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  1. Past hour
  2. Darkmyre

    Citizen Endpoint

    The citizen endpoint allows retrieval of citizen information, similar to that available in a players public profile. You can request citizen data either by name, or by citizen id, by making a GET request to the relevant URL as follows: ID: https://play.vnations.net/api/citizen/id/2/ Name: https://play.vnations.net/api/citizen/name/Darkmyre You will receive the following JSON object on a successful request: If there is an error with your request, you will receive the following JSON, with the nature of the error indicated in message:
  3. Darkmyre

    Accessing the API

    Currently, there are no access restrictions to the vNations API, and so no API key or similar is required. Simply make a get request to the appropriate endpoint. By default, API endpoints return data in JSON format. Data is also made available in XML format, which can be accessed by appending /xml to the desired endpoint. Please note the vNations Public API is informational only, and cannot trigger any in-game action.
  4. Today
  5. The work formulas are a bit trickier than the sports/military ones, which were always designed to be scalable. Looking into increasing work skill caps (and possibly updating the formulas), but prioritising some bug fixes first. We'll definitely be asking for translators for the website very soon ๐Ÿ™‚
  6. Last week
  7. What about working skills? Are they still gonna be capped?
  8. Earlier
  9. The bs mask not so much, but the "he haved" caught my attention :D
  10. I just saw the lower right corner drop down menu 'Language' but there are only a several, if there is a need for translation i can help ๐Ÿ™‚
  11. @z78sabjan is working on something for the game UI too ๐Ÿ™‚
  12. I also see something like 'dark theme' in the forum, it's better for the eyes now ๐Ÿ‘
  13. Updates: Adjusted visibility of several events to Global, where the result of the event was already public knowledge (eg Capitals moving, Infrastructure completed, etc). Also added a couple of new events, including Presidential Elections. Replaced the classic Media Module with the new Media section of the website. Increased base resource regeneration rate from 25 to 100. Added new tracking system to better monitor resource growth/consumption. A resource is now marked as 'Depleting' on the region page if companies are extracting more than the daily regeneration rate. Cleaned up login panel to make the buttons more visible. Bug Fixes: Fixed several bugs with resource regeneration, including resetting regions with negative resources. Fixed a bug causing Military skills above 300 to be reset to 300 after yesterdays skill cap increase. Patched a criticial bug that could affect completing Infrastructure projects. If you encounter an error while working on an infrastructure project, please report the exact error message received.
  14. hahaha, dolfie still looks fresh
  15. And perhaps a link to the forum from ingame would be nice too, like under the social dropdown in the top nav bar.
  16. Right up there in the menu ๐Ÿ˜€
  17. since there is already a forum at the old address, it is good to have a link to the game ,after all some of us are not developers/programmers ๐Ÿ˜‚
  18. Eh, brings back good childhood memories
  19. After further investigation, I'm happy to announce we have a system in place to unify accounts between the new website and the existing game. Please follow the directions below, depending on whether or not you've already created an account on the new website (where you're reading this): I already created my new account: Click your name in the top-right, and select Account Settings. On the menu to the left, select Game Login Enter your game login details You can now use either method to login to the website. If you change your display name or email here, it will automatically be synced in-game. I don't have a new account yet: DO NOT sign up on the new website (or do, and then follow the steps above). Instead, LOGIN and enter your in-game login details. The system will automatically create you a synced account (you may be prompted to fill in some missing profile fields). I've never played Virtual Nations before: Click the sign up button. You will be redirected to the game UI to create your game account, which can then be used to login to the game or this website.
  20. The new support system is now officially open. Currently it can be accessed via the "Support" top-level menu item (the menu layout is still a WIP so its position may change, but it will always be labelled Support), or directly at https://www.vnations.net/support/ When raising a support ticket, please be sure to select the most appropriate department and severity. If you're encountering a specific error message, or a feature is not working correctly, raise a Bug Report. If you're having issues with any part of your account, including issues with citizen stats, personally owned companies, orgs, etc, raise an Account Issue. If you're requesting Nation Support, you will need to declare the current government position you hold in the relevant nation (if you hold multiple positions, list the highest). As many nations are currently running with very limited governments, at this stage any citizen may lodge a request for nation support. However, we will consider the context of the request VS the position held in government before deciding to action or reject the request. Most issues should be lodged with Normal severity. An issue is only considered Critical if it prevents you from accessing the game entirely (cant login, error message on every page, etc), if it prevents anyone from accessing a feature/module (everyone getting the same error message, page not loading for anyone, etc), or if it is related to security in any way (you've been hacked, found an exploitable bug, found a multi, etc). Minor issues, or things you don't mind waiting for can optionally be reported at Low severity. If a bug has previously been posted anywhere but this support system, and hasn't already been fixed, it's probably best to assume its been lost and report it again.
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