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Zoltan

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Zoltan last won the day on April 19

Zoltan had the most liked content!

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About Zoltan

  • Rank
    Newcomer
  • Birthday 10/21/1978

In-Game

  • Citizen ID
    19082
  • Citizenship
    Hungary

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  1. I have a couple on market, but you can only see them from T1-T4!
  2. Claiming were automatic after login, however due to bugs you've implemented a claim button to see if the bug persist. We should either have an automatic collection, or if we leave the claim button, then stop the automatic collection?!
  3. Zoltan

    War room php error

    For a long time I just saw the message for a split second and didn't know what it was, when you try to load the war room you can see it flashing up for a moment before the actual page loads. But now it stuck there so I was able to make a shot:
  4. :DDD I haven't even noticed
  5. If you don't have resources for a given product, the manager removes all vacancies for the given company. However, in case of higher tier companies, sometimes you still have plenty of raws for other tiers, ie. in my food factory if I run out of chocolate, that doesn't mean I can't make thousands more T1/T2 food. So instead of removing all vacancies for the company, only remove them from the tiers which you actually don't have raws for! It's important, coz then a human player can simply move from the empty raws tier to another. In fact, if someone tries to work in a tier with no raws, IF there are vacancies for other tiers, then instead of throwing the error that they can't work due to raw shortage, it could offer the player to work in one of the other tiers.
  6. No prob m8, ok sounds good, though perhaps we will need some more exact caps, I'm thinking of the human players. Say I want to employ 3 humans no more no less, for that we'd need to be able to set either the number of npcs or humans?
  7. Full of its own comings and goings with change coming slowly, if it comes at all. For things are made to endure in the Shire, passing from one generation to the next.

  8. Ah thanks man, a question though, so is this a cap on the shifts or the number of workers now? Or sorta both?
  9. because when you have a long list of employees, the box pushes down everything else into oblivion An even neater and better looking thing would be, if the box would just show say the first 5 employee, then with a small button you could extend it to show everyone. Also I'd change from list to grid view, there are a lot of info which could be also hidden at first, but shown when you click the employee itself. For example, you could just show the employee name on the grid cells (and perhaps the actions you can do with them, ie. performance chart, changing work tier, firing, sending a message etc.), then if you click the name it would extend and show the rest of the info. Sorting the grid could be changed with a button, say sort by employment date, or by production etc. All could be done with flex I think.
  10. I was just looking for the way to set the cap for NPC workers but I can't find it, can you point me there Xav?
  11. Yeah, perhaps in the company manager when you look at a company, it could have it's own notification box where you could see separately the human/npc characters actions, like taking a job, or producing something etc.?
  12. Forgot to check in here... So, I mean in that specific case, if you look at the scrollbar, it's like a hundred pages long vertically, because when I logged in I had more than 600 alerts due to the NPC's actions. The problem is, that if I had an important alert, I'd have to scroll all the way down and check thoroughly, to spot one. Instead the "New" column, perhaps we could have some different ones, like "Personal", "Company", "Whatever". Then if there is a new alert it always gets on top, plus the unread alerts could be shown with a different css, ie. bold, background lighter etc.
  13. Zoltan

    war modul

    That sounds epic, that's exactly what i wanted, albeit in a different way, but i dont mind either, it was just an idea. point is that we will have control over them and they will provide comfort features, i like that a lot, and that opens the way for further and any automation which is my passion
  14. Zoltan

    war modul

    That sounds epic, that's exactly what i wanted, albeit in a different way, but i dont mind either, it was just an idea. point is that we will have control over them and they will provide comfort features, i like that a lot, and that opens the way for further and any automation which is my passion
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