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Darkmyre last won the day on July 20

Darkmyre had the most liked content!

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About Darkmyre


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  1. Darkmyre

    Citizen Endpoint

    The citizen endpoint allows retrieval of citizen information, similar to that available in a players public profile. You can request citizen data either by name, or by citizen id, by making a GET request to the relevant URL as follows: ID: https://play.vnations.net/api/citizen/id/2/ Name: https://play.vnations.net/api/citizen/name/Darkmyre You will receive the following JSON object on a successful request: If there is an error with your request, you will receive the following JSON, with the nature of the error indicated in message:
  2. Darkmyre

    Accessing the API

    Currently, there are no access restrictions to the vNations API, and so no API key or similar is required. Simply make a get request to the appropriate endpoint. By default, API endpoints return data in JSON format. Data is also made available in XML format, which can be accessed by appending /xml to the desired endpoint. Please note the vNations Public API is informational only, and cannot trigger any in-game action.
  3. The work formulas are a bit trickier than the sports/military ones, which were always designed to be scalable. Looking into increasing work skill caps (and possibly updating the formulas), but prioritising some bug fixes first. We'll definitely be asking for translators for the website very soon 🙂
  4. @z78sabjan is working on something for the game UI too 🙂
  5. Updates: Adjusted visibility of several events to Global, where the result of the event was already public knowledge (eg Capitals moving, Infrastructure completed, etc). Also added a couple of new events, including Presidential Elections. Replaced the classic Media Module with the new Media section of the website. Increased base resource regeneration rate from 25 to 100. Added new tracking system to better monitor resource growth/consumption. A resource is now marked as 'Depleting' on the region page if companies are extracting more than the daily regeneration rate. Cleaned up login panel to make the buttons more visible. Bug Fixes: Fixed several bugs with resource regeneration, including resetting regions with negative resources. Fixed a bug causing Military skills above 300 to be reset to 300 after yesterdays skill cap increase. Patched a criticial bug that could affect completing Infrastructure projects. If you encounter an error while working on an infrastructure project, please report the exact error message received.
  6. After further investigation, I'm happy to announce we have a system in place to unify accounts between the new website and the existing game. Please follow the directions below, depending on whether or not you've already created an account on the new website (where you're reading this): I already created my new account: Click your name in the top-right, and select Account Settings. On the menu to the left, select Game Login Enter your game login details You can now use either method to login to the website. If you change your display name or email here, it will automatically be synced in-game. I don't have a new account yet: DO NOT sign up on the new website (or do, and then follow the steps above). Instead, LOGIN and enter your in-game login details. The system will automatically create you a synced account (you may be prompted to fill in some missing profile fields). I've never played Virtual Nations before: Click the sign up button. You will be redirected to the game UI to create your game account, which can then be used to login to the game or this website.
  7. The new support system is now officially open. Currently it can be accessed via the "Support" top-level menu item (the menu layout is still a WIP so its position may change, but it will always be labelled Support), or directly at https://www.vnations.net/support/ When raising a support ticket, please be sure to select the most appropriate department and severity. If you're encountering a specific error message, or a feature is not working correctly, raise a Bug Report. If you're having issues with any part of your account, including issues with citizen stats, personally owned companies, orgs, etc, raise an Account Issue. If you're requesting Nation Support, you will need to declare the current government position you hold in the relevant nation (if you hold multiple positions, list the highest). As many nations are currently running with very limited governments, at this stage any citizen may lodge a request for nation support. However, we will consider the context of the request VS the position held in government before deciding to action or reject the request. Most issues should be lodged with Normal severity. An issue is only considered Critical if it prevents you from accessing the game entirely (cant login, error message on every page, etc), if it prevents anyone from accessing a feature/module (everyone getting the same error message, page not loading for anyone, etc), or if it is related to security in any way (you've been hacked, found an exploitable bug, found a multi, etc). Minor issues, or things you don't mind waiting for can optionally be reported at Low severity. If a bug has previously been posted anywhere but this support system, and hasn't already been fixed, it's probably best to assume its been lost and report it again.
  8. Welcome to the new community website! Over the next few days this will be steadily fleshed out to form a new community hub for vNations moving into the future. As stated in my previous in-game article, this is the first step on a long roadmap to bring our beloved game into modern times. While this roadmap will eventually lead to a "reset", it is not anticipated that this will occur before Q2 2021 at the absolute earliest. I wasn't kidding when I said "long roadmap", but considering the historic tension over the topic of a reset, I feel its only fair to let everyone know it'll eventually happen. This is also not to be mistaken for a release date, though - it is entirely possible it'll be 2022 before we're at the end point. There's a lot of work to be done, the plan is ambitious, and the world is far from predictable. I'm incredibly thankful for the support many of you have given for a long, long time - I'm not sure there are sufficient words to convey this fully. It's been years since I've managed to care for the game adequately, and yet many of you have persisted, nursing countries through bugs, working, training, keeping in touch. Seeing this dedication and commitment has been a significant motivator for this new development plan. While I mentioned the dreaded R-word above, in truth when "vNations 2.0" launches, it'll be with its own unique database. I hope that the eventual product will be of sufficient quality that those still with us can't resist transitioning, but I'll continue to keep the current game environment functional for any who'd rather continue with it. I owe you all that much as an absolute minimum. I'll have more information to share as we move forward, but for right now it's almost 4am and I've still got a few initial setup things to get done, so I think we'll leave it there for now. Please Note: You will need to register again on this new website. Your display name must match your in-game name. You may need to edit your account settings after signing up with a third-party provider. Impersonating other players will result in a permanent ban, no exceptions. It is advisable to use the same email address as you currently use, but not required. This will enable faster account linking in the future. There is no ETA at this stage for account linking. You will currently need to login seperately to this website, and to the game UI (using your existing vNations account) at https://play.vnations.net It may take up to a week before all sections of the new site are operational. Please bear with me during this time, as there's quite a bit to setup. At this early transition stage, please do not report bugs with the game unless they're security or VBX related. I'll have a post outlining the new bug reporting/support features posted no later than July 25th. If you have any issues registering, logging in, or using the new website, please get in touch on discord. I'll reply as soon as possible (though obviously this might be a while due to timezones and such).
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