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Darkmyre

Developers
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Everything posted by Darkmyre

  1. After making a purchase on the market (at least for RM, regular market untested), no JS seems to work (menu, alerts, etc). Likely related to recent JS library cleanup.
  2. Updates Updated the layout of the CEO page, to make more commonly used actions easier to access. Began adding Discord WebHooks to the game engine. Certain game actions (such as Uprisings) will now trigger discord messages on the official vNations discord. Updated the region page to the new UI style, making more information more easily available. War Reports on the region page will now only show battles started within the last 90 days. Players who have their discord connected on the forum will now receive automatic access to the private chat for their nation on the official vNations discord. Doubled the rate of AP generation, to +1 AP every 6 minutes. Player feedback is encouraged as we tweak the AP rate in this and future updates. Started updating the UI of the Battlefield, although there's still more work to be done here. Increased the minimum food/drink on the market for NPC purchases to 100 due to player feedback. Please continue to provide feedback if this continues to affect player options so it can be further tweaked. Bug Fixes Fixed a bug causing most random events to never trigger. Fixed a bug causing Power to be removed from the market if there have been no sales for 14 days. (This old 'feature' was previously removed from all other industries, but was still affecting Power). Fixed a bug preventing CEO's from firing NPC workers. Known Issues 520 errors are still occurring. We are well aware of how annoying these are, and are continuing to investigate this ongoing issue. Recent changes may result in a blank white page being displayed instead of the CloudFlare 520 error.
  3. Updates Updated the layout of the CEO page, to make more commonly used actions easier to access. Began adding Discord WebHooks to the game engine. Certain game actions (such as Uprisings) will now trigger discord messages on the official vNations discord. Updated the region page to the new UI style, making more information more easily available. War Reports on the region page will now only show battles started within the last 90 days. Players who have their discord connected on the forum will now receive automatic access to the private chat for their nation on the official vNations discord. Doubled the rate of AP generation, to +1 AP every 6 minutes. Player feedback is encouraged as we tweak the AP rate in this and future updates. Started updating the UI of the Battlefield, although there's still more work to be done here. Increased the minimum food/drink on the market for NPC purchases to 100 due to player feedback. Please continue to provide feedback if this continues to affect player options so it can be further tweaked. Bug Fixes Fixed a bug causing most random events to never trigger. Fixed a bug causing Power to be removed from the market if there have been no sales for 14 days. (This old 'feature' was previously removed from all other industries, but was still affecting Power). Fixed a bug preventing CEO's from firing NPC workers. Known Issues 520 errors are still occurring. We are well aware of how annoying these are, and are continuing to investigate this ongoing issue. Recent changes may result in a blank white page being displayed instead of the CloudFlare 520 error. View full release
  4. Sorry, I'm doing some work on the server at the moment. There might be more temporary errors over the next hour or two.
  5. That'll be why then, its 50 offers across the market. Although it should be taking tier into account, I'll get that fixed in this weeks update.
  6. Were there other offers on the market?
  7. Darkmyre

    Discord

    Changed Status to Completed
  8. Added upcoming battles to the existing battle widget for now, until I've got time to restyle the notifications.
  9. I think the whole treaty system needs going over actually.
  10. This is a once off bug due to some of the issues implementing the NPC's. Technically not inaccurate either - you have 1 vacancy, but 2 workers
  11. That feature still needs to be moved over from the old company manager (I believe it's also the last feature before we can retire the legacy company manager finally).
  12. I can't actually find code removing unsold Power from the market (though I do remember the old feature you're talking about). Currently products should only be removed due to Trade Sanctions being issued (assuming the diplomacy stuff works lol). Do you have a recent alert showing Power being removed from the market for one of your companies? The text of the alert would help me search for the code responsible.
  13. Changed Status to Fixed
  14. A bug was identified today with the new NPC systems, that was causing some NPC's to generate negative productivity in error. This bug affected around 300 individual work shifts, and appears to have been triggered in part by the host company running out of power. This bug was fixed as quickly as possible, and all affected companies have had their bugged production queues reset. As the bug appeared to be in part triggered by the company running out of power, it is not believed any company 'lost' power as a result of this bug. Due to the nature of the bug, any building/manufacturing company affected will find they now have more RM than previously. While it would be technically possible to calculate the bugs effects on company RM, it was decided not to do this, and instead consider this partial 'compensation' for this bug. In addition to fixing the underlying bugs and adding protections to prevent similar issues in the future, bugged NPC's will attempt to make up for their errors. When an affected NPC next works for the company they affected, they will be paid $0 (regardless of minimum wage), and will have double the normal productivity. These conditions will be applied once per bugged work shift, and only where the bugged NPC is working for the same company they originally affected. My apologies to anyone inconvenienced by this error. If you have any questions or concerns, feel free to drop a reply or reach out privately to discuss further.
  15. No, this was a bug (now fixed) with the NPC workers. All negative production queues have been reset, although you'll still see negatives under "Last Prod" for affected NPC's until they next work (bug was fixed in the last few minutes, so any work shift before now may've been affected). On the plus side, a side-effect of this particular bug is for manufacturing/building companies, the NPCs will have been "producing" free RM.
  16. I guess we could sync it with some API
  17. In-game weather is randomly simulated, not real world weather.
  18. Updates NPC's will now attempt to work once per day. If an NPC doesn't have a job, they will take the vacancy with the highest pay in their current region. NPC's will not currently take jobs with State Companies. A manager alert WILL be created when an NPC accepts a job (please let me know if this becomes too 'spammy'). When an NPC moves for any reason, they will automatically resign from their current job (as they cannot currently use vehicles to work interstate). A manager alert will NOT be generated when an NPC quits their job. NPC's will only attempt to work once every 24 hour period. If they are unable to complete their shift due to any reason (insufficient funds to pay salary, insufficient RM, etc), they will not attempt to work again until the following day. NPC workers do not generate Worker Bonus payments for nations. NPC's will no longer be able to purchase goods without sufficient currency. Unhappy NPC's will attempt to consume a beverage each day. Like food consumption, NPC's will only purchase a beverage if there are more than 50 on the market, from the cheapest offer. NPC's will now use the Gym once per day, training a random physical skill. Bug Fixes Financial transactions involving NPC's will now be better identified in currency records. Does not apply to transactions that occured prior to this update. Known Issues 520 errors are still occurring. We are well aware of how annoying these are, and are continuing to investigate this ongoing issue. We will be upgrading server hardware later this month to hopefully address this. During initial implementation of the new NPC AI features, some NPC's may have performed their daily routine multiple times today.
  19. Updates NPC's will now attempt to work once per day. If an NPC doesn't have a job, they will take the vacancy with the highest pay in their current region. NPC's will not currently take jobs with State Companies. A manager alert WILL be created when an NPC accepts a job (please let me know if this becomes too 'spammy'). When an NPC moves for any reason, they will automatically resign from their current job (as they cannot currently use vehicles to work interstate). A manager alert will NOT be generated when an NPC quits their job. NPC's will only attempt to work once every 24 hour period. If they are unable to complete their shift due to any reason (insufficient funds to pay salary, insufficient RM, etc), they will not attempt to work again until the following day. NPC workers do not generate Worker Bonus payments for nations. NPC's will no longer be able to purchase goods without sufficient currency. Unhappy NPC's will attempt to consume a beverage each day. Like food consumption, NPC's will only purchase a beverage if there are more than 50 on the market, from the cheapest offer. NPC's will now use the Gym once per day, training a random physical skill. Bug Fixes Financial transactions involving NPC's will now be better identified in currency records. Does not apply to transactions that occured prior to this update. Known Issues 520 errors are still occurring. We are well aware of how annoying these are, and are continuing to investigate this ongoing issue. We will be upgrading server hardware later this month to hopefully address this. During initial implementation of the new NPC AI features, some NPC's may have performed their daily routine multiple times today. View full release
  20. The NPC's are a little bit smarter than that
  21. If it's any help, it's not a permanent situation. I'm finalizing the next update that will complete the NPC integration with the economy.
  22. Where are you seeing the different weather reported? Widget and region page both seem to agree with each other from what I can see.
  23. Not really sure what you expect me to write? The changelog includes that NPC's are buying food, and you're telling me they're.... buying food. I really don't see how I'm meant to respond to that?
  24. Darkmyre

    Version 1.3

    Updates In-Game avatars are now synced from the main website. Users wishing to change their avatar will now do so via the website, and the game will update your characters avatar the next time you login. If you have not yet linked your account to the new website, remember you simply need to login using your in-game username/password to do so. NPC's are now able to buy and consume food. NPC's will try and take the lowest Tier food they require, and will always buy the cheapest food from the market. NPC's will only buy food if there are more than 50 units of food on the market to avoid impacting players. NPCs that are unable to consume food will lose health, and may decide to move to another region/nation. NPC's are now able to move if they cannot meet their needs in their current region. NPC's will prefer to move via Rail Stations (to any other Rail Station), before trying to cross land borders or sail to a random coastal border. Bug Fixes Fixed a date comparison bug that was preventing most users from using their houses. Fixed bad database settings preventing most skills from exceeding 999.99 Removed outdated references to 'free global article' in daily login reward dialogue. Fixed a UI bug causing some pages to render their first content module in the header row. Benefits from Electronics items are now included in the display of benefits from housing in the header widget. Known Issues 520 errors are still occurring. We are well aware of how annoying these are, and are continuing to investigate this ongoing issue.
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