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  1. Today
  2. It redirects you to the party page to cast your vote, but there's nothing of sort
  3. Yesterday
  4. When you enter a higher amount to buy than existing in the market, it throws an error. Instead, it should simply buy all of it if you have enough currency.
  5. When I try to sell something I always look at the panel, and wondering how much stock I have on the market when I have made some new stuff. I was thinking that these two could be merged, since they are both show the company stock, and perhaps it would be more clear if say on the left you see the available stock, next to it you'd instantly see how much is on the market. ps. I also don't really understand what the "Exports: 0 / 2" means in the "Sell Stock" panel. ps2. the avg production cost in the "Market Stock" panel looks doggy,T1 cost: 15HUF, T2: 0.97 HUF, T3: 29HUF? also also just noticed there are still "$" signs before the currency values there
  6. Last week
  7. Well not really tool-tips, these popups what you see when you try to enter a value into an input box, you should be able to choose from the recently used ones, however, in some cases (idk where or when exactly) they show up, then they promptly disappear. Checkout the video https://dl.dropboxusercontent.com/s/a1v9ddmqz0dyipp/1DRaEX1jzv.mp4
  8. Oh yeah, I mean the dashboard widget!
  9. To clarify, do you mean the widget on the dashboard, or somewhere else?
  10. Changed Status to Fixed
  11. Don't know how much you'll like this one (not even sure myself if I would, perhaps we should test it to see), I just saw some nice animated background examples on codepen, and I thought we could have custom backgrounds. Two types, animated and still. https://codepen.io/carpenumidium/pen/vNNzyG https://codepen.io/tonkotsuboy/pen/zJbKNN https://codepen.io/hylobates-lar/pen/bGEQXgm https://codepen.io/saransh/pen/BKJun https://codepen.io/agoodwin/pen/NMJoER https://codepen.io/shubniggurath/pen/dKwegY https://codepen.io/akey96/pen/oNgeQYX
  12. Earlier
  13. Show some even more useful stuff there, for example: How much money you've made today/week/month (with your current company) How much tax you've paid How much skill you've gained (ie. gathering)
  14. Updates All regions now have an Appeal rating, which influences where NPC's will choose to move. Appeal defaults to zero for all regions, can be negative, and has no set limits as it is evaluated as a relative score. When an NPC decides to move, they will only consider regions with higher appeal than their current region. Added an Appeal modifier to all climate zones, which will establish the base appeal for a region. Climate zones are assigned to regions when they're added to the game and are based on an average of the equivalent real-world location's typical climate. Added an Appeal modifier to all Infrastructure which is applied to the region when the Infrastructure is completed (modifiers for existing Infra have been manually applied). Appeal modifier ratings will be made available along with other Infra details in the new documentation module as time allows. Damage added to battles by Defence Systems should now be correctly identified instead of appearing as 'mystery damage'. The display of this information will be further tweaked over the next few days as NPC Uprisings take place. Company messages are now shown on the dashboard work widget, making them useful/visible to workers again. Bug Fixes Fixed a database issue preventing Average Production Costs above $9.99 from being saved. Fixed a bug preventing Tier 5 goods from having an Average Production Cost. Fixed several bugs with NPC combat. Fixed 'Total Weekly Profit' never actually being calculated on CEO page. Fixed some resources never being highlighted on Resource Marketplace, even if companies require them (eg Chocolate for T3 Food). Power companies no longer require/use power. CEOs of power companies that have already purchased power may request a refund by raising a ticket. Please note due to my current real-world commitments, these requests may take time to be processed. Fixed only the first six results on any marketplace being visible. View full release
  15. Updates All regions now have an Appeal rating, which influences where NPC's will choose to move. Appeal defaults to zero for all regions, can be negative, and has no set limits as it is evaluated as a relative score. When an NPC decides to move, they will only consider regions with higher appeal than their current region. Added an Appeal modifier to all climate zones, which will establish the base appeal for a region. Climate zones are assigned to regions when they're added to the game and are based on an average of the equivalent real-world location's typical climate. Added an Appeal modifier to all Infrastructure which is applied to the region when the Infrastructure is completed (modifiers for existing Infra have been manually applied). Appeal modifier ratings will be made available along with other Infra details in the new documentation module as time allows. Damage added to battles by Defence Systems should now be correctly identified instead of appearing as 'mystery damage'. The display of this information will be further tweaked over the next few days as NPC Uprisings take place. Company messages are now shown on the dashboard work widget, making them useful/visible to workers again. Bug Fixes Fixed a database issue preventing Average Production Costs above $9.99 from being saved. Fixed a bug preventing Tier 5 goods from having an Average Production Cost. Fixed several bugs with NPC combat. Fixed 'Total Weekly Profit' never actually being calculated on CEO page. Fixed some resources never being highlighted on Resource Marketplace, even if companies require them (eg Chocolate for T3 Food). Power companies no longer require/use power. CEOs of power companies that have already purchased power may request a refund by raising a ticket. Please note due to my current real-world commitments, these requests may take time to be processed. Fixed only the first six results on any marketplace being visible.
  16. Changed Status to Completed
  17. Defence Systems are affected by their integrity (so at 50%, they're providing 500k for example). This damage will now be logged as a new 'Defence System' battle action, so it should be more identifiable both in the battlefield events log, and in the after-battle stats page. I'll need to tweak the display as we get live battles involving Defence Systems, so it probably wont look great right away.
  18. Construction widget should show resources (including if they're available). 'Help With Construction' should simply do that, instead of just loading the infra page. Progress should be indicated somehow (probably a progress-bar).
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