Added
NPCs will now gain experience points (XP) and level up similarly to players. NPCs receive $2 of their national currency and a happiness boost when levelling up.
Industry Ministers can now set a fee for each tier of medicine, as well as hospital treatment, to be charged when citizens (including NPCs) use the hospital.
Industry Ministers can now set a maximum power cost, defining the most the nation will pay per unit of power purchased from the market.
New building art generated using AI assistance (Nano Banana 2), as the first step in a plan to modernise the game throughout this year. Note that new images may not show immediately for all players, due to server/browser caching.
Changed
Increased the level cap from 50 to 100.
Maximum health now scales with level for all characters. A character's maximum health is equal to 100 times their current level.
NPCs will now only purchase Beverages, Food and Medicine from market listings with more than 100 stock available.
Weightlifting now requires 5 AP per attempt, and no longer reduces health.
Consuming medicine now heals 5 Health per medicine tier.
Medicine production costs have increased slightly.
NPCs now generate battlefield threat and take injuries on the battlefield like players.
Armour now provides 25 points of protection per tier.
Fixed
Fixed a bug that could prevent Military Alliances from being correctly triggered.
Fixed a bug preventing battlefield threat from being updated correctly.
Fixed a critical bug causing only an NPC's first attack to be counted.
Fixed a bug preventing NPC avatars from being displayed on the battlefield.
Fixed NPC profile links on Battle Summary page.
Improved NPC purchasing logic, so that NPCs will consider lower tier food they can afford, instead of starving because higher tier food is too expensive.
Miscellaneous other bug fixes and code cleanup.
Fixed law proposals being blocked on the old Congress election date, until the new Governor system is completed.
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