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Showing content with the highest reputation since 07/20/20 in Suggestion Comments

  1. you are right but say how many players pay attention to the version number? (except you, of course ) and it is located at the bottom maybe it should be like the election announcement or ''there is a new game update click here to see the changes'' and button ''ignore'' this message
    3 points
  2. a suggestion: wouldn't it be better to have a picture of a bunker(or other building) as an example and write the number of buildings of this type in the upper right corner on the picture? it will be more comfortable and will take less space.
    2 points
  3. Currently testing automatic restocking from NPC workers, as long as the APC hasn't increased. Will roll the feature out with some additional config providing it works well and doesn't cause any issues.
    2 points
  4. I like this in theory, although there should probably be some flexibility still. I personally use avg production cost and the 'target profit' setting to set sales price, so if this changes I'd want to change the sale price when listing new stock. There's possibly other reasons one might want to change the price of goods on the market (undercutting competition, raising prices without competition, something else). Removing this current flow would mean you'd need to then remove stock from the market and sell again in those situations. Honestly if you're just wanting to add to the current market stock at the current price, it might be better to add a setting to auto top-up market listings as long as the APC hasn't changed. So as workers work, the goods go straight to the market (perhaps with a configurable max stock).
    2 points
  5. Great ideas. I'd make the region clickable with a link to the region page: & based in Missouri. I'd also make the company clickable both there and in the dashboard: work for Cervezas ALU,
    2 points
  6. Oh yeah, both, I mean I was referring to the pages of the nation's, like it'd be good to know what companies are there, and I think the tool for the government is not working either, so there should be some way to check where are the companies in your country, both yours and foreign ones! And yeah @Ironman's ideas is good too.
    2 points
  7. Well I'm always in need of more, I mean 20 t3 books (4 days of reading) 20 food 10 t4 military 20 t3 drinks these are just the absolutely necessary stuff, taking 70% of the inventory, and the only reason I'm not buying more is that I have no more space. Haven't mentioned the cars and other vehicles, some occasional stuff in it, plus this is only for jets, if I wanted to be able to hit with something else too, I just don't have the space for it.
    2 points
  8. Hmm, we could possibly add most of the default header row to the battlefield. Playercard as you said. Inventory, but perhaps modified to instead show weapons/ammo/etc? Region card, with possibly extra icons for some of the battlefield status effects? That'd probably be it, housing doesn't have much use on a battlefield
    2 points
  9. We could even make the UI a bit more modern, showing a card/widget for each job offer. Showing the image for whatever the job makes (including appropriate tier), with info about the estimated pay, max shifts per day, perhaps something there about travel-only jobs? Could probably even show the icons for the skills required for each job on a card like this.
    2 points
  10. Yeah, though with some dropdowns or filters we could still do it from one page, what I hope is that it would be less confusing. Trying to think it through how it goes, so: 1st question, you're looking for a job. you click the find job button what you want to see? all the job offers in your country, or the ones you have access from where you are atm.? I think by default we should show all offers your country has (the eligible ones of course, the ones having enough raws, money etc.) the list could be sorted by projected earnings firstly, and perhaps by travel means secondly (or perhaps it's even better to provide some buttons to choose sorting order manually). Offers in the region you are would come first, a regional icon would indicate they are in the region where you reside atm. Next come the offers where the workplace is connected to a region by rail where you have a house, shown with a rail icon next to the offer. Below them would be the ones you'd need to use other means of travel, indicated with their own icon, for example if you'd need to use sea or air travel, indicate with both sea and air icons. If you'd need to use car only, show the car icon.
    2 points
  11. This has finally been resolved - an alert will now be displayed in-game when a user has unread message conversations on the forum, with a link to open the messenger in a new tab.
    2 points
  12. The primary things are food/drink to maintain their health/happiness, and a job to work at. The whole system still needs a lot of balance when I have time, and there are other factors that aren't fully implemented yet. I'll be adding more detailed info once the system is more developed/balanced, keeping this open until then as a reminder. Most infra actually help - they like a more secure region, with more 'things' to do. But infra also raises the regions overall appeal, which NPC's use to decide where to move when they're unhappy with their current region. So stronghold regions currently attract too many grumpy NPC's, who then get more frustrated at lack of jobs etc, and trigger uprisings, causing the "more buildings = uprisings" effect darki's observed.
    2 points
  13. to clarify my point is (for gathering) 1pp -1 health 2pp -2 health 3pp -3 health and so on p.s sometimes I think it's better to try speak Japanese or Hungarian better than trying to explain something in English, maybe I write with an accent
    2 points
  14. I think there's a bit much information after working, to fit in a notification. I had been working on upgrading work to reduce clicks - the button changing to "Work 1 Shift" hints at this, with plans to add "Work 5 Shifts" / "Work Max Shifts" (displayed depending on available AP, CEO settings etc). But I need to redo a lot of the inner workings of working to make this possible, and I've been putting that off until I overhaul the economy/skills stuff. I'm not really comfortable messing with the workings of the modal library (you know me and Javascript dont get along well). Perhaps instead we could add a "Work Again" button directly to the modal footer? (also need to change that text about not working again until day change!)
    1 point
  15. Love most of this. I'm not sure how well the VBX profit target will work (especially currently where the exchange rates are probably all sorts of broken, since that whole system relies on an active currency market).
    1 point
  16. Oh no, I meant just to show how they handle the flex to display stuff and keep them aligned regardless of the screen size, For example, the first one has the brand on the left, the menu on the right, when the screen size gets low, the menu is displayed in the middle vertically. The second similarly has branding on left, menu on right, if shrinked horizontally, then it turns into an icon with which you can get the menu to pop up. These two are amazing, because they are lightning fast, and don't use any scripts, just css. And then there is the MS version, obviously here with js you can do much more, So I just really meant these as some guides or help to create our own. Since we want the navbar to be visible everywhere on the page, we need it to be sticky. So in overall what I had in mind: - a flex navbar to be readable and usable with any screensize - make it sticky so it's visible and accessable when you scroll down
    1 point
  17. I love the idea, just not sure on the best way to implement. (Of course we could add some way to leave comments, but I hate to "re-invent the wheel" so to speak). Perhaps we could do something with the Pages module on here - create a database page for Battle Reports and set the war script to automatically create a new report for each battle. It would then get all the usual comments, ratings, reactions etc from IPS. (For reference, the bug reports/features sections are using Pages. Although the default UI is kinda shit, and you know me and UI stuff lol)
    1 point
  18. It will work pretty much exactly like the current options for Power. For each RM, set a “maximum price” and automatically buy the cheapest up to this limit as needed, or manually buy from the market.
    1 point
  19. I thought the purpose for Documentation was to have such kind of things in a near future. There were some good guides in the old media module. I guess they could work if updated, but I don't know whether it is possible to access old articles.
    1 point
  20. Yeah, I think it might be better to block new infra being started in battlefield regions. Possibly with exceptions for Tank Traps and Bunkers since they make more sense during war than in peace (usually). I think it's reasonable to allow already-started projects to be worked on (possibly with a production penalty, and possibly also with them taking effect on the current battle once completed).
    1 point
  21. it also seems unfair to be able to build defense systems in an area that is under attack, you will be able to protect whichever region you want, where is the ''surprise'' the fun part and so on.
    1 point
  22. I mean it depends if we want more of a text-based or graphic-based UI I guess
    1 point
  23. Is the bar necessary? why not put numbers example : 100/100
    1 point
  24. True, I like that idea, when there is a new update it could be indicated with a single-time notification, something like "2022.x.x released, click here, or the version number in the bottom right to see what's new!" Then clicking the notification would bring up the release.
    1 point
  25. Hunger has been implemented and health changes started.
    1 point
  26. A card-like list would be my holy-grail. It would be soooooooooo much more everything. modern, convenient, compact but useful, and flex would really start to shine and they could be the most simple cards ever, basically simple divs defined by flex. thats it That could be easily skinned at any point later
    1 point
  27. Maybe instead of a longer log, when I look at a region's infrastructure, I'd like infrastructure (and maybe even roads) to show labels saying when it was approved as National Project and when its construction was completed, so as who proposed the law. I know it might not be possible, but i'd like to be able to see when a monument was built, for instance. Sometimes I'm curious about the time I did not know much about the game and labels would help me know some history.
    1 point
  28. One potential issue here is it allows for "one-man governments" (although with our current player base thats almost normal lol). From memory of the old system, technically at the start of elections there are no congress. If President could propose laws then, he'd automatically vote for them as normal, and since there's 0 congress, the law passes. There'd normally be less risk of this the other way round, but with current player numbers its not unreasonable for there to be 1-man Congress, who could then pass laws without President approval. I'll keep it open for now though, as the entire political system is being overhauled to integrate the NPC's in the (hopefully near) future, so this may not be as big a problem after that is done (or perhaps some other solution can be implemented, like allowing the laws to be proposed, but not considered 'complete' until 24h after the election is finalized)
    1 point
  29. The reason I've never noticed that you can buy RMs like this, is that I only ever used the RM market itself with the very obvious button in the CEO page. First I'd remove that button, after all, we have the RM market button in the main navbar too, when you try to buy a specific RM for a specific company, you don't need to see all the other options. Secondly we could break down the buy method in the CEO page further, by using an input box below each RM, like input box "buy resource" button "buy maximum" button. So if you just wanna fill up the given resource in the company, you'd have to click the buy maximum button only, and it'd buy the cheapest offer from the market. Clicking the RM icon itself would still bring up the possibility to choose where you buy it from. Making the icons look like buttons so people notice it though it's a trickier thing, somehow we either need to make it look like a button, now it just looks like an image, so I have two things in mind, the first is the small question mark (like a tutorial help) in the say top right corner of each boxes. For each individual box, these buttons would bring up a popup, briefly explaining the functions of the given box, in this case it'd show you the methods you can buy RM for the company. Besides that, to make them look like a button, they need some kind of animation when you hover your mouse, so it'll immediately be obvious that it's clickable, either by making it look like a button, or/and use the tooltip for this purpose. By the way, the tooltip now shows how much rm you have which is redundant, since you already have the value of the RM underneath the icon.
    1 point
  30. True, it could only be done with jquery, what if we go a step further, and get rid of the combo itself? We could have small cards representing each company with the most necessary info on them, then if you click one, it could pop out to a full sized card with the "normal" CEO stuff?
    1 point
  31. It does increase with each subsequent ticket bought, the 5 VBX was just added as a bonus cause otherwise, with the low player numbers we have these days it's basically pointless.
    1 point
  32. I like it in theory, though I'm not sure if dropdowns support images. Otherwise, something like font-awesome icons might work?
    1 point
  33. This example is fixed, let me know if you spot any others.
    1 point
  34. This has been implemented, but will only apply to newly generated events.
    1 point
  35. While I love the idea of the company upgrade in general, I was planning on an auto-buy power feature for all companies. I feel like this better simulates how a power grid would work, so shouldn't really need an extra cost.
    1 point
  36. That sounds way better, I'd prefer tabs or divs or whatever over the drop-down though (I think?)
    1 point
  37. Now only the affected tier vacancies will be removed. I haven't added anything to change tier, since the player can easily choose to do this manually and company managers can have different pay rates for different tiers.
    1 point
  38. If by marina you mean a building what you can build in coastal regions, possibly upgrade it to have some kind of effect on travelling or other features, then I'm all for it.
    1 point
  39. Achievements for logging in weekly and 1 big prize session per month Implement a virtual pet, if it is a dog, simulate finding different objects in a random time
    1 point
  40. 1 point
  41. Unfortunately we can't recover the old wiki (though that might not be as bad as it sounds, since a lot of the info would be years outdated). We have a docs section that should be accessible by anyone, and essentially function like a wiki: https://www.vnations.net/docs/ We'll add official docs when/if there is time, but Zoltan is right, a lot of it will need to be community input. Map is a whole different beast, and unfortunately isn't likely to be added anytime soon.
    1 point
  42. Yeah both needed, I'd really welcome a map however basic it is as well, regarding the wikipedia I'm afraid to even be able to get to it, we will have to have somewhat finalized features too. I was thinking a lot about this too, thing is I'm not sure it'd make sense to start create a tutorial now, when in a couple of month I expect radical changes in both GUI and mechanics wise. Also I think this will be more or less a community effort, if we can do a proper startup and get the game going, people will start to create the relevant sections just like we did before.
    1 point
  43. Not sure how feasible this will be to implement. Feedback on Invision (either the Stars system or the reactions) needs to be linked to a specific user, feedback from a discord bot would be difficult to pair to an Invision account. Will need to re-examine this once we've got some integration with Invision API working.
    1 point
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