Jump to content

Leaderboard

  1. Darkmyre

    Darkmyre

    Developers


    • Points

      57

    • Posts

      303


  2. Zoltan

    Zoltan

    Administrators


    • Points

      31

    • Posts

      214


  3. darki

    darki

    Nation Leaders


    • Points

      12

    • Posts

      55


  4. Tactician Beta

    Tactician Beta

    Nation Leaders


    • Points

      3

    • Posts

      10


Popular Content

Showing content with the highest reputation since 7/20/2020 in all areas

  1. Updates Military Training has now been added to the Action Point system. Military training now requires 20 AP. More Dark Mode theme improvements by @Zoltan. Added a new Purchase Orders tab to the Company Manager. This tab shows purchase orders for products your active company sells. Bug Fixes Fixed UI issues with the Citizen Stats widget (top-right of each game page). You may need to clear your browser cache to see the changes. If you've cleared your cache and are still seeing broken bars, scrollbar, or other UI issues, please provide a screenshot and let us know the browser you use, and your screen resolution. Fixed inconsistent database collation, which could cause error messages in some obscure circumstances. Fixed tabs not working on citizen profiles and party page. Fixed incorrect error message shown when visiting the Gym with insufficient AP to workout. Fixed Nation -> Diplomacy always showing treaties held by your citizens nation, even when viewing foreign nations. View full release
    3 points
  2. Updates Job vacancies are no longer removed when the company runs out of resources or money. Health cost for gathering resources is now equal to the productivity target for the resource. This makes rare resources more in line with higher tier manufacturing goods. Employment widget on the dashboard now shows some additional information about your recent shifts (in the last 7 days). Note that all information shown here relates only to the company you currently work for. NPC's unable to meet their needs will now generate Unrest in their region. Unrest temporarily offsets a regions Appeal, making other NPC's less likely to move there until the Unrest dies down. Unrest decays by 25% of its current value each day. This system may be further balanced in future updates. The number of NPCs in a region are now listed when moving a company, to empower CEOs to make more educated decisions about their company location. Updated Appeal ratings for all infrastructure. The chance of an NPC uprising is now related to the level of Unrest in the region. The closer a regions Unrest score to the size of its NPC population, the more likely an uprising is to occur. Unrest is reset to 0 whenever an Uprising is triggered (either by an NPC or player). NPCs with the Militant or Patriotic traits will now attempt to move to participate in battles involving their citizenship nation. NPC jobs will now be removed if the NPC has not worked for at least 7 days to reduce unnecessary clutter in the CEO manager. This does not affect NPC productivity, it simply removes the link between the NPC and the company (which in almost all cases, was no longer a valid link anyway). Alerts in the 'Companies Needing Attention' widget now link directly to the relevant company. State Companies Needing Attention now have their very own dashboard widget, visible to the President, Vice President, and Industry Minister. Bug Fixes Only display the last twenty-five workers on the CEO page to stop long load times / excessive scrolling. Attempting to buy more resources than are listed, or than your company can afford, now results in the buy order being adjusted (so you will still buy the stock that is available/affordable instead of generating an error message). Fixed a bug preventing a region's Appeal from updating once it had been initially set. Appeal is now properly recalculated each day for all regions. Fixed an intermittent bug causing pages to sometimes fail to render (white screen bug). View full release
    2 points
  3. to clarify my point is (for gathering) 1pp -1 health 2pp -2 health 3pp -3 health and so on p.s sometimes I think it's better to try speak Japanese or Hungarian better than trying to explain something in English, maybe I write with an accent
    2 points
  4. they do not need a prime minister, they are just 51 states of US , quote from an Australian: ''our government does not have a backbone, they just whatever the United States says'' I will not write his name because there is a great 'democracy' in the United States and he could end up in the Russian Federation seeking political asylum just like Edward Snowden
    2 points
  5. Updates Presidential Election results are now automatically processed shortly after polls close. There may initially still be delays of up to 24 hours as we monitor the new system for any bugs, but this should quickly be reduced to 1-2 hours max. (Before this update, election results had to be manually triggered by a dev/admin). Military Module has now been fully converted to the Action Points (AP) system. Initially, every military action will cost 1 AP per attack. Yes, this means everyone has the option of spending a full 100 AP on attacks if they choose - though this will prevent them from working or training. Quick Action buttons linked to actions that cost AP are now dynamically displayed. If you do not have sufficient AP to perform the action, the button will disapear until your AP has recovered. This will dynamically update even if you do not reload the page. Currency exchange rates are now determined by the amount of currency in circulation and the amount of VBX held in the treasury. Greatly increased the inflation cap, allowing for more realistic market effects. Added a new Instant Sale feature to the currency exchange. This feature is available for currencies valued at or below 0.001 VBX (the cost of printing currency). Currency is sold at the current exchange rate, and is always sold for VBX. Company manager now indicates the number of available purchase orders and stock on the relevant tabs. When buying resources for a company, if the company cannot afford to buy all the resources you order, it will still purchase the resources it can afford. Previously this would result in an error message, forcing the player to re-attempt the purchase. Began work on new AI NPC system. In the near future, these AI citizens will encourage activity by taking part in traditional daily tasks and consuming a small amount of products from the market. This is the first step in a transformational upgrade that will change the way the game is played. Bug Fixes Fixed an issue preventing Military industry items from being trashed. Fixed broken page displayed after filling a purchase order from the company manager. Known Issues There is a configuration issue with the new server that is causing intermittent 500/520 Server Errors (primarily while browsing the game). We are well aware of this issue, and are investigating to determine the source of the problem. If you encounter these errors, a simple refresh of your browser should successfully load the page you're trying to access. View full release
    2 points
  6. Updates The alert for upcoming congress election will now indicate the number of days before the election, and will display if you have successfully nominated yourself for congress. Alerts will now popup in the bottom right of the screen, rather than bottom left, as this is a more 'natural' placement for notification alerts. Added a 'Quick Actions' widget to the header to make common daily tasks easier to access again. More UI updates/improvements. Bug Fixes Fixed a bug causing the Run For Congress button to always show, even after being clicked. Fixed javascript issues introduced with the recent UI changes. Fixed missing Rest/Relax button on Housing page blocking access to this feature. Fixed users seeing their own login alert.
    2 points
  7. I did not see the option to reply but I do now. Thanks for solving this.
    2 points
  8. And perhaps a link to the forum from ingame would be nice too, like under the social dropdown in the top nav bar.
    2 points
  9. In Zakarpattia the Ukrainian infrastructures reached 1% before the last battle yesterday (5% they lose at each battle). After yesterday's, they've reached 0% but still there.
    1 point
  10. I do have plans to rework infra display on the dashboard pretty significantly, they just fell to the side since they weren't written down anywhere.
    1 point
  11. Imagine them like booster packs you could buy. Here is an example for a service: auto move to battles. Say you could buy service points, 1VBX for 10 pts. You could use the service points on any available services your country can offer (could be researched and/or upkept by the country) If your country researched the auto move to battles services and activated it, then you could simply turn it on on your profile (obviously we'd need to make something ui wise) If it's active for your citizen, then when you click on a battle, you'd be moved automatically and deployed, given that you have enough travel solutions with you. So basically services could be like helper features, making certain things easier/faster in the game. I think it could be easily introduced into our system, using mostly existing things.
    1 point
  12. from the picture I see the deployment button for all battles is active(clickable) they should only be active for the battles that are available for deploy from the country in which I am currently in, if I try to press a button in one of them for deploy I have been sent to one of the battles in which my country is involved
    1 point
  13. you are still young you will learn v-life is before you
    1 point
  14. Done, although we can't currently show skill gain as this isn't currently tracked.
    1 point
  15. As per the title, power companies can "run out of power" for workers, despite having power available to sell. It seems strange actually that power companies need power to make power
    1 point
  16. Construction widget should show resources (including if they're available). 'Help With Construction' should simply do that, instead of just loading the infra page. Progress should be indicated somehow (probably a progress-bar).
    1 point
  17. Absolutely, just need to work out some upgrades to have
    1 point
  18. While I love the idea of the company upgrade in general, I was planning on an auto-buy power feature for all companies. I feel like this better simulates how a power grid would work, so shouldn't really need an extra cost.
    1 point
  19. I like the idea, but I'm not sure how well it'd work as a tooltip. Maybe we could redo the UI here a bit further: Replace the buttons with either a drop-down or tabs Have a div where the buttons current are, let's call it 'action-area' When you click a tab / pick from the drop-down, use ajax to populate 'action-area' with more details relevant to that action The action-area content could include not only FA needed, but other contextual things: options to buy additional tank/jet hits without having to leave battlefield Weapon/Armour tier selection for infantry Medicine tier selection for medics possibly with popup widgets to buy ammo/meds similar to the new RM buying from CEO? I think it's also worth translating "available actions" directly to "AP to spend" to unify things a bit more.
    1 point
  20. Say I work without leaving the dashboard (which is really cool), the dashboard could be updated without reloading the page: https://dl.dropboxusercontent.com/s/br8qk4i8kpiaf5i/57Qpx2c26V.mp4
    1 point
  21. Naaaah, I don't consider him political, he does offensive jokes like many standup comedians before his time (and what better to joke about than the sensitive left nowadays??? :DDD). Take some of them for example: George Carlin, Lenny Bruce, and the list goes on. Many of these comedians were harrassed and even jailed for their "offensive words". I feel very strongly against this new type of "sensitivity", where you can't say an offensive thing to someone coz it'll be considered a crime soon... In other words I care less about the jokes themselves, than the statements they make (which I admit can be absolutely subjective too) if that's understandable.
    1 point
  22. Updates CEO's can now set a cap on the number of NPC's that can work for their company each day. Once this limit is reached, existing NPC employees will be unable to work, and other NPC's will no longer accept job offers. Maximum NPC shifts defaults to 10, and can be adjusted via the Edit Company button in the CEO Manager. Daily NPC shift quotas reset at DayChange (Midnight UTC). NPC's no longer consume job offer slots. A company must still have suitable job offers with available slots for an NPC to accept a job. NPC's now gain additional discontent if they are unable to work for any reason, increasing the chance they will quit their job and move regions. Bug Fixes Major code cleanup. Many minor bug fixes/code optimizations across the site. Fixed an issue causing error messages to not always render properly when trying to consume books. Cleared outdated avatar info from citizen accounts. Avatars are now handled exclusively through the forums - you must link your game/forum account, and then simply set your avatar here and it will sync to the game. Fixed an error preventing CEO's from seeing the performance stats of their NPC workers. Fixed a bug preventing CEO's from seeing more than the last 7 shifts of a worker, instead of all shifts in the last 7 days. Fixed a bug allowing NPCs to work with 0 health/happiness. NPCs will now only attempt to work if they have at least 50 happiness and 25 health. Fixed a bug breaking most of the Housing page. View full release
    1 point
  23. The underlying bug causing this has been fixed. I'll run a script sometime over the weekend to reverse all of these bugged transactions.
    1 point
  24. It wasn't setup to sync removing avatars. I've fixed that oversight, it should sync up next time you login to the game.
    1 point
  25. It's because there is nothing to scroll down, so the browser removes the vertical scroll bar. The modal is part of the normal page flow, one trick could be to make the modal as tall as the page below it, but this is messy coz you'd have to create transparent parts if you don't wan't it to cover the whole page. What I was thinking of is the new html dialog element, what if we tried to use that? Maybe it would do the same, but maybe it wouldn't affect the page behind it. https://developer.mozilla.org/en-US/docs/Web/HTML/Element/dialog
    1 point
  26. 1 point
  27. Sorry, I'm doing some work on the server at the moment. There might be more temporary errors over the next hour or two.
    1 point
  28. That feature still needs to be moved over from the old company manager (I believe it's also the last feature before we can retire the legacy company manager finally).
    1 point
  29. ... is the message I get when I try to fish. For a week in a row the message is shown, but I didn't fished.
    1 point
  30. If by marina you mean a building what you can build in coastal regions, possibly upgrade it to have some kind of effect on travelling or other features, then I'm all for it.
    1 point
  31. I was thinking "gifts" what you get, say you did the daily tasks which was eating, working, studying whatever. Then you get stuff like some currency, or xp, or stats, or temp bonuses or whatever then if you do the weekly shit (7 day periods), again you get stuff, more serious of course than the daily. and monthly etc. So basically reward activity
    1 point
  32. XP targets for levels are now algorithmic, so there is no more level cap.
    1 point
  33. The error handling is always a neglected feature, we should aim to reduce or eliminate them altogether. For instance if you didn't chose an infrastructure and you click the repair button, it throws an error, instead it should be grayed out when you can't use it, thus removing the error. (the error message gives the feeling that something is not working)
    1 point
  34. We definitely need to adjust the AP as we go on, I just don't feel confident enough yet to say how. In general I'd like to see a faster game-pace, meaning that I wanna get to a point where you could do something in-game without the need to wait too much. Firstly I'd say we should get rid of thinking in 100s, the problem is that it is such a small number, we'll be forced to use fractions for some situations. Instead I think it'd better to have like 1k or 10k even, which could be permanently extended by some buildings, and temporarily extended by boosts. That said, Xav knows this too, we are at very early stages of AP and more like experimenting with it, but I feel your pain m8, I want more AP too!
    1 point
  35. @Ironman's idea reminded me that it was always a debate if its good or not that countries can be deleted. To satisfy both sides, we could add a huge defense bonus (it can be calculated from the average of the last 10 battles lets say) to the capitol of every country. Then if it's under occupation, it would revolt automatically and randomly in given time periods. This way it's still possible to delete a country, but it will cost huge resources for any nation to keep it deleted. How hard, we can simply adjust.
    1 point
  36. With the introduction of infras desitegrating daily, it'd be crucial to be able to properly order them in the list (sort by most damage/regions (natural/occupied) etc), also it'd be nice to see the actual percentage too, it doesn't say too much that an infra needs 200pp.
    1 point
  37. 1 point
  38. We will be migrating the game and website to a new, faster server with our current host. Both game and website will be locked at the start of the maintenance window, and will be unavailable until the migration is complete. There is no ETA for completion of the migration - although the physical transfer should be quick as we're simply moving to a faster machine in the current data center, there are often unforseen issues getting things up and running on a new machine. On the day I will provide updates via discord where necessary.
    1 point
  39. Updates Pushed latest version of the new Dark Mode UI (thanks to @z78sabjan) Uprisings are now clearly indicated as such in the War Room. Old inactive accounts are no longer included in citizen searches. The dashboard/homepage now shows infrastructure projects under construction in your current region. Added a new dynamic battlefield widget to the dashboard/homepage, when you're in a region that is currently involved in a battle. Bug Fixes Fixed parts of the housing page being accessible when you don't have a house in your current region. Removed duplicated search box on search results page. Fixed broken avatars on Election Booth. Fixed several UI issues in War Room. Fixed several minor UI issues across the site. View full release
    1 point
  40. Whatever this is, it is annoying because I can't see half of what I look for. When I scroll down, the contents get hidden behind this. Is it Google's?
    1 point
  41. éáűű edfg űáégg űdhá dfésgűh
    1 point
  42. Yeah I'm curious too who else is here m8
    1 point
  43. Updates Infrastructure will now decay by 1% each day (updating around midday gametime). This had been intended since infrastructure was added to the game, but was apparently never implemented. This decay rate will likely be updated to be more dynamic in the future. It is now possible to end a war as the defending nation, where the attacking nation no longer controls any regions. Military Commendations are now visible on citizen profiles. The dashboard now also shows the breakdown of commendations across each class, rather than just the total number of commendations earned. Working is the first action to be transitioned to the Action Point (AP) system. Each work shift will currently consume 25 AP, allowing citizens to work multiple times a day if they choose. Other actions currently consume AP, but are still limited to once per day. These will be transitioned fully to the AP system in future updates. Updated the skill multiplier for gym and military skill training to better suit the new 0-1000 skill range. Most players should notice significantly increased skill gains. Removed the Citizen Overview page, as this was displaying essentially the same information as your own citizen profile. Added a new Wallet page, showing the various currencies you currently possess. You can access your transaction log for each currency via this page. Retired the in-game private message feature, as the new community website provides a much better private message experience. API endpoints now provide data in JSON by default. XML feeds are still available by appending the feed with /xml (eg https://play.vnations.net/api/citizen/name/Darkmyre/xml). Documentation on the available endpoints will be added to the website in the near future. Removed the ability to change citizen name, email or password from the game UI. These account features should all be managed via the website from now on. This currently means citizen name changes do not have the previous VBX charge, however they can only be performed once every 30 days. This may change in the future. Bug Fixes Fixed a bug preventing wars from automatically ending where the aggressor can no longer afford the daily cost. Removed ghost stock from marketplace (appearing as 'National Stockpile' but unable to be purchased). These were not National Stockpile stocks, but bugged data from deleted companies that was being incorrectly displayed. Military Base supply feature now respects the updated inventory limits, allowing supply to soldiers with more than 50 items in their inventory. Fixed daily login rewards using outdated skill caps to determine reward possibilities. Players with skills above 250 should now again receive daily login reward bonuses. Fixed a number of issues preventing the API endpoints from being accessed.
    1 point
  44. I just saw the lower right corner drop down menu 'Language' but there are only a several, if there is a need for translation i can help
    1 point
  45. After further investigation, I'm happy to announce we have a system in place to unify accounts between the new website and the existing game. Please follow the directions below, depending on whether or not you've already created an account on the new website (where you're reading this): I already created my new account: Click your name in the top-right, and select Account Settings. On the menu to the left, select Game Login Enter your game login details You can now use either method to login to the website. If you change your display name or email here, it will automatically be synced in-game. I don't have a new account yet: DO NOT sign up on the new website (or do, and then follow the steps above). Instead, LOGIN and enter your in-game login details. The system will automatically create you a synced account (you may be prompted to fill in some missing profile fields). I've never played Virtual Nations before: Click the sign up button. You will be redirected to the game UI to create your game account, which can then be used to login to the game or this website.
    1 point
×
×
  • Create New...