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Darkmyre

Developers
  • Content Count

    158
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Darkmyre last won the day on April 13

Darkmyre had the most liked content!

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About Darkmyre

  • Rank
    Newcomer
  • Birthday February 26

In-Game

  • Citizen ID
    2
  • Citizenship
    USA

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  1. Possibly a browser cache issue, I was organizing a lot of the outdated JS last night and merged a few files, and moved some inline JS to external.
  2. That would probably make for a very long table, as we'd need to show a row for every buyer. Currently all transactions in the same day for same tier are merged.
  3. It was a little tricky, because the NPC's look for any tier they can use. For example if an NPC is at 98 health, they'll waste part of a T3 food, so they check the market for any T1/T2. I've updated the limit check so it takes this range into account - so in this example, there'd need to be at least 200 food (in either T1 or T2). This should generally result in the NPC's respecting tier limits properly, although there may be some instances where an NPC may eat a T1 food, despite there being less than 100 T1 food (but only if they're looking for more than T1, T1 is the cheapest, and there's more of other tiers).
  4. After making a purchase on the market (at least for RM, regular market untested), no JS seems to work (menu, alerts, etc). Likely related to recent JS library cleanup.
  5. Updates Updated the layout of the CEO page, to make more commonly used actions easier to access. Began adding Discord WebHooks to the game engine. Certain game actions (such as Uprisings) will now trigger discord messages on the official vNations discord. Updated the region page to the new UI style, making more information more easily available. War Reports on the region page will now only show battles started within the last 90 days. Players who have their discord connected on the forum will now receive automatic access to the private chat for their nation on the official vNations discord. Doubled the rate of AP generation, to +1 AP every 6 minutes. Player feedback is encouraged as we tweak the AP rate in this and future updates. Started updating the UI of the Battlefield, although there's still more work to be done here. Increased the minimum food/drink on the market for NPC purchases to 100 due to player feedback. Please continue to provide feedback if this continues to affect player options so it can be further tweaked. Bug Fixes Fixed a bug causing most random events to never trigger. Fixed a bug causing Power to be removed from the market if there have been no sales for 14 days. (This old 'feature' was previously removed from all other industries, but was still affecting Power). Fixed a bug preventing CEO's from firing NPC workers. Known Issues 520 errors are still occurring. We are well aware of how annoying these are, and are continuing to investigate this ongoing issue. Recent changes may result in a blank white page being displayed instead of the CloudFlare 520 error.
  6. Updates Updated the layout of the CEO page, to make more commonly used actions easier to access. Began adding Discord WebHooks to the game engine. Certain game actions (such as Uprisings) will now trigger discord messages on the official vNations discord. Updated the region page to the new UI style, making more information more easily available. War Reports on the region page will now only show battles started within the last 90 days. Players who have their discord connected on the forum will now receive automatic access to the private chat for their nation on the official vNations discord. Doubled the rate of AP generation, to +1 AP every 6 minutes. Player feedback is encouraged as we tweak the AP rate in this and future updates. Started updating the UI of the Battlefield, although there's still more work to be done here. Increased the minimum food/drink on the market for NPC purchases to 100 due to player feedback. Please continue to provide feedback if this continues to affect player options so it can be further tweaked. Bug Fixes Fixed a bug causing most random events to never trigger. Fixed a bug causing Power to be removed from the market if there have been no sales for 14 days. (This old 'feature' was previously removed from all other industries, but was still affecting Power). Fixed a bug preventing CEO's from firing NPC workers. Known Issues 520 errors are still occurring. We are well aware of how annoying these are, and are continuing to investigate this ongoing issue. Recent changes may result in a blank white page being displayed instead of the CloudFlare 520 error. View full release
  7. Sorry, I'm doing some work on the server at the moment. There might be more temporary errors over the next hour or two.
  8. That'll be why then, its 50 offers across the market. Although it should be taking tier into account, I'll get that fixed in this weeks update.
  9. Were there other offers on the market?
  10. Darkmyre

    Discord

    Changed Status to Completed
  11. Added upcoming battles to the existing battle widget for now, until I've got time to restyle the notifications.
  12. I think the whole treaty system needs going over actually.
  13. This is a once off bug due to some of the issues implementing the NPC's. Technically not inaccurate either - you have 1 vacancy, but 2 workers
  14. That feature still needs to be moved over from the old company manager (I believe it's also the last feature before we can retire the legacy company manager finally).
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