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Popular Content
Showing content with the highest reputation since 07/20/20 in Posts
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Updates If a company has set a 'Max Price for Power', the company will attempt to automatically buy power from the market as players and NPCs work. Power is only purchased if the company has sufficient cash, no power, and there is an offer less than or equal to the 'Max Price for Power' setting. This feature will always purchase the cheapest power on the market, and will appear in cash logs as 'Power Purchase'. Companies with active alerts are now re-checked every hour automatically to clear alerts that are no longer valid. For an alert to be cleared, the company must have at least 50 currency, 100 RM or 1 power (depending on the type of alert). Improved the process of constructing and repairing infrastructure, requiring less page loads. NPCs will now earn Combat XP when fighting, and proceed through the various military ranks. Updated the Move Citizen UI with new images, nation info and active/upcoming battle indicators. Update the image for T4 Helicopters. NPCs can now construct and repair infrastructure projects. NPCs will only work on infrastructure controlled by their citizenship nation, and only when the nation controls the region. NPCs who work on infrastructure will not attempt to find a job or work a regular job. Added new animated weather icons. Bug Fixes Fixed a bug preventing party members from voting in party leadership elections. Friends option in game menu now correctly loads the forum Friends module. Battles that haven't started yet are no longer listed in the 'Active Battles' widget. Air damage values are now displayed on the battlefield. Infrastructure should now correctly be destroyed when a battle reduces its integrity to 0%. Fixed broken icons when repairing infrastructure. NPCs can no longer attempt to move regions if they've recently fought (fixes NPCs missing end-of-battle morale boosts). Fixed a bug allowing NPCs to fight once an hour instead of once per day. 'My Companies' list now correctly links to the new CEO page. View full release3 points
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Updates Military Training has now been added to the Action Point system. Military training now requires 20 AP. More Dark Mode theme improvements by @Zoltan. Added a new Purchase Orders tab to the Company Manager. This tab shows purchase orders for products your active company sells. Bug Fixes Fixed UI issues with the Citizen Stats widget (top-right of each game page). You may need to clear your browser cache to see the changes. If you've cleared your cache and are still seeing broken bars, scrollbar, or other UI issues, please provide a screenshot and let us know the browser you use, and your screen resolution. Fixed inconsistent database collation, which could cause error messages in some obscure circumstances. Fixed tabs not working on citizen profiles and party page. Fixed incorrect error message shown when visiting the Gym with insufficient AP to workout. Fixed Nation -> Diplomacy always showing treaties held by your citizens nation, even when viewing foreign nations. View full release3 points
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Added CEOs can now set a target stock and maximum price for all resources the company uses. When set, your company Secretary will attempt to maintain the target stock levels as NPCs work. (This feature may be extended to player shifts in the future). Changed The War Room will now show battles where the attacking force is retreating. CEOs can now set a vacancy limit for NPCs directly when placing/updating a vacancy. The Add Vacancy popup has also been updated slightly. Fixed Fixed a bug preventing NPC worker conditions (tier/salary) from being changed. Fixed a bug allowing multiple raffle tickets to be purchased. Fixed a bug allowing NPCs to fight when a battle has ended, but results are still being processed. Fixed several bugs blocking players from battles that have been extended due to downtime or server issues. Fixed a critical bug allowing attackers to retreat from a battle while winning, in order to win the battle early. Fixed a bug preventing the Organization page from functioning correctly. Manually purchasing power for a company will now be correctly logged as a Power Purchase (previously this was labelled RM Purchase). Resource purchases will now be logged based on the resource being purchased, instead of all being grouped under "RM Purchase". View full release2 points
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2022.2.1: Updates Medicine now heals Tier*2 health. Replaced the dated background image with high quality daily landscape images from Unsplash. CEOs can now choose to ignore their current company alerts to clear the widget from the dashboard. Alerts will show again if the alert is re-triggered, for example if another worker tries to work. Bug Fixes Fixed a number of compatibility issues with PHP8. Fixed Tiers 1 and 3 Medicine not being consumable without wounds. Fixed numerous UI issues on the search results page.2 points
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Updates AP costs for Infrastructure repairs are now pro-rata, based on the amount of repair needed. For example, if you would normally repair 60 points of damage and the Infrastructure only needs 20 points of repair, you will only use 5 AP, not 15. Pro-rata AP costs are rounded up, and cannot be less than 1. Defence System damage is now properly displayed on the Battle Info screen. Note that battles occuring prior to v1.4.1 did not have Defence System damage seperately counted, so these battles will still include this damage in the overall Ground Damage pool. Repair Infrastructure now shows the most damaged infrastructure at the top to make urgent repairs more accessible. Increased the maximum AP to 200. Improved the way Uprisings are handled on the Battle Info screen, including a more contextually-relevant outcome description (Secured for defeated uprisings, Liberated for successful ones). When searching for job vacancies, companies with active alerts for missing RM or insufficient currency will be automatically hidden. Job offers for these companies will become available again as soon as the CEO resolves the alerts. Your available currency is now updated automatically along with other vital stats in the UI. Bug Fixes Fixed some outdated CSS causing some text to be unreadable. Fixed organizations using outdated 50 item inventory limit when trying to withdraw items. War Room no longer shows a deploy button for every battle after the first battle with a valid deploy button. Fixed bugged entries appearing in citizen patriotism lists. Removed outdated Presidential Address feature from the UI. Wars in Foreign Affairs office are now correctly listed as 'declared on/by' rather than 'offered to/by'. Fixed an ancient bug causing diplomatic treaties to never end. NPC happiness is now correctly reset when an NPC moves. Fixed several UI issues on the Battle Info screen relating to NPC damage. Added missing Discord webhooks for regular (non-uprising) battles. View full release2 points
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Updates Job vacancies are no longer removed when the company runs out of resources or money. Health cost for gathering resources is now equal to the productivity target for the resource. This makes rare resources more in line with higher tier manufacturing goods. Employment widget on the dashboard now shows some additional information about your recent shifts (in the last 7 days). Note that all information shown here relates only to the company you currently work for. NPC's unable to meet their needs will now generate Unrest in their region. Unrest temporarily offsets a regions Appeal, making other NPC's less likely to move there until the Unrest dies down. Unrest decays by 25% of its current value each day. This system may be further balanced in future updates. The number of NPCs in a region are now listed when moving a company, to empower CEOs to make more educated decisions about their company location. Updated Appeal ratings for all infrastructure. The chance of an NPC uprising is now related to the level of Unrest in the region. The closer a regions Unrest score to the size of its NPC population, the more likely an uprising is to occur. Unrest is reset to 0 whenever an Uprising is triggered (either by an NPC or player). NPCs with the Militant or Patriotic traits will now attempt to move to participate in battles involving their citizenship nation. NPC jobs will now be removed if the NPC has not worked for at least 7 days to reduce unnecessary clutter in the CEO manager. This does not affect NPC productivity, it simply removes the link between the NPC and the company (which in almost all cases, was no longer a valid link anyway). Alerts in the 'Companies Needing Attention' widget now link directly to the relevant company. State Companies Needing Attention now have their very own dashboard widget, visible to the President, Vice President, and Industry Minister. Bug Fixes Only display the last twenty-five workers on the CEO page to stop long load times / excessive scrolling. Attempting to buy more resources than are listed, or than your company can afford, now results in the buy order being adjusted (so you will still buy the stock that is available/affordable instead of generating an error message). Fixed a bug preventing a region's Appeal from updating once it had been initially set. Appeal is now properly recalculated each day for all regions. Fixed an intermittent bug causing pages to sometimes fail to render (white screen bug). View full release2 points
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Updates Presidential Election results are now automatically processed shortly after polls close. There may initially still be delays of up to 24 hours as we monitor the new system for any bugs, but this should quickly be reduced to 1-2 hours max. (Before this update, election results had to be manually triggered by a dev/admin). Military Module has now been fully converted to the Action Points (AP) system. Initially, every military action will cost 1 AP per attack. Yes, this means everyone has the option of spending a full 100 AP on attacks if they choose - though this will prevent them from working or training. Quick Action buttons linked to actions that cost AP are now dynamically displayed. If you do not have sufficient AP to perform the action, the button will disapear until your AP has recovered. This will dynamically update even if you do not reload the page. Currency exchange rates are now determined by the amount of currency in circulation and the amount of VBX held in the treasury. Greatly increased the inflation cap, allowing for more realistic market effects. Added a new Instant Sale feature to the currency exchange. This feature is available for currencies valued at or below 0.001 VBX (the cost of printing currency). Currency is sold at the current exchange rate, and is always sold for VBX. Company manager now indicates the number of available purchase orders and stock on the relevant tabs. When buying resources for a company, if the company cannot afford to buy all the resources you order, it will still purchase the resources it can afford. Previously this would result in an error message, forcing the player to re-attempt the purchase. Began work on new AI NPC system. In the near future, these AI citizens will encourage activity by taking part in traditional daily tasks and consuming a small amount of products from the market. This is the first step in a transformational upgrade that will change the way the game is played. Bug Fixes Fixed an issue preventing Military industry items from being trashed. Fixed broken page displayed after filling a purchase order from the company manager. Known Issues There is a configuration issue with the new server that is causing intermittent 500/520 Server Errors (primarily while browsing the game). We are well aware of this issue, and are investigating to determine the source of the problem. If you encounter these errors, a simple refresh of your browser should successfully load the page you're trying to access. View full release2 points
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Updates The alert for upcoming congress election will now indicate the number of days before the election, and will display if you have successfully nominated yourself for congress. Alerts will now popup in the bottom right of the screen, rather than bottom left, as this is a more 'natural' placement for notification alerts. Added a 'Quick Actions' widget to the header to make common daily tasks easier to access again. More UI updates/improvements. Bug Fixes Fixed a bug causing the Run For Congress button to always show, even after being clicked. Fixed javascript issues introduced with the recent UI changes. Fixed missing Rest/Relax button on Housing page blocking access to this feature. Fixed users seeing their own login alert.2 points
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And perhaps a link to the forum from ingame would be nice too, like under the social dropdown in the top nav bar.2 points
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...and all NPCs gone to vHeaven? Or what are they up to? I mean... No wars... No production... Or is it only a local problem in vBolivia?1 point
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Updates Removed Google Analytics and Facebook Pixel to reduce page bloat and better respect user privacy. Added links to companies/regions/profiles in a number of places to make accessing information easier. State Companies and companies managed by active players are now listed on their respective Region pages. Companies with current issues will now be highlighted in red in the CEO Manager company selector drop-down. The War Module now uses a new Threat system to calculate injuries in battle. Threat increases when opponents launch attacks, and decreases over time. Implemented a new live chat feature allowing users to chat with other players in their nation. Group membership and other info is automatically synced from the game database. This new chat can be accessed at https://chat.vnations.net using your current game login info. CEOs can now update the numerical settings of all their companies at once by selecting the 'Bulk Update' option when editing any company. This feature only applies to personal companies, and is not available to state companies. Added a new Raw Materials widget to the CEO manager, that shows all the current RM held by the company, including the average cost per unit for those RM. NPCs will now respect military orders issued by their citizenship nation. NPCs will join the attackers side if ordered, or if their citizenship nation is attacking. Otherwise, NPCs will join the defending side unless ordered not to fight. Some infrastructure now provides a daily buff to NPCs within the region, as follows. Only infrastructure owned by the region owner is considered active, however all NPCs in the region are affected. Bank: -1 discontent Courthouse: -10 discontent Hospital: -5 discontent, +5 health Nightclub: -5 discontent, +5 happiness Sports Arena: -2 discontent, +2 happiness Temple: -5 discontent Added health checks to all backend scripts to prevent script failures from going unnoticed for days at a time (no more "vRapture" when NPC AI fails). Greatly improved performance of several backend scripts, causing server actions to be processed more rapidly. New Governor election system! Players can vie for Governor of any “original” region. NPCs vote for their preferred candidate according to demographics, candidate approval and nomination pledges. This system is likely to remain a work in progress into the new year. New Regional Stats Pollution: Tracks the general rate of pollution per region, influenced by working 'dirty' industries or using cars/trains. Decays by 25 points each Day. Unemployment: Tracks the percentage of NPCs without a current job. Poverty: Tracks the percentage of NPCs unable to afford food each day. Traffic: Tracks the overall road congestion per region. Increases each time a player/NPC uses a car to work or travel. Resets each Day. Bug Fixes Changed the way diplomatic treaties are tracked internally, to hopefully resolve the ongoing issues with the diplomatic module. All existing diplomatic treaties have been reset and will need to be declared again. We will be monitoring this system to ensure there are no further issues. Fixed missing images for Narcotics industry above Tier 1. Fixed a UI bug on the battlefield at maximum rank. Job offers are no longer shown for companies that have outstanding alerts. Fixed intermittent errors caused by broken random events. Fixed a bug allowing hunger to be negative. Achievements without a unique image will now show a default trophy image. Company Resource warnings are now properly cleared when a purchase order is filled. Active Battles counter now only counts active battles, instead of active + upcoming battles. Fixed an issue preventing Sports Arena heats from being processed. Fixed an issue preventing Infrastructure updates from being processed. Fixed an issue preventing daily Diplomacy updates from being processed. Known Issues We are working on implementing a Single Sign-On solution to make logging into the various vNations components easier. There is not currently an ETA on this feature. Users with a space in their vNations username will need to log in to the chat server without the space—for example “My Username” in vNations becomes “MyUsername” for the chat. Your display name within the chat will be correct, but usernames on the chat system do not support spaces. View full release1 point
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As mentioned several months ago, big changes are coming to the political module. The first of these changes will be rolled out later this month, replacing the outdated Congress system. To prepare for these changes, this month's Congress elections have been suspended, and will be replaced with the new system later in the month. To ensure nations can continue to function in the interim, all existing members of Congress will retain their position until the new system goes live. Under the new system, players will have the ability to nominate themselves for the title of Governor of their preferred region. Initially, Governor positions will only be available in 'original' regions, but will likely be extended to conquered regions in a future update. To nominate yourself as a potential Governor, you will need to have a positive Patriotism score for the nation, have held citizenship for at least 30 days, and have a home (any tier) within the desired region. More details will be posted about how the new system will work over the coming week.1 point
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Yey, today is gov election, let's see So show the governor's name in the region's panel NOW LOL1 point
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They should be back now, and a lot of the updates from earlier in the year are now live. There's still some more I wanted to get done in the current update, so I'll probably hold off a day or two before posting update notes.1 point
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I produce food and beverages, and I can tell they haven't been working or consuming in Bolivia.1 point
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New Versioning Scheme and Update Schedule. The first thing you've probably already noticed about this update, is that we're now using a new version numbering system. Previously, we used a software standard versioning scheme of (major).(minor).(revision), however there was no explicit reasoning between an update being a Minor or Revision release. This essentially made the version number meaningless. From this update onwards, we will be adopting the more modern (year).(month).(revision) scheme, where the bulk of the version number directly references when the update took place. The first update of each month (as this one is), will have a version number of (year).(month).0, with the revision number increasing with each minor update released during the same month. Generally we will aim to introduce new features and significant updates mostly in .0 releases, with revision releases focusing on bug fixes and smaller tweaks/updates. Change notes for revision releases will be posted as a comment on the existing .0 release thread, to reduce forum clutter and make it clearer that these are generally smaller, related updates to the main monthly update. To coincide with this, we will also from now on be typically releasing a larger .0 release towards the start of each month, with the goal of releasing on the first Sunday of the month by May's update. Updates A notification is now shown on the CEO page under Job Offers, when a company has alerts that are blocking its job offers from being shown to workers. When a region is conquered, job offers in the incorrect currency are automatically removed. Added a new Citizenship page to restore access to the Change Citizenship function. This page and the underlying systems will be overhauled in future updates. NPC's who are unable to work at their current job for any reason may now proactively resign and look for other work. NPC migration now affects the appeal of the departed region. This will make it less likely other NPCs will travel to this region, until conditions improve. Several other updates and bugfixes to NPC AI. Dashboard will now show at most one alert per company, regardless of how many alerts the company currently has. While outside of your Citizenship nation, you will now see both your local currency and citizenship currency in the top-left user widget. Added a new Hunger vital statistic for players and NPC's. Hunger increases by level/10 each day at Daychange, and is recovered by eating food at a rate of Tier*2 (fish and rice each recover a single point of hunger). As NPC's do not currently have levels, their hunger increases by 1 each day. With the changes to food, health can now only be recovered with medicine. Further changes are planned for health/happiness in future updates, including replacing the Wounds system with direct combat damage to health. All player and NPC health was reset to 100 when this change was implemented. Working no longer reduces health. Gym workouts now increase hunger instead of reducing health. Using your house no longer requires a full reload of the page. CEO's can now set a maximum days between shifts for each company. Any worker (player or NPC) who has not worked for that many days will be automatically removed from the company roster. Setting this to 0 (the default) will disable this feature. Removed the daily limit on drinking beverages. Bug Fixes Fixed the Region page missing images for some newer Infrastructure projects, causing them to not appear when completed. Fixed events for upcoming invasions not correctly linking to battle stats. Fixed HTML error causing the CEO page to not render correctly on Firefox. Fixed error message shown when trying to re-nominate for Party Leader elections. Maximum Shifts Per Day now correctly resets at Day Change, rather than a rolling 24 hours. Fixed several HTML errors that could cause UI issues across the site. Fixed a UI issue when trying to read T3 books without any in your inventory. Fixed a bug preventing unhappy NPCs from migrating in many situations. Fixed a bug preventing company low cash alerts from being automatically cleared when goods were sold. Fixed alignment of sports/military skills on profile page not matching the way sports/military skills are currently paired. Known Issues There are still issues with the processing of diplomatic treaties. This system will be overhauled as part of the next monthly update to address these issues. Part of the overhaul will require all existing treaties to be removed from the database. This is likely to occur at the end of the month, or during the first week of March. There are significant issues with the elections systems. Presidential and Congress election systems are being redeveloped in the next update to continue integration of the NPCs. All active nations will undergo both Presidential and Congress elections shortly after the March update, regardless of when their last election was. The new election systems are the primary focus of the next update. View full release1 point
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Ah... well T2 definitely works, I tested that but didn't have enough lost health to test T3, so assumed since T1 is Bandages it was only T1 that wasn't working. Will get the others fixed up hopefully later tonight.1 point
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Woke up this morning with a headache about an hour ago. First I thought it was the bad weather, you look out the window and it's like "uh, no, thank you, I'm staying in". Then I sit down to check vnat, and I get this: Now this is fucking dark.1 point
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Updates Added new dynamic hover cards for NPC's and Players. These cards will appear whenever you hover over an NPC or Player name/avater, showing more detailed information about the NPC/Player. Added a new Traits system for NPC's. Traits can provide a bonus/penalty to NPC actions, unlock or restrict NPC actions, or influence how an NPC votes (in a future update). This update adds up to three randomly assigned traits to each NPC. Bug Fixes Fixed VBX being listed twice in the Deposit Currency widget. Fixed active wars appearing as 'Proposed Treaties' in the Foreign Affairs office. Fixed a bug preventing NPC's from doing damage in battles, despite successful attacks. Fixed an issue causing Invision emails to be classified as spam. View full release1 point
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Updates CEO's can now set a cap on the number of NPC's that can work for their company each day. Once this limit is reached, existing NPC employees will be unable to work, and other NPC's will no longer accept job offers. Maximum NPC shifts defaults to 10, and can be adjusted via the Edit Company button in the CEO Manager. Daily NPC shift quotas reset at DayChange (Midnight UTC). NPC's no longer consume job offer slots. A company must still have suitable job offers with available slots for an NPC to accept a job. NPC's now gain additional discontent if they are unable to work for any reason, increasing the chance they will quit their job and move regions. Bug Fixes Major code cleanup. Many minor bug fixes/code optimizations across the site. Fixed an issue causing error messages to not always render properly when trying to consume books. Cleared outdated avatar info from citizen accounts. Avatars are now handled exclusively through the forums - you must link your game/forum account, and then simply set your avatar here and it will sync to the game. Fixed an error preventing CEO's from seeing the performance stats of their NPC workers. Fixed a bug preventing CEO's from seeing more than the last 7 shifts of a worker, instead of all shifts in the last 7 days. Fixed a bug allowing NPCs to work with 0 health/happiness. NPCs will now only attempt to work if they have at least 50 happiness and 25 health. Fixed a bug breaking most of the Housing page. View full release1 point
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NPC Purchases was an easy fix actually, so the 100 minimum should be applied universally now.1 point
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If you only want to employ 3 humans (without considering NPC's), you'd just set 3 job vacancies like normal and set the NPC shift cap to whatever. If you ONLY want to employ 3 humans (and no NPC's), you'd list 3 job vacancies like normal, and set the "max NPC shifts" to 0.1 point
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It wasn't setup to sync removing avatars. I've fixed that oversight, it should sync up next time you login to the game.1 point
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I personally use Edge without any issues. Chrome/Chromium based browsers should also be fine. In the past we've had some peculiar issues with Opera/Firefox. But, things should work with any web browser, if not then that's something I need to fix.1 point
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it will be good to have part of this message visible on the page when someone tries to log in or when he sees a blank page1 point
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Sorry, I'm doing some work on the server at the moment. There might be more temporary errors over the next hour or two.1 point
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There seems to be an issue with these progressbars and Firefox at the moment. Not really sure why when they work perfectly in Chrome (sizing issues should even be fixed now). We're still working on it though. Edit: Looks like we found the problem, it should now be working in all browsers/screen resolution. Might need to clear browser cache if you're still seeing issues1 point
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Updates Pushed latest version of the new Dark Mode UI (thanks to @z78sabjan) Uprisings are now clearly indicated as such in the War Room. Old inactive accounts are no longer included in citizen searches. The dashboard/homepage now shows infrastructure projects under construction in your current region. Added a new dynamic battlefield widget to the dashboard/homepage, when you're in a region that is currently involved in a battle. Bug Fixes Fixed parts of the housing page being accessible when you don't have a house in your current region. Removed duplicated search box on search results page. Fixed broken avatars on Election Booth. Fixed several UI issues in War Room. Fixed several minor UI issues across the site. View full release1 point
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Whatever this is, it is annoying because I can't see half of what I look for. When I scroll down, the contents get hidden behind this. Is it Google's?1 point
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Hello! Some of you old players may remember me. I am Loken, former congressman from MI, USA. As well as former Sec of Defense of the USA, back around 2013/2014. I just want to start with saying, I am shocked with how many names I see that I still remember. My first question, is if anyone(regardless of nationality/vNation) has any of the basic training guides/wiki information that use to be posted on the old forums, or easily available? I do know that national programs may not want to have their info/specific training guides out there. But we also need something to inform the newer players. I know the website is getting reworked, and that's awesome! But with this reinvestment into this game, we also have to look out for the future. My second question, is how do the other regular players of the game feel about where the game is currently, and how does that contrast to the past years/hayday? I am really just looking to start a dialogue with these questions, and see whats going on with a game I haven't really played since ages ago, but am now interested in again. I have always wanted a game like this, and I do think the capability exists with vNations.1 point
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Dunno if its just us or what but... A few things I remember being easily available are(info wise): - a Map/infographic that showed the regions & resources, plus who controlled them. Was probably a citizen that made it, but would be a good feature. - Easy to identify corrolation between skills and military/economic output. I know that was almost common sense back in the day, but I feel like that should almost be a hover tooltip at this point, not regulated to a national guide. - An easy way for (prospective)business owners to see a resource "flowchart" so to speak. What resources are needed for what businesses to operate and generate products etc. I know some of this comes easy to the vets. But we also have to start looking towards the future.1 point
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Updates Improved display of national currency / VBX values in the sidebar. Switched back to manual advertisement placement for the game UI, due to reported issues with Google AutoAds breaking the UI. Gym Workouts have now been added to the AP system. Each time you workout in the Gym will cost 15 AP. When attempting to fill a purchase order for a nation, if the nation does not have enough money (or the Industry budget is empty), the order will now be cancelled and the leader of the nation notified. Health/Happiness/AP bars should now update much faster when performing actions that do not fully reload the page. Removed the sidebar to make better use of screen space. UI updates are still a work in progress. Achievement and Login alerts are now displayed for all players, as the 'friends' system is being retired. Bug Fixes Removed bad code that could cause abandoned accounts (inactive for >90 days) to have their currency and companies deleted. Fixed a bug with sorting damaged infrastructures for repair, and added a Repair button to the top of the page for easier navigation. Fixed bad colour for some events making the text unreadable. Fixed military progress showing incorrectly for citizens that have reached God of War rank.1 point
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Updates Infrastructure will now decay by 1% each day (updating around midday gametime). This had been intended since infrastructure was added to the game, but was apparently never implemented. This decay rate will likely be updated to be more dynamic in the future. It is now possible to end a war as the defending nation, where the attacking nation no longer controls any regions. Military Commendations are now visible on citizen profiles. The dashboard now also shows the breakdown of commendations across each class, rather than just the total number of commendations earned. Working is the first action to be transitioned to the Action Point (AP) system. Each work shift will currently consume 25 AP, allowing citizens to work multiple times a day if they choose. Other actions currently consume AP, but are still limited to once per day. These will be transitioned fully to the AP system in future updates. Updated the skill multiplier for gym and military skill training to better suit the new 0-1000 skill range. Most players should notice significantly increased skill gains. Removed the Citizen Overview page, as this was displaying essentially the same information as your own citizen profile. Added a new Wallet page, showing the various currencies you currently possess. You can access your transaction log for each currency via this page. Retired the in-game private message feature, as the new community website provides a much better private message experience. API endpoints now provide data in JSON by default. XML feeds are still available by appending the feed with /xml (eg https://play.vnations.net/api/citizen/name/Darkmyre/xml). Documentation on the available endpoints will be added to the website in the near future. Removed the ability to change citizen name, email or password from the game UI. These account features should all be managed via the website from now on. This currently means citizen name changes do not have the previous VBX charge, however they can only be performed once every 30 days. This may change in the future. Bug Fixes Fixed a bug preventing wars from automatically ending where the aggressor can no longer afford the daily cost. Removed ghost stock from marketplace (appearing as 'National Stockpile' but unable to be purchased). These were not National Stockpile stocks, but bugged data from deleted companies that was being incorrectly displayed. Military Base supply feature now respects the updated inventory limits, allowing supply to soldiers with more than 50 items in their inventory. Fixed daily login rewards using outdated skill caps to determine reward possibilities. Players with skills above 250 should now again receive daily login reward bonuses. Fixed a number of issues preventing the API endpoints from being accessed.1 point
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It would be nice if there was % of decay displayed and most damaged structures were at the top. Searching for something that need the most repairs is tiring.1 point
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I just saw the lower right corner drop down menu 'Language' but there are only a several, if there is a need for translation i can help1 point
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After further investigation, I'm happy to announce we have a system in place to unify accounts between the new website and the existing game. Please follow the directions below, depending on whether or not you've already created an account on the new website (where you're reading this): I already created my new account: Click your name in the top-right, and select Account Settings. On the menu to the left, select Game Login Enter your game login details You can now use either method to login to the website. If you change your display name or email here, it will automatically be synced in-game. I don't have a new account yet: DO NOT sign up on the new website (or do, and then follow the steps above). Instead, LOGIN and enter your in-game login details. The system will automatically create you a synced account (you may be prompted to fill in some missing profile fields). I've never played Virtual Nations before: Click the sign up button. You will be redirected to the game UI to create your game account, which can then be used to login to the game or this website.1 point
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since there is already a forum at the old address, it is good to have a link to the game ,after all some of us are not developers/programmers1 point
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Updates NPC's no longer generate CEO alerts when they accept a job offer, as this was far too spammy. NPC's with low health will now attempt to use medicine to recover their health, regaining 5 health per Tier of medicine consumed. NPC's are now able to buy most consumer goods, and will try and maintain a minimum inventory as the market and their bank balance allows. NPC's now have a random chance to incite an uprising. An NPC can only start an uprising if they hold citizenship for the conquered nation, and only if there are no other uprisings in progress. NPC's will now fight in battles occurring in their current region that affect their citizenship nation. This feature will receive additional updates and balancing over the next week, as it will require live battles to completely implement. It is now possible to deposit/withdraw currency to your companies directly from the new CEO manager. To withdraw currency, simply click the desired currency balance in the Company Cash widget. Added a new Power widget to the CEO Manager, making it much simpler to manage your companies power needs. It now only costs 5 VBX to move a company internationally. Company moves within the same nation are now free. The Move Company page now shows the nation each region is currently controlled by. Added a new Companies Needing Attention widget to the dashboard. If you are a CEO, your Secretary will alert you to any company that is not currently functional, due to a lack of either cash, power or raw material (RM). These alerts will be automatically cleared by either depositing cash or purchasing the required RM/power. CEO's can now quickly purchase resources direct from the Tier widgets in the CEO manager. Simply click any resource icon to purchase that resource from the company's local market. When a citizen tries to work, but the company does not have sufficient RM, only job offers from the affected tier will be removed. Added a Send PM button back to Citizen profiles. Please note this button will ONLY be shown if the citizen has setup their forum account. Removed the notice informing users when their daily login reward was ready. This was intended as a temporary work-around to manually trigger daily rewards during a very old bug, and has not been needed for quite some time. Bug Fixes Fixed a typo breaking the entire Purchase Orders page. Having more than 5 consumables should no longer stretch the consumables widget, breaking the header UI. Removing your avatar on the website will now correctly sync to the game. Fixed a bug causing NPC's health and happiness to decrease at exponential rates. Fixed a bug that could potentially cause negative sales tax to be charged to the nation, when players or NPC's purchased imported goods. Fixed a display bug on the battlefield causing Battle Modifiers to be loaded for the opposing side, instead of the side the player is fighting on. Fixed an intermittent PHP error in the War Room. View full release0 points
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Whoops..... and here's a great example of the pitfalls of using a script to generate changelog from commit notes. That shouldn't actually be there, it needs a bit more work and should roll out in the February update.-1 points