. The dashboard now also shows the breakdown of commendations across each class, rather than just the total number of commendations earned. Working is the first action to be transitioned to the Action Point (AP) system. Each work shift will currently consume 25 AP, allowing citizens to work multiple times a day if they choose. Other actions currently consume AP, but are still limited to once per day. These will be transitioned fully to the AP system in future updates. Updated the skill multiplier for gym and military skill training to better suit the new 0-1000 skill range. Most players should notice significantly increased skill gains. Removed the Citizen Overview page, as this was displaying essentially the same information as your own citizen profile. Added a new Wallet page, showing the various currencies you currently possess. You can access your transaction log for each currency via this page. Retired the in-game private message feature, as the new community website provides a much better private message experience. API endpoints now provide data in JSON by default. XML feeds are still available by appending the feed with /xml (eg https://play.vnations.net/api/citizen/name/Darkmyre/xml). Documentation on the available endpoints will be added to the website in the near future. Removed the ability to change citizen name, email or password from the game UI. These account features should all be managed via the website from now on. This currently means citizen name changes do not have the previous VBX charge, however they can only be performed once every 30 days. This may change in the future. Bug Fixes Fixed a bug preventing wars from automatically ending where the aggressor can no longer afford the daily cost. Removed ghost stock from marketplace (appearing as 'National Stockpile' but unable to be purchased). These were not National Stockpile stocks, but bugged data from deleted companies that was being incorrectly displayed. Military Base supply feature now respects the updated inventory limits, allowing supply to soldiers with more than 50 items in their inventory. Fixed daily login rewards using outdated skill caps to determine reward possibilities. Players with skills above 250 should now again receive daily login reward bonuses. Fixed a number of issues preventing the API endpoints from being accessed.
  45. 1 point
    It would be nice if there was % of decay displayed and most damaged structures were at the top. Searching for something that need the most repairs is tiring.
  46. 1 point
    The citizen endpoint allows retrieval of citizen information, similar to that available in a players public profile. You can request citizen data either by name, or by citizen id, by making a GET request to the relevant URL as follows: ID: https://play.vnations.net/api/citizen/id/2/ Name: https://play.vnations.net/api/citizen/name/Darkmyre You will receive the following JSON object on a successful request: If there is an error with your request, you will receive the following JSON, with the nature of the error indicated in message:
  47. 1 point
    What about working skills? Are they still gonna be capped?
  48. 1 point
    I just saw the lower right corner drop down menu 'Language' but there are only a several, if there is a need for translation i can help 🙂
  49. 1 point
    After further investigation, I'm happy to announce we have a system in place to unify accounts between the new website and the existing game. Please follow the directions below, depending on whether or not you've already created an account on the new website (where you're reading this): I already created my new account: Click your name in the top-right, and select Account Settings. On the menu to the left, select Game Login Enter your game login details You can now use either method to login to the website. If you change your display name or email here, it will automatically be synced in-game. I don't have a new account yet: DO NOT sign up on the new website (or do, and then follow the steps above). Instead, LOGIN and enter your in-game login details. The system will automatically create you a synced account (you may be prompted to fill in some missing profile fields). I've never played Virtual Nations before: Click the sign up button. You will be redirected to the game UI to create your game account, which can then be used to login to the game or this website.
  50. 1 point
    since there is already a forum at the old address, it is good to have a link to the game ,after all some of us are not developers/programmers 😂
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