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Darkmyre

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Darkmyre last won the day on September 4

Darkmyre had the most liked content!

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About Darkmyre

  • Birthday February 26

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    USA

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Community Answers

  1. What is the problem with the Non-Aggression Pact?
  2. Darkmyre

    NPC uplift

    I'd love to add something like this, the trick is going to be finding a good API for it
  3. I do have plans to rework infra display on the dashboard pretty significantly, they just fell to the side since they weren't written down anywhere.
  4. Didn't forget - Service is technically a Work skill, just again with its own peculiar rules separate to the other Work skills. This is why you can't work as a doctor if you work at a 'regular' job.
  5. Currently we have Work Skills, Military skills, and Sports skills, each with their own scale, growth and quirks. Implement a more streamlined skill system backed by more unified systems. Expand/rework skills names and roles to give citizens (and NPCs) a more 'RPG' feel.
  6. Sorry but this is just nonsense. You couldn't have tried to attack it without declaring war, and you know that. The only thing unfair is you wasting my time with your lies.
  7. Thanks darki, not sure why Ironman said he'd launched it but you're right, its definitely a valid Bulgarian attack. Battle has been fixed back to Bulgaria control.
  8. Battle for Upper Normandy launched by Ironman (USA CP), but was logged as Bulgaria attacking.
  9. I think this might have been removed at some point since it was very rarely used. It should be on the government office tab Zoltan screenshotted.
  10. Just thought of one possible issue - multiple tier companies. Not sure if it would be better to simply add each tier together (ie Company Name [50]), or list them seperately (Company Name [30,0,20]) or maybe even some other way?
  11. We can probably make company alerts more noticeable here too, something like a red background if the company has an issue.
  12. Yep darki is right, this is just an old alert. I've cleared out any alerts >7 days old, so this should be fixed now.
  13. Updates Job vacancies are no longer removed when the company runs out of resources or money. Health cost for gathering resources is now equal to the productivity target for the resource. This makes rare resources more in line with higher tier manufacturing goods. Employment widget on the dashboard now shows some additional information about your recent shifts (in the last 7 days). Note that all information shown here relates only to the company you currently work for. NPC's unable to meet their needs will now generate Unrest in their region. Unrest temporarily offsets a regions Appeal, making other NPC's less likely to move there until the Unrest dies down. Unrest decays by 25% of its current value each day. This system may be further balanced in future updates. The number of NPCs in a region are now listed when moving a company, to empower CEOs to make more educated decisions about their company location. Updated Appeal ratings for all infrastructure. The chance of an NPC uprising is now related to the level of Unrest in the region. The closer a regions Unrest score to the size of its NPC population, the more likely an uprising is to occur. Unrest is reset to 0 whenever an Uprising is triggered (either by an NPC or player). NPCs with the Militant or Patriotic traits will now attempt to move to participate in battles involving their citizenship nation. NPC jobs will now be removed if the NPC has not worked for at least 7 days to reduce unnecessary clutter in the CEO manager. This does not affect NPC productivity, it simply removes the link between the NPC and the company (which in almost all cases, was no longer a valid link anyway). Alerts in the 'Companies Needing Attention' widget now link directly to the relevant company. State Companies Needing Attention now have their very own dashboard widget, visible to the President, Vice President, and Industry Minister. Bug Fixes Only display the last twenty-five workers on the CEO page to stop long load times / excessive scrolling. Attempting to buy more resources than are listed, or than your company can afford, now results in the buy order being adjusted (so you will still buy the stock that is available/affordable instead of generating an error message). Fixed a bug preventing a region's Appeal from updating once it had been initially set. Appeal is now properly recalculated each day for all regions. Fixed an intermittent bug causing pages to sometimes fail to render (white screen bug). View full release
  14. Updates Job vacancies are no longer removed when the company runs out of resources or money. Health cost for gathering resources is now equal to the productivity target for the resource. This makes rare resources more in line with higher tier manufacturing goods. Employment widget on the dashboard now shows some additional information about your recent shifts (in the last 7 days). Note that all information shown here relates only to the company you currently work for. NPC's unable to meet their needs will now generate Unrest in their region. Unrest temporarily offsets a regions Appeal, making other NPC's less likely to move there until the Unrest dies down. Unrest decays by 25% of its current value each day. This system may be further balanced in future updates. The number of NPCs in a region are now listed when moving a company, to empower CEOs to make more educated decisions about their company location. Updated Appeal ratings for all infrastructure. The chance of an NPC uprising is now related to the level of Unrest in the region. The closer a regions Unrest score to the size of its NPC population, the more likely an uprising is to occur. Unrest is reset to 0 whenever an Uprising is triggered (either by an NPC or player). NPCs with the Militant or Patriotic traits will now attempt to move to participate in battles involving their citizenship nation. NPC jobs will now be removed if the NPC has not worked for at least 7 days to reduce unnecessary clutter in the CEO manager. This does not affect NPC productivity, it simply removes the link between the NPC and the company (which in almost all cases, was no longer a valid link anyway). Alerts in the 'Companies Needing Attention' widget now link directly to the relevant company. State Companies Needing Attention now have their very own dashboard widget, visible to the President, Vice President, and Industry Minister. Bug Fixes Only display the last twenty-five workers on the CEO page to stop long load times / excessive scrolling. Attempting to buy more resources than are listed, or than your company can afford, now results in the buy order being adjusted (so you will still buy the stock that is available/affordable instead of generating an error message). Fixed a bug preventing a region's Appeal from updating once it had been initially set. Appeal is now properly recalculated each day for all regions. Fixed an intermittent bug causing pages to sometimes fail to render (white screen bug).
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