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Popular Content
Showing content with the highest reputation since 07/20/20 in Suggestions
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Don't think it needs an explanation, I think this is a must for certain things. For example when I set maximum days between shifts for a company, there should be an option to apply it to all companies, perhaps even a choice between ap[;ying it to gathering or manufacture. Would be a huuuge help.3 points
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communication is poor at the moment you can see that you have a personal message only when you log in to the forum, I rarely enter here, is there any way for the recipient to receive any kind ''Alert'' in the game that there is a personal message?(not to mention that some players I guess don't even have a forum account)3 points
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I don't see why the state is not able to do it anyways, many times there are a lot of stuff in market but people tend to forget to fill up POs, this way the relevant ministers would be able to fill up from there.2 points
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Like we have for Power, let CEO's set a maximum buy price for RM, and automatically buy them when necessary and possible.2 points
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With the introduction of the npcs it becomes frequent that your company runs out money, since once there is some sales providing money, the job offers open automatically. This results in companies running dry of money, eventually blocking you from buying resources for other tiers. To remedy that, let us set a minimum amount of money for each company, when the currency reserves are lower than that, pause the production.2 points
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It'd come handy, and those stats I circled in the screenshot you could put in the player card (actually health is already there). The player card itself would fit Idk maybe the left side of the top row before the title?2 points
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It's tedious and unnecessary to click through it five times and reload when you set it for a higher tier company, so I was thinking a much quicker way is needed. For example, having a plus and minus sign on the two sides of the number itself would let you to set it without touching the keyboard, and you'd be able to quickly add/remove jobs for any tier. You could even an extra "sync all tiers" icon, when it's active (highlighted after you've clicked it) it'd link and syncronize all tiers, so when you set a number of positions for one tier, all of them would change to it. Ajaxified of course, so no reload needed, the moment the number changes, it'd be sent to the server and saved.2 points
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since military skills training rate depend on sports skills they must be arranged appropriately I mean under marksmanship must be stamina and under navigation must be speed at the moment it is:2 points
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I know you hate these things, it's tedious and annoying, I feel you. But I thought just maybe, if you are feeling the urge one morning it could be of some help on how to do it. In general I'm thinking it this way: show the companies as individual cards, displaying things only that is needed to get a good understanding of it in one quick look clicking a card would open a popup covering like 80% (so you can still see it's that card's popup which would be in the background at this point set everything from this popup, clicking outside of it, pressing the escape or clicking it's close button(s) would close it every action is ajaxed, making any change would get automatically applied when the card closes for any reason (closing browser, closing the popup in a normal way, etc.) the changes would be instantly reflected on the card, but data exchange only happens at opening/closing All the page is in flex, which makes it easy to optimize it for different screen sizes, everything in css so scripting can't cause problems. These are some pens that I'd find useful to build something like this For example, look at this design. It's insane how advanced effects and look you can create with such a small code. I'd love to see our cards "alive" like this, I'm talking about the fact that when you hover, the animations are fantastic https://codepen.io/william-goldsworthy/pen/JzVajj Or this one for simplicity, interesting idea how you can use color gradient and simple non-intrusive css animations https://codepen.io/prasad-d/pen/dEeYea This one is to make it responsive (so you wouldn't have to experiment with it, you set these sizing rules for the cards, and they will become readable and usable on every screen size) https://codepen.io/sammyteahan/pen/eRmbVR1 point
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For example, here we have the Market stock of a Tier 5 company. How neat it would be, if you could change things directly from here, instead of going into settings or taking back stock from market then selling it again? Ie. at the profit/Unit column it could show the currently set target profit (in this case 10%) in the title row. Clicking on the individual lines below would edit the target with a slider for example, but even a simple input box could suffice. Say I want the stuff to be sold for 20% prof, then I just click the title column and set 20% which would be immediately applied after clicking somewhere else or pressing enter etc. Or say I want Tier 1 stuff to be sold for 0.1 VBX profit, then I click the $0.000VBX at the end of the Tier 1 line, which would change to an input box same way as before. This could be applied for all the columns making it possible to very quickly change anything and with the minimal clicks possible. Also, we should eliminate reloading here as well, ie. if I take a stock back from the market.1 point
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1. The same options available for items in inventory should be available in storage. For example, clicking on consume for consumables should also be possible when among the features displyed for a house you've chosen to see its storage and there are consumables. 2. When moving items, either from inventory to storage or from storage to inventory, the option of a multiple selection of items might simplify a lot. I could think of donations as an example of the way it could be done.1 point
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Instead of only showing information, when clicking on the different things shown in Property, the following options should pop up: 1. Location = travel to location or see region 2. Type = adjust rating or see storage 3. Power = buy power from local market (from where the property is located)1 point
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So now you put medicien in a battle, that means people can freely cure themselves. How about making it a permanent thing? Like when you deal damage, you suffer damages yourself. The rate of the damage you suffer could depend on the pool, until there is medicine, the rate would be lower, without it it's higher. This would promote medicine consumption on an individual level, because you don't really need the medicine right now. (If you figth with pool there is no damagae, so i's like 1-2 T3 med per day)1 point
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1 point
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Preferably with ajax, either in a dynamically created div, or in a popup maybe? (so no page reload)1 point
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Its already way cooler now that they have names and stats, but why stop there? Instead of generic sounding names for all countries we could use names which sounds like it'd sound like in that country. This can be a biggie or not (I mean to do it), but it would look and feel even more cool and realistic! Here is an example fake id generator which uses countries as a base: https://www.fakenamegenerator.com/gen-random-celat-gr.php Perhaps there are other free tools offering the same with an API, this one unfortunately doesn't have one, in worst case scenario we could write a script to scrape it from html into our database straight away?1 point
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I gave this a lot of thought, I think they're not needed. What I mean is, it's ok to show the number when you hover the mouse, but in overall it'd be perfectly enough to see the bars.1 point
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Just to make it more compact, instead of posting every single log, how about posting one message, then edit it according to current status? I'm talking about the discord api, think it's possible to edit the message (https://discord.com/developers/docs/resources/channel#edit-message), so when it's down, the message would change red and show the needed stuff, then when it's back up it'd change to green and show that, and perhaps some info on the last downtime? This way we would have one message in the server status channel, always showing the current state. If someone wanna check out a detailed log, you could put a link there in the message itself. Since we have two web servers now, perhaps show two messages, one for the game and one for the beta?1 point
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Not only that but the rest of them too, so for example if I want to do some first aid,, I don't have a clue how many medicine I got, just like for the infantry attack etc.1 point
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1 point
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This one bugs me from time to time as well, but then I just move along and forget about it. Not this time though. I gave it a thought and it occured what's not really kosher to me. So we eat food to replenish health, but at the same time we go to hospital to treat wounds. We drink alcohol to replenish happiness. I think the whole approach is wrong Since the alcohol is bad for the intelligence stat anyways, first introduce water as an alternative. Secondly change the naming, so you have Hunger Thirst Health Happiness Hunger obviously can be replenished with food. automtically getting higher as time goes. also certain activities could raise it more, like you are fighting for example. Thirst with water (alcohol would remove some cause it makes you dry out). automatically getting higher as time goes.. again some activities could modify it. Health would be there instead of wounds, so now it is permanently displayed in your profile card, and when you get wounds on the battlefield it would be removed from this pool. Happiness you could replenish by a lot of things, for example alcohol which would give the highest boost, but would also have detrimental effects like raising you thirst, and removing some intelligence), but reading a book could also give you some happiness etc. automatically changing as you do certain activities, some lowering some raising it.1 point
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Crazy is it? Just had a flash idea, why not get modern, and maybe it wouldn't be as hard to do as it could sound. So I'm thinking mining and exhanging and using it as the fiats we use already. Mining could be done in it's dedicated buildings, players could buy these like companies although maybe separately. Mining costs power, and the realistically minable value would be low, so that it wouldn't replace fiats, but could be used for single transactions between players. As such crypto couldn't be taxed by the state, but in totalitarian states it could be limited or banned. Could be freely exchanged between players, the state could also offer exchange in its own exchange market.1 point
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So do we have now the same username and password in the game and the forum? If so, then say I login to the forum, then I click the Play Game button. When vnat comes up I'd like it to be logged in automatically, since I was logged in to the forum too, and vica-versa. Would that be possible?1 point
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As far as intersting statistics go, I was thinking the other day, we could show on the built infrastructures who built them, when and what percentage. Someone proposed something similar before, I'm not sure.1 point
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I was thinking, instead of showing all the achievements in the page itself, how about giving the user an option, to set say 3 of his achievements to be shown on his profile page. Those three would be emphasized somewhere, the rest would be say in a popup page behind a button (like "show all"). That popup page would show all the achievements with possible future animations and ui-wise would be a dedicated achievements page.1 point
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Also, there must be a problem with the counter, we have this treaty with US for years now.1 point
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Not only with Past Proposals, but from time to time I want to have record of history in-game and it's too late for some events....1 point
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I know there are still planned changes for the CEO, in the meantime I thought it'd be very useful to show the number of ready product in the company dropdown. Many times there is only a couple of products made in a company, sometimes just a few by low skilled people. It'd make the life of big company owners' a lot easier.1 point
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To make them even more useful, we could use it for some quick fixes for things needing your attention. For example, when it says some company doesn't have enough currency to pay the workers, in the same line it should be possible to invest some money with a single click. Make it ajaxified too, so you could quickly fix several company problems right from the dashboard!1 point
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Overhaul stylesheets to make use of CSS variables, to make future UI changes / themes / etc less clunky.1 point
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With one or two extra buttons, we could make raw buying a little more convenient by reducing clicks. For example with a "buy maximum" option you'd buy as much as you can fit in your company's warehouse remaining space (think the limit is 5000 now)1 point
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Generate avatars randomly for the NPC's, with something like this: https://getavataaars.com/?accessoriesType=Prescription01&avatarStyle=Transparent&topType=WinterHat2 Perhaps you know a good api, or maybe we could access this or similar free sites through php? What do you think?1 point
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Sometimes it fires right after one ended, need checking (yesterday we had a battle at Zakarpattia, right after it ended, another one started)1 point
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Say I work without leaving the dashboard (which is really cool), the dashboard could be updated without reloading the page: https://dl.dropboxusercontent.com/s/br8qk4i8kpiaf5i/57Qpx2c26V.mp41 point
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It's good that you don't have to recreate the job offers endlessly, but somehow it should be indicated for people if a company doesn't have resources/currency, so they don't have to do it by trial and error!1 point
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What I mean is that for instance here is the last South Island RW stat This just looks like a regular battle, and shows the region is conquered by us, but in fact it was an RW, and the region was already ours. So perhaps instead of "Battle for XXX" show "Uprising in XXX" Instead of "Conquered at ..." show "Uprising quelled at..." etc.1 point
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Increase the action points to 200, Use the points in Work, Training, Gym, University, Hospital, infrastructure and a war.1 point
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Currently we have Work Skills, Military skills, and Sports skills, each with their own scale, growth and quirks. Implement a more streamlined skill system backed by more unified systems. Expand/rework skills names and roles to give citizens (and NPCs) a more 'RPG' feel.1 point
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Imagine them like booster packs you could buy. Here is an example for a service: auto move to battles. Say you could buy service points, 1VBX for 10 pts. You could use the service points on any available services your country can offer (could be researched and/or upkept by the country) If your country researched the auto move to battles services and activated it, then you could simply turn it on on your profile (obviously we'd need to make something ui wise) If it's active for your citizen, then when you click on a battle, you'd be moved automatically and deployed, given that you have enough travel solutions with you. So basically services could be like helper features, making certain things easier/faster in the game. I think it could be easily introduced into our system, using mostly existing things.1 point
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when you are unemployed you see on dashboard : Unemployed! You do not have a job, and cannot work. Click the button below to search for jobs in your current region. and there is a find work button which shows the job offer in the region you are in at the moment but very often there is no work there instead, it is better to show jobs from all regions it will be easier for orientation to choose the right job depending on the working skill salary and so on1 point
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Construction widget should show resources (including if they're available). 'Help With Construction' should simply do that, instead of just loading the infra page. Progress should be indicated somehow (probably a progress-bar).1 point
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As an effort to make the GUI feel more "lively", plus to be able to tell when can we expect the next AP point, show an indicator. It could be a simple tool-tip, but I'd prefer some graphical solution, for example imagine another very narrow progress bar underneath the AP which would show the remaining seconds, in it's tool-tip you'd see the exact number.1 point
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The error handling is always a neglected feature, we should aim to reduce or eliminate them altogether. For instance if you didn't chose an infrastructure and you click the repair button, it throws an error, instead it should be grayed out when you can't use it, thus removing the error. (the error message gives the feeling that something is not working)1 point
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With the introduction of infras desitegrating daily, it'd be crucial to be able to properly order them in the list (sort by most damage/regions (natural/occupied) etc), also it'd be nice to see the actual percentage too, it doesn't say too much that an infra needs 200pp.1 point
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*Add a map, visualize the regions of each country and its limits with other countries *An official and unofficial encyclopedia, explaining each section, resource, materials, their concept and importance1 point
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Custom discord bot to allow for some more custom integration (primarily posting of battle updates and events, possibly role management)1 point
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idea: just like you show available sport events or battles in the top bar, show an icon when elections are live. clicking on it could show the current votes.1 point