Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content Count

  • Joined

  • Last visited

  • Days Won

  • V-Coin

    78 [ Donate ]

Zoltan last won the day on October 28 2020

Zoltan had the most liked content!

Community Reputation

15 Good

1 Follower

About Zoltan

  • Rank
  • Birthday 10/21/1978


  • Citizen ID
  • Citizenship

Recent Profile Visitors

965 profile views


  • Satisfied
  • Currently Feeling Loose
  1. Show the buyer's name too pls!
  2. So they appear seemingly randomly, for your own country's battles they seem to be fine, for others regardless of treaties they seem to be random!
  3. I think it could be less cluttered if you would merge the same type of damage from the same player (only the consecutive ones), so for example if I hit 5 times with jets one after another, then the UI would display only one jet hit and update the damage, the timestamp could show the last hit's time. If you want it for transparency, you could put a small plus icon in the corner of the text, when you click it it could show the individual hits with their respective timestamps (although they are in the publicly accessible log anyway)
  4. that's what i thought, it was just looking weird, but thought about it today again when i moved myself from tier2 to tier1 work, it's actually right! what confused me is that it shows the positions and the vacancies, but not the number of workers, it seems it's getting hard for me to do simple math
  5. Zoltan

    Battle history css

    Needs to be adjusted (https://play.vnations.net/military/war.php?show=history)
  6. Perhaps in the top bar,, put an exclamation icon in front of the military menu and maybe make the text blink (like a red fade in/out effect, so it's noticeable). It should help people realize a battle is coming, right now there is a notice only when the battle is already underway.
  7. so leave the current job queue as it is, and add an extra one, like jobs for NPCs, where you could set how many of them you'd allow to work. the problem with the current setup is that if i set a job, it will be filled by low skilled NPCs and there won't be an empty space for real players.
  8. I can't find it where can I employ workers for the companies
  9. I don't remember why this was implemented, but I'd rather remove it. Especially because afaik it only removes the power, all other stuff indefinitely remains in the market. I feel it's a hassle, ie. power is continuously needed even if it's not sold for a couple of weeks. Perhaps the economy minister and the cp could have the power to remove unsold products from the market manually after some time?
  • Create New...