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WM - health rethink


Zoltan

So now you put medicien in a battle, that means people can freely cure themselves.
How about making it a permanent thing?
Like when you deal damage, you suffer damages yourself.
The rate of the damage you suffer could depend on the pool, until there is medicine, the rate would be lower, without it it's higher.

This would promote medicine consumption on an individual level, because you don't really need the medicine right now. (If you figth with pool there is no damagae, so i's like 1-2 T3 med per day)

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I think it's a good idea, health is reduced by -5 for each hit in battle.

It would be necessary to use the armor to reduce the damage, and also use military t1. we would often use the food

 

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  • Developers

The wounds system is being removed in the next update, and replaced with a Threat system that will reduce health. As opponents attack, the Threat rating increases. The higher the Threat rating, the more injuries you take, and injuries are directly removed from Health instead of the seperate Wounds stat.

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37 minutes ago, Darkmyre said:

The wounds system is being removed in the next update, and replaced with a Threat system that will reduce health. As opponents attack, the Threat rating increases. The higher the Threat rating, the more injuries you take, and injuries are directly removed from Health instead of the seperate Wounds stat.

Sounds intriguing!

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