Jump to content

Darkmyre

Developers
  • Posts

    345
  • Joined

  • Last visited

  • Days Won

    37

Everything posted by Darkmyre

  1. So unfortunately, DM's don't actually trigger notifications in any way, even with all the notification settings turned on. And there's no way via the API to fetch anything related to DM's, only endpoints to post a new DM to a user.
  2. ... that looks like 22 to me, which isn't a decimal?
  3. Yep, we should be able to implement something with this. Annoyingly the API returns *all* the notifications, even read ones, but should be able to filter them down to relevant ones.
  4. Is it possible that a very high-skilled player tried working, who would have a salary higher than the HUF? This would likely still trigger the alert
  5. Is this now resolved, or are there still issues?
  6. Anything that's on the page as it first loads, so no popups or anything. I guess stuff like Edit Company, Edit Profile, things like that. I still can't get it to happen on vN so can't really troubleshoot it myself
  7. I've added some extra debugging data to that error message, can someone please try again and screenshot or copy/paste the complete error message?
  8. AFAIK we're not using any autocomplete plugins or anything. Done a quick search of the code and can't find anything (at least nothing called autocomplete lol). Another thought - your video is on one of the CEO popups, which are div's filled via AJAX themselves, rather than just a static part of the DOM. I'm not sure if that would be a factor - have you seen the same behaviour in any normal loaded inputs?
  9. I've seen similar behaviour now on a couple of other sites, from what I can tell if the website makes an AJAX request while typing in a text field, the auto-complete suggestions are cleared. I'm not sure if there's anything we can do about this without compromising the auto-refreshing info.
  10. This seems to have fixed itself....
  11. The next update will likely be sometime early/mid October, and will bring us to v1.5. This will feature some big updates to NPC's, including an all new political system. Some of the changes will need to be implemented a week or two before the main update, and I'll post further details about these once they're live.
  12. Updates AP costs for Infrastructure repairs are now pro-rata, based on the amount of repair needed. For example, if you would normally repair 60 points of damage and the Infrastructure only needs 20 points of repair, you will only use 5 AP, not 15. Pro-rata AP costs are rounded up, and cannot be less than 1. Defence System damage is now properly displayed on the Battle Info screen. Note that battles occuring prior to v1.4.1 did not have Defence System damage seperately counted, so these battles will still include this damage in the overall Ground Damage pool. Repair Infrastructure now shows the most damaged infrastructure at the top to make urgent repairs more accessible. Increased the maximum AP to 200. Improved the way Uprisings are handled on the Battle Info screen, including a more contextually-relevant outcome description (Secured for defeated uprisings, Liberated for successful ones). When searching for job vacancies, companies with active alerts for missing RM or insufficient currency will be automatically hidden. Job offers for these companies will become available again as soon as the CEO resolves the alerts. Your available currency is now updated automatically along with other vital stats in the UI. Bug Fixes Fixed some outdated CSS causing some text to be unreadable. Fixed organizations using outdated 50 item inventory limit when trying to withdraw items. War Room no longer shows a deploy button for every battle after the first battle with a valid deploy button. Fixed bugged entries appearing in citizen patriotism lists. Removed outdated Presidential Address feature from the UI. Wars in Foreign Affairs office are now correctly listed as 'declared on/by' rather than 'offered to/by'. Fixed an ancient bug causing diplomatic treaties to never end. NPC happiness is now correctly reset when an NPC moves. Fixed several UI issues on the Battle Info screen relating to NPC damage. Added missing Discord webhooks for regular (non-uprising) battles.
  13. Updates AP costs for Infrastructure repairs are now pro-rata, based on the amount of repair needed. For example, if you would normally repair 60 points of damage and the Infrastructure only needs 20 points of repair, you will only use 5 AP, not 15. Pro-rata AP costs are rounded up, and cannot be less than 1. Defence System damage is now properly displayed on the Battle Info screen. Note that battles occuring prior to v1.4.1 did not have Defence System damage seperately counted, so these battles will still include this damage in the overall Ground Damage pool. Repair Infrastructure now shows the most damaged infrastructure at the top to make urgent repairs more accessible. Increased the maximum AP to 200. Improved the way Uprisings are handled on the Battle Info screen, including a more contextually-relevant outcome description (Secured for defeated uprisings, Liberated for successful ones). When searching for job vacancies, companies with active alerts for missing RM or insufficient currency will be automatically hidden. Job offers for these companies will become available again as soon as the CEO resolves the alerts. Your available currency is now updated automatically along with other vital stats in the UI. Bug Fixes Fixed some outdated CSS causing some text to be unreadable. Fixed organizations using outdated 50 item inventory limit when trying to withdraw items. War Room no longer shows a deploy button for every battle after the first battle with a valid deploy button. Fixed bugged entries appearing in citizen patriotism lists. Removed outdated Presidential Address feature from the UI. Wars in Foreign Affairs office are now correctly listed as 'declared on/by' rather than 'offered to/by'. Fixed an ancient bug causing diplomatic treaties to never end. NPC happiness is now correctly reset when an NPC moves. Fixed several UI issues on the Battle Info screen relating to NPC damage. Added missing Discord webhooks for regular (non-uprising) battles. View full release
  14. I've started updating this, the results are at least somewhat readable now but it's going to need the HTML completely redone I think.
  15. Currency balance is now included in the AJAX dashboard updates
  16. Changed Status to Completed
  17. Job offers for companies with active resources/currency alerts are now automatically hidden until the alerts are resolved.
  18. I think this is basically done, feel free to bump it if I missed something.
  19. This should be covered by the new NPC systems.
  20. Darkmyre

    AP to 200

    Changed Status to Completed
  21. Darkmyre

    Infra repair

    Sorting should be fixed now.
×
×
  • Create New...