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Showing content with the highest reputation since 9/20/2021 in all areas

  1. Updates AP costs for Infrastructure repairs are now pro-rata, based on the amount of repair needed. For example, if you would normally repair 60 points of damage and the Infrastructure only needs 20 points of repair, you will only use 5 AP, not 15. Pro-rata AP costs are rounded up, and cannot be less than 1. Defence System damage is now properly displayed on the Battle Info screen. Note that battles occuring prior to v1.4.1 did not have Defence System damage seperately counted, so these battles will still include this damage in the overall Ground Damage pool. Repair Infrastructure now shows the most damaged infrastructure at the top to make urgent repairs more accessible. Increased the maximum AP to 200. Improved the way Uprisings are handled on the Battle Info screen, including a more contextually-relevant outcome description (Secured for defeated uprisings, Liberated for successful ones). When searching for job vacancies, companies with active alerts for missing RM or insufficient currency will be automatically hidden. Job offers for these companies will become available again as soon as the CEO resolves the alerts. Your available currency is now updated automatically along with other vital stats in the UI. Bug Fixes Fixed some outdated CSS causing some text to be unreadable. Fixed organizations using outdated 50 item inventory limit when trying to withdraw items. War Room no longer shows a deploy button for every battle after the first battle with a valid deploy button. Fixed bugged entries appearing in citizen patriotism lists. Removed outdated Presidential Address feature from the UI. Wars in Foreign Affairs office are now correctly listed as 'declared on/by' rather than 'offered to/by'. Fixed an ancient bug causing diplomatic treaties to never end. NPC happiness is now correctly reset when an NPC moves. Fixed several UI issues on the Battle Info screen relating to NPC damage. Added missing Discord webhooks for regular (non-uprising) battles. View full release
    2 points
  2. I can't take items from storage in organisation when I have 50 items in inventory and couldn't take more when I had less and that would lead to exceeding 50 items. I think it's just not updated change in inventory space.
    2 points
  3. communication is poor at the moment you can see that you have a personal message only when you log in to the forum, I rarely enter here, is there any way for the recipient to receive any kind ''Alert'' in the game that there is a personal message?(not to mention that some players I guess don't even have a forum account)
    1 point
  4. Yep, we should be able to implement something with this. Annoyingly the API returns *all* the notifications, even read ones, but should be able to filter them down to relevant ones.
    1 point
  5. Yeah this is a hot topic @darki, we already discussed it many times trying to figure out how to do it. Unfortunately the api doesn't support reading private messages at the moment, otherwise Dark would have integrated it long ago! However @Darkmyre, just read the api docs quickly and something popped in, to be able to at least know when someone has a message could have a possible workaround. When you get a message, you get a notification in the forum too. And there is a get command (https://invisioncommunity.com/developers/rest-api?endpoint=core/members/GETitem_notifications) supposed to read the notification, and it's type etc. You could theoretically read the notifications, check for what triggered it, and if it's a message, then show the notification ingame. What do you think?
    1 point
  6. Actually, now that I see the stock was sold today, I think the most likely thing is that whoever worked, tried to do it before the stock was sold, and now that it's sold it seems the notification hasn't resetted itself or something?
    1 point
  7. I don't think so, we still have this NAP, also there is no way to manually cancel it.
    1 point
  8. The next update will likely be sometime early/mid October, and will bring us to v1.5. This will feature some big updates to NPC's, including an all new political system. Some of the changes will need to be implemented a week or two before the main update, and I'll post further details about these once they're live.
    1 point
  9. This must be sorted at some point:
    1 point
  10. It's good that you don't have to recreate the job offers endlessly, but somehow it should be indicated for people if a company doesn't have resources/currency, so they don't have to do it by trial and error!
    1 point
  11. What I mean is that for instance here is the last South Island RW stat This just looks like a regular battle, and shows the region is conquered by us, but in fact it was an RW, and the region was already ours. So perhaps instead of "Battle for XXX" show "Uprising in XXX" Instead of "Conquered at ..." show "Uprising quelled at..." etc.
    1 point
  12. This example is fixed, let me know if you spot any others.
    1 point
  13. it is difficult to see what is written when it is on a white background
    1 point
  14. There are two countries without names and flags:
    1 point
  15. from the picture I see the deployment button for all battles is active(clickable) they should only be active for the battles that are available for deploy from the country in which I am currently in, if I try to press a button in one of them for deploy I have been sent to one of the battles in which my country is involved
    1 point
  16. I'm sorry, it wasn't my intention. It was a coincidence. Is it possible to solve the problem?
    1 point
  17. yeah perhaps, or aliens or something like that.
    1 point
  18. So unfortunately, DM's don't actually trigger notifications in any way, even with all the notification settings turned on. And there's no way via the API to fetch anything related to DM's, only endpoints to post a new DM to a user.
    -1 points
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