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Popular Content
Showing content with the highest reputation since 07/20/20 in Suggestions
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Don't think it needs an explanation, I think this is a must for certain things. For example when I set maximum days between shifts for a company, there should be an option to apply it to all companies, perhaps even a choice between ap[;ying it to gathering or manufacture. Would be a huuuge help.3 points
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communication is poor at the moment you can see that you have a personal message only when you log in to the forum, I rarely enter here, is there any way for the recipient to receive any kind ''Alert'' in the game that there is a personal message?(not to mention that some players I guess don't even have a forum account)3 points
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I don't see why the state is not able to do it anyways, many times there are a lot of stuff in market but people tend to forget to fill up POs, this way the relevant ministers would be able to fill up from there.2 points
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Like we have for Power, let CEO's set a maximum buy price for RM, and automatically buy them when necessary and possible.2 points
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With the introduction of the npcs it becomes frequent that your company runs out money, since once there is some sales providing money, the job offers open automatically. This results in companies running dry of money, eventually blocking you from buying resources for other tiers. To remedy that, let us set a minimum amount of money for each company, when the currency reserves are lower than that, pause the production.2 points
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It'd come handy, and those stats I circled in the screenshot you could put in the player card (actually health is already there). The player card itself would fit Idk maybe the left side of the top row before the title?2 points
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It's tedious and unnecessary to click through it five times and reload when you set it for a higher tier company, so I was thinking a much quicker way is needed. For example, having a plus and minus sign on the two sides of the number itself would let you to set it without touching the keyboard, and you'd be able to quickly add/remove jobs for any tier. You could even an extra "sync all tiers" icon, when it's active (highlighted after you've clicked it) it'd link and syncronize all tiers, so when you set a number of positions for one tier, all of them would change to it. Ajaxified of course, so no reload needed, the moment the number changes, it'd be sent to the server and saved.2 points
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since military skills training rate depend on sports skills they must be arranged appropriately I mean under marksmanship must be stamina and under navigation must be speed at the moment it is:2 points
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1 point
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For example, here we have the Market stock of a Tier 5 company. How neat it would be, if you could change things directly from here, instead of going into settings or taking back stock from market then selling it again? Ie. at the profit/Unit column it could show the currently set target profit (in this case 10%) in the title row. Clicking on the individual lines below would edit the target with a slider for example, but even a simple input box could suffice. Say I want the stuff to be sold for 20% prof, then I just click the title column and set 20% which would be immediately applied after clicking somewhere else or pressing enter etc. Or say I want Tier 1 stuff to be sold for 0.1 VBX profit, then I click the $0.000VBX at the end of the Tier 1 line, which would change to an input box same way as before. This could be applied for all the columns making it possible to very quickly change anything and with the minimal clicks possible. Also, we should eliminate reloading here as well, ie. if I take a stock back from the market.1 point
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Thinking about things like, say the sam system. Say a region of my country is under attack atm. The sam basically works by giving a penalty to air attackers. Therefore each time someone fires a shot in the air, the sam works. To feed this back into visuals, everywhere on the site where you can see the sam should be showing it. Ie. the region's page, the main page if you are in the region etc. In real-time of course! For example on how to display it, say the background or frame changes color, a number pops up on it showing the damage it cause or negated, and that's it. And of course applying this to the whole range of infrastructures, this kind of visual feedback would bring the site to life, I think.1 point
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1. The same options available for items in inventory should be available in storage. For example, clicking on consume for consumables should also be possible when among the features displyed for a house you've chosen to see its storage and there are consumables. 2. When moving items, either from inventory to storage or from storage to inventory, the option of a multiple selection of items might simplify a lot. I could think of donations as an example of the way it could be done.1 point
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Instead of only showing information, when clicking on the different things shown in Property, the following options should pop up: 1. Location = travel to location or see region 2. Type = adjust rating or see storage 3. Power = buy power from local market (from where the property is located)1 point
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So now you put medicien in a battle, that means people can freely cure themselves. How about making it a permanent thing? Like when you deal damage, you suffer damages yourself. The rate of the damage you suffer could depend on the pool, until there is medicine, the rate would be lower, without it it's higher. This would promote medicine consumption on an individual level, because you don't really need the medicine right now. (If you figth with pool there is no damagae, so i's like 1-2 T3 med per day)1 point
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I'd like to know the benefit they bring to a region when built. I never took the chance to learn those things in the past.1 point
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So what if we were able to leave comments on certain events ingame? I'm thinking about things like battle-statistics page for example. Say there is some kind of comment section on it, so I can say "Yo lippy, that was awesome" or whatever, maybe arguing about the righteousness of the casus belli1 point
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1 point
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Preferably with ajax, either in a dynamically created div, or in a popup maybe? (so no page reload)1 point
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Its already way cooler now that they have names and stats, but why stop there? Instead of generic sounding names for all countries we could use names which sounds like it'd sound like in that country. This can be a biggie or not (I mean to do it), but it would look and feel even more cool and realistic! Here is an example fake id generator which uses countries as a base: https://www.fakenamegenerator.com/gen-random-celat-gr.php Perhaps there are other free tools offering the same with an API, this one unfortunately doesn't have one, in worst case scenario we could write a script to scrape it from html into our database straight away?1 point
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Imagine that when I click the first line, a small popup comes up asking me how much money I want to invest, then just clicking ok that line and the popup disappears all without reloading. This way you could quickly remedy all the problems. You don't need to check the CEO itself every time something missing from a company.1 point
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Not only that but the rest of them too, so for example if I want to do some first aid,, I don't have a clue how many medicine I got, just like for the infantry attack etc.1 point
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Show the Tier more visibly, and perhaps the item name as well. Show somehow (possibly via tooltip) what the item is used for. Items that affect stats like health/happiness could easily show this with icons. Show how much of the currency you currently hold below the item table. (yes its already listed in the user widget in the heading, but eyeballs and people in general are lazy).1 point
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1 point
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This one bugs me from time to time as well, but then I just move along and forget about it. Not this time though. I gave it a thought and it occured what's not really kosher to me. So we eat food to replenish health, but at the same time we go to hospital to treat wounds. We drink alcohol to replenish happiness. I think the whole approach is wrong Since the alcohol is bad for the intelligence stat anyways, first introduce water as an alternative. Secondly change the naming, so you have Hunger Thirst Health Happiness Hunger obviously can be replenished with food. automtically getting higher as time goes. also certain activities could raise it more, like you are fighting for example. Thirst with water (alcohol would remove some cause it makes you dry out). automatically getting higher as time goes.. again some activities could modify it. Health would be there instead of wounds, so now it is permanently displayed in your profile card, and when you get wounds on the battlefield it would be removed from this pool. Happiness you could replenish by a lot of things, for example alcohol which would give the highest boost, but would also have detrimental effects like raising you thirst, and removing some intelligence), but reading a book could also give you some happiness etc. automatically changing as you do certain activities, some lowering some raising it.1 point
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As far as intersting statistics go, I was thinking the other day, we could show on the built infrastructures who built them, when and what percentage. Someone proposed something similar before, I'm not sure.1 point
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I was thinking, instead of showing all the achievements in the page itself, how about giving the user an option, to set say 3 of his achievements to be shown on his profile page. Those three would be emphasized somewhere, the rest would be say in a popup page behind a button (like "show all"). That popup page would show all the achievements with possible future animations and ui-wise would be a dedicated achievements page.1 point
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Also, there must be a problem with the counter, we have this treaty with US for years now.1 point
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Not only with Past Proposals, but from time to time I want to have record of history in-game and it's too late for some events....1 point
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Is it possible to add some kind of a flag what you could read when needed, so we know what the others are doing? I'm thinking of something similar as invision works for example, if I visit a page it shows I'm on that page. In the game we could use this for gaming events, for example if we make travelling take time instead of instantaneously happening, we could show on my profile page that I'm travelling from Budapest to Sydney. (this has strategic value too, in a war if you see a lot of people move into a region you know what's coming), if we had a map this would be even more useful, imagine showing the movements of people, that would help planning strategies even more. Another benefit is that it'd make more sense to check anyone's profile really, now when you hover the bottom card for example, you can see some basic info there but frankly, there is no real reason to even check it. If you have live update on the cards (in this case the person's location ), it'd feel much more informative.1 point
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@Ironman's idea reminded me that it was always a debate if its good or not that countries can be deleted. To satisfy both sides, we could add a huge defense bonus (it can be calculated from the average of the last 10 battles lets say) to the capitol of every country. Then if it's under occupation, it would revolt automatically and randomly in given time periods. This way it's still possible to delete a country, but it will cost huge resources for any nation to keep it deleted. How hard, we can simply adjust.1 point
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I know there are still planned changes for the CEO, in the meantime I thought it'd be very useful to show the number of ready product in the company dropdown. Many times there is only a couple of products made in a company, sometimes just a few by low skilled people. It'd make the life of big company owners' a lot easier.1 point
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To make them even more useful, we could use it for some quick fixes for things needing your attention. For example, when it says some company doesn't have enough currency to pay the workers, in the same line it should be possible to invest some money with a single click. Make it ajaxified too, so you could quickly fix several company problems right from the dashboard!1 point
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With one or two extra buttons, we could make raw buying a little more convenient by reducing clicks. For example with a "buy maximum" option you'd buy as much as you can fit in your company's warehouse remaining space (think the limit is 5000 now)1 point
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Sometimes it fires right after one ended, need checking (yesterday we had a battle at Zakarpattia, right after it ended, another one started)1 point
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1 point
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What I mean is that for instance here is the last South Island RW stat This just looks like a regular battle, and shows the region is conquered by us, but in fact it was an RW, and the region was already ours. So perhaps instead of "Battle for XXX" show "Uprising in XXX" Instead of "Conquered at ..." show "Uprising quelled at..." etc.1 point
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Increase the action points to 200, Use the points in Work, Training, Gym, University, Hospital, infrastructure and a war.1 point
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Currently we have Work Skills, Military skills, and Sports skills, each with their own scale, growth and quirks. Implement a more streamlined skill system backed by more unified systems. Expand/rework skills names and roles to give citizens (and NPCs) a more 'RPG' feel.1 point
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when you are unemployed you see on dashboard : Unemployed! You do not have a job, and cannot work. Click the button below to search for jobs in your current region. and there is a find work button which shows the job offer in the region you are in at the moment but very often there is no work there instead, it is better to show jobs from all regions it will be easier for orientation to choose the right job depending on the working skill salary and so on1 point
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How about making it possible to set the happiness/health points balance it gives straight from the panel? I imagine a slider would be both cool and practical, say .5 steps. It'd be much more useful, ie. I can't be bothered to go to the settings and change it, but if its just a click, it could come handy.1 point
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Construction widget should show resources (including if they're available). 'Help With Construction' should simply do that, instead of just loading the infra page. Progress should be indicated somehow (probably a progress-bar).1 point
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To picture it here is the current layout: First what you can see is that if your nation has a lot of infras, (which is inevitable at a certain point) then it becomes hard to see and manage their repair. I was thinking that it could be much more compact and sortable/categorizeable. Like somehow the different types of infras could be separated from each other, as there is an importance order. Sorting would be especially handy, by the repairs needed(this one is obvious, I wanna repair the infra with the least integrity)/countries (say I wanna repair the Hungarian bases first)/type of infra(ie. I need to repair the infras needed for battles, or the military bases etc.) And by compact I mean how we display them, now one infra is one line, essentially taking up so much space. As with the other one I wrote not too long ago (Current staff list - CEO), perhaps a grid system would be good here too. The image of the infra along with the three already existing properties (name, region, repairs needed) could be displayed in a very small space, so you could see many more at once, making it not only easier to get an overall picture, but to do the actual repairs quickly and efficiently.1 point
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As an effort to make the GUI feel more "lively", plus to be able to tell when can we expect the next AP point, show an indicator. It could be a simple tool-tip, but I'd prefer some graphical solution, for example imagine another very narrow progress bar underneath the AP which would show the remaining seconds, in it's tool-tip you'd see the exact number.1 point
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We should display the cool-downs for all relevant actions, say raffle. You can do it every 24 hours, but you need to know when will it be available again.1 point
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The error handling is always a neglected feature, we should aim to reduce or eliminate them altogether. For instance if you didn't chose an infrastructure and you click the repair button, it throws an error, instead it should be grayed out when you can't use it, thus removing the error. (the error message gives the feeling that something is not working)1 point
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With the introduction of infras desitegrating daily, it'd be crucial to be able to properly order them in the list (sort by most damage/regions (natural/occupied) etc), also it'd be nice to see the actual percentage too, it doesn't say too much that an infra needs 200pp.1 point
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Custom discord bot to allow for some more custom integration (primarily posting of battle updates and events, possibly role management)1 point
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idea: just like you show available sport events or battles in the top bar, show an icon when elections are live. clicking on it could show the current votes.1 point