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Darkmyre

Developers
  • Content Count

    106
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Everything posted by Darkmyre

  1. Rest/Relax appears at least in some cases, to be giving more points than it should. Needs investigation.
  2. Updates Added a My Housing widget to the dashboard, that will allow players to easily access their current house or rest/relax. Added a new Hospital widget to the dashboard, allowing access to the Hospital page. Over time most infrastructure will be given their own widget, including relevant quick actions and repair buttons. As infrastructure get their own widgets (like hospitals in this update), they will no longer appear in the generic "Region Infrastructure" widget. Company managers can now set a cap on the number of times a worker can work for them each day (under Edit Company). This applies per citizen per company - so setting it to 4, would allow any citizen to spend their entire 100AP working 4 times in one day. This setting defaults to 2 for all companies. Although it is possible to set this to 0, the setting is only checked when a citizen has already worked at least once (so a setting of 0 is treated as 1). Removed the Presidential Address feature, as it was largeley unused. Removed the Quick Actions module, as these actions are now dynamically displayed on the dashboard. Updated resources market to highlight the resources your company uses in green. Updated the player levelling system to use an algorithm instead of preset XP amounts, effectively removing the cap on citizen levels. Players who were already at level 50 should start to level up as they perform actions, depending on how much XP they've earned since reaching 50. Added a new AP Recharge Timer bar to the user widget. This bar will provide a visual cue to when you should receive your next AP. Added an upgraded CEO Module to replace the old Company Manager. This is currently still a work in progress, and some features still require the old company manager. Staff roster in the CEO Module now shows a workers salary as the amount they were paid for their most recent shift. Bug Fixes Fixed the bug causing seemingly random 500 / 520 server errors across the game. Fixed a bug causing UI modules to break onto a new line unnecessarily. Fixed a bug preventing users from reading the tooltips on the resources marketplace. Fixed players not being able to run for congress from regions with less than 5 population (congress seats have been based on national population, not regional, for some time already). Fixed a critical bug causing congress elections to not be finalized since June 2020. All nations should now have the correct congress as voted on October 15th. Fixed the Sports Arena not showing who started a heat to players currently registered for the heat. Fixed a bug causing all workers to be listed as having never worked in the CEO Module/Company Manager.
  3. Updates Added a My Housing widget to the dashboard, that will allow players to easily access their current house or rest/relax. Added a new Hospital widget to the dashboard, allowing access to the Hospital page. Over time most infrastructure will be given their own widget, including relevant quick actions and repair buttons. As infrastructure get their own widgets (like hospitals in this update), they will no longer appear in the generic "Region Infrastructure" widget. Company managers can now set a cap on the number of times a worker can work for them each day (under Edit Company). This applies per citizen per company - so setting it to 4, would allow any citizen to spend their entire 100AP working 4 times in one day. This setting defaults to 2 for all companies. Although it is possible to set this to 0, the setting is only checked when a citizen has already worked at least once (so a setting of 0 is treated as 1). Removed the Presidential Address feature, as it was largeley unused. Removed the Quick Actions module, as these actions are now dynamically displayed on the dashboard. Updated resources market to highlight the resources your company uses in green. Updated the player levelling system to use an algorithm instead of preset XP amounts, effectively removing the cap on citizen levels. Players who were already at level 50 should start to level up as they perform actions, depending on how much XP they've earned since reaching 50. Added a new AP Recharge Timer bar to the user widget. This bar will provide a visual cue to when you should receive your next AP. Added an upgraded CEO Module to replace the old Company Manager. This is currently still a work in progress, and some features still require the old company manager. Staff roster in the CEO Module now shows a workers salary as the amount they were paid for their most recent shift. Bug Fixes Fixed the bug causing seemingly random 500 / 520 server errors across the game. Fixed a bug causing UI modules to break onto a new line unnecessarily. Fixed a bug preventing users from reading the tooltips on the resources marketplace. Fixed players not being able to run for congress from regions with less than 5 population (congress seats have been based on national population, not regional, for some time already). Fixed a critical bug causing congress elections to not be finalized since June 2020. All nations should now have the correct congress as voted on October 15th. Fixed the Sports Arena not showing who started a heat to players currently registered for the heat. Fixed a bug causing all workers to be listed as having never worked in the CEO Module/Company Manager. View full release
  4. Timer bar has now been added, it'll receive additional UI tweaks to hopefully fit in better with the rest of that widget
  5. XP targets for levels are now algorithmic, so there is no more level cap.
  6. Changed Status to Completed
  7. Changed Status to Completed
  8. Darkmyre

    Search Results Page

    Avatar overlapping the text/link in search results, making search basically useless
  9. Do you mean more alternatives for work/gym/train etc, or something else?
  10. Darkmyre

    Heat owner

    Changed Status to Completed
  11. Not sure if I'm misunderstanding, but isn't the results already shown in the event alert?
  12. Are you still seeing this discrepancy? It seems to have resolved itself for me.
  13. This seems to be a desync issue with some of the database fields. We cache some data temporarily to reduce database calls, which then gets rechecked and updated when you load the full company manager page for that company. Given the server specs and indeed PHP/MySQL performance have improved a lot over the years, I'm looking at recoding this to remove the cache step and make it more accurate.
  14. Are you using the company manager in multiple browser tabs?
  15. Changed Status to Fixed
  16. This will be somewhat tricky since we're using Invsion for media now. But we can look at options for things like this when we have some medias 🙂
  17. Darkmyre

    Quick Actions

    Changed Status to Completed
  18. Changed Status to Completed
  19. Updates Presidential Election results are now automatically processed shortly after polls close. There may initially still be delays of up to 24 hours as we monitor the new system for any bugs, but this should quickly be reduced to 1-2 hours max. (Before this update, election results had to be manually triggered by a dev/admin). Military Module has now been fully converted to the Action Points (AP) system. Initially, every military action will cost 1 AP per attack. Yes, this means everyone has the option of spending a full 100 AP on attacks if they choose - though this will prevent them from working or training. Quick Action buttons linked to actions that cost AP are now dynamically displayed. If you do not have sufficient AP to perform the action, the button will disapear until your AP has recovered. This will dynamically update even if you do not reload the page. Currency exchange rates are now determined by the amount of currency in circulation and the amount of VBX held in the treasury. Greatly increased the inflation cap, allowing for more realistic market effects. Added a new Instant Sale feature to the currency exchange. This feature is available for currencies valued at or below 0.001 VBX (the cost of printing currency). Currency is sold at the current exchange rate, and is always sold for VBX. Company manager now indicates the number of available purchase orders and stock on the relevant tabs. When buying resources for a company, if the company cannot afford to buy all the resources you order, it will still purchase the resources it can afford. Previously this would result in an error message, forcing the player to re-attempt the purchase. Began work on new AI NPC system. In the near future, these AI citizens will encourage activity by taking part in traditional daily tasks and consuming a small amount of products from the market. This is the first step in a transformational upgrade that will change the way the game is played. Bug Fixes Fixed an issue preventing Military industry items from being trashed. Fixed broken page displayed after filling a purchase order from the company manager. Known Issues There is a configuration issue with the new server that is causing intermittent 500/520 Server Errors (primarily while browsing the game). We are well aware of this issue, and are investigating to determine the source of the problem. If you encounter these errors, a simple refresh of your browser should successfully load the page you're trying to access.
  20. Updates Presidential Election results are now automatically processed shortly after polls close. There may initially still be delays of up to 24 hours as we monitor the new system for any bugs, but this should quickly be reduced to 1-2 hours max. (Before this update, election results had to be manually triggered by a dev/admin). Military Module has now been fully converted to the Action Points (AP) system. Initially, every military action will cost 1 AP per attack. Yes, this means everyone has the option of spending a full 100 AP on attacks if they choose - though this will prevent them from working or training. Quick Action buttons linked to actions that cost AP are now dynamically displayed. If you do not have sufficient AP to perform the action, the button will disapear until your AP has recovered. This will dynamically update even if you do not reload the page. Currency exchange rates are now determined by the amount of currency in circulation and the amount of VBX held in the treasury. Greatly increased the inflation cap, allowing for more realistic market effects. Added a new Instant Sale feature to the currency exchange. This feature is available for currencies valued at or below 0.001 VBX (the cost of printing currency). Currency is sold at the current exchange rate, and is always sold for VBX. Company manager now indicates the number of available purchase orders and stock on the relevant tabs. When buying resources for a company, if the company cannot afford to buy all the resources you order, it will still purchase the resources it can afford. Previously this would result in an error message, forcing the player to re-attempt the purchase. Began work on new AI NPC system. In the near future, these AI citizens will encourage activity by taking part in traditional daily tasks and consuming a small amount of products from the market. This is the first step in a transformational upgrade that will change the way the game is played. Bug Fixes Fixed an issue preventing Military industry items from being trashed. Fixed broken page displayed after filling a purchase order from the company manager. Known Issues There is a configuration issue with the new server that is causing intermittent 500/520 Server Errors (primarily while browsing the game). We are well aware of this issue, and are investigating to determine the source of the problem. If you encounter these errors, a simple refresh of your browser should successfully load the page you're trying to access. View full release
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