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Showing content with the highest reputation since 8/18/2021 in all areas

  1. Updates Job vacancies are no longer removed when the company runs out of resources or money. Health cost for gathering resources is now equal to the productivity target for the resource. This makes rare resources more in line with higher tier manufacturing goods. Employment widget on the dashboard now shows some additional information about your recent shifts (in the last 7 days). Note that all information shown here relates only to the company you currently work for. NPC's unable to meet their needs will now generate Unrest in their region. Unrest temporarily offsets a regions Appeal, making other NPC's less likely to move there until the Unrest dies down. Unrest decays by 25% of its current value each day. This system may be further balanced in future updates. The number of NPCs in a region are now listed when moving a company, to empower CEOs to make more educated decisions about their company location. Updated Appeal ratings for all infrastructure. The chance of an NPC uprising is now related to the level of Unrest in the region. The closer a regions Unrest score to the size of its NPC population, the more likely an uprising is to occur. Unrest is reset to 0 whenever an Uprising is triggered (either by an NPC or player). NPCs with the Militant or Patriotic traits will now attempt to move to participate in battles involving their citizenship nation. NPC jobs will now be removed if the NPC has not worked for at least 7 days to reduce unnecessary clutter in the CEO manager. This does not affect NPC productivity, it simply removes the link between the NPC and the company (which in almost all cases, was no longer a valid link anyway). Alerts in the 'Companies Needing Attention' widget now link directly to the relevant company. State Companies Needing Attention now have their very own dashboard widget, visible to the President, Vice President, and Industry Minister. Bug Fixes Only display the last twenty-five workers on the CEO page to stop long load times / excessive scrolling. Attempting to buy more resources than are listed, or than your company can afford, now results in the buy order being adjusted (so you will still buy the stock that is available/affordable instead of generating an error message). Fixed a bug preventing a region's Appeal from updating once it had been initially set. Appeal is now properly recalculated each day for all regions. Fixed an intermittent bug causing pages to sometimes fail to render (white screen bug). View full release
    2 points
  2. In Zakarpattia the Ukrainian infrastructures reached 1% before the last battle yesterday (5% they lose at each battle). After yesterday's, they've reached 0% but still there.
    1 point
  3. Sometimes it fires right after one ended, need checking (yesterday we had a battle at Zakarpattia, right after it ended, another one started)
    1 point
  4. Generate avatars randomly for the NPC's, with something like this: https://getavataaars.com/?accessoriesType=Prescription01&avatarStyle=Transparent&topType=WinterHat2 Perhaps you know a good api, or maybe we could access this or similar free sites through php? What do you think?
    1 point
  5. I do have plans to rework infra display on the dashboard pretty significantly, they just fell to the side since they weren't written down anywhere.
    1 point
  6. Currently we have Work Skills, Military skills, and Sports skills, each with their own scale, growth and quirks. Implement a more streamlined skill system backed by more unified systems. Expand/rework skills names and roles to give citizens (and NPCs) a more 'RPG' feel.
    1 point
  7. Imagine them like booster packs you could buy. Here is an example for a service: auto move to battles. Say you could buy service points, 1VBX for 10 pts. You could use the service points on any available services your country can offer (could be researched and/or upkept by the country) If your country researched the auto move to battles services and activated it, then you could simply turn it on on your profile (obviously we'd need to make something ui wise) If it's active for your citizen, then when you click on a battle, you'd be moved automatically and deployed, given that you have enough travel solutions with you. So basically services could be like helper features, making certain things easier/faster in the game. I think it could be easily introduced into our system, using mostly existing things.
    1 point
  8. Battle for Upper Normandy launched by Ironman (USA CP), but was logged as Bulgaria attacking.
    1 point
  9. Thanks darki, not sure why Ironman said he'd launched it but you're right, its definitely a valid Bulgarian attack. Battle has been fixed back to Bulgaria control.
    1 point
  10. no bug, i launched the attack from antarctica A, during the attack only bulgaria was at war with france even now, you cannot launch an attack on a region which country is not at war with your own country
    1 point
  11. strange, after the end of the vBulgarian battles the deployment button has disappeared
    1 point
  12. from the picture I see the deployment button for all battles is active(clickable) they should only be active for the battles that are available for deploy from the country in which I am currently in, if I try to press a button in one of them for deploy I have been sent to one of the battles in which my country is involved
    1 point
  13. you are still young you will learn v-life is before you
    1 point
  14. when you are unemployed you see on dashboard : Unemployed! You do not have a job, and cannot work. Click the button below to search for jobs in your current region. and there is a find work button which shows the job offer in the region you are in at the moment but very often there is no work there instead, it is better to show jobs from all regions it will be easier for orientation to choose the right job depending on the working skill salary and so on
    1 point
  15. How about making it possible to set the happiness/health points balance it gives straight from the panel? I imagine a slider would be both cool and practical, say .5 steps. It'd be much more useful, ie. I can't be bothered to go to the settings and change it, but if its just a click, it could come handy.
    1 point
  16. Done, although we can't currently show skill gain as this isn't currently tracked.
    1 point
  17. Look how long the page is, it keeps loading for 10-15 seconds before I can do anything, perhaps showing the last X would suffice (maybe put in a log button where you could load the detailed list or something if you want to?)
    1 point
  18. This has been implemented, but will only apply to newly generated events.
    1 point
  19. currently we need 2 tickets to go and 2 to return to travel abroad , for example it is good to have t2 tickets 1to go and 1 for back also t3 - one ticket to go and return (losing 50% integrity in one direction)
    -1 points
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