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July 20 2020 - September 1 2025
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Popular Content
Showing content with the highest reputation since 07/20/20 in Bug Comments
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2 points
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Moderator approval is required for posts with URLs to prevent spam. Regarding the security issue, unfortunately a change on the server broke our certificate renewal, and by the time I realised we'd already been rate-limited by LetsEncrypt. The issue should now be resolved.2 points
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t4 weapons works for me i just tried https://play.vnations.net/military/battleinfo.php?bid=12273 btw you have to buy t4 ammo2 points
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2 points
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CDN certificates are being re-issued so this should resolve itself once your browser cache updates.2 points
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Battlefield UI is fixed in next update. I'll leave this open for now though due to darki's suggestion.2 points
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A bug was fixed a day or two ago that was causing only the first attack by an NPC to actually cause damage. Health has been increased as part of the current update I'm working on, it now increases by 100 with each level.1 point
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NPCs will now only purchase Beverages, Food and Medicine from market listings with more than 100 stock available.1 point
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1 point
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Thanks, I'll do some more testing on mobile and see if I can reproduce it. Seems fine on my end in Edge, Brave and Vivaldi on Android..... but the 'site isn't safe' message you mention could be the culprit, as that will likely block the site from loading javascript which powers a lot of the popups/menus etc. Are you able to grab a screenshot when you get this message next? Particularly if it has any sort of "more info" "details" or similar options.1 point
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I have different info that might help you both. I don't know if it has to do with chromium for Android, maybe that's your case. I never experience reportable issues with the browser I use with the computer, but I've noticed that I have some of what I see described here when I use my tablet. What I do see quite often is the message that says the site isn't safe and I might not be protected if I continue on it.1 point
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1 point
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Both should hopefully be fixed. Event icons will only be fixed for new events generated from today.1 point
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1 point
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1 point
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If you get this again, can you please grab the HTML that's being generated? The image exists, so I think something's messing up the HTML output but can't see anything wrong with the code1 point
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1 point
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Looks like the issue was that company hasn't bought any resources in a long time (probably since I don't think the company type is finished). This was causing a divide by zero error when calculating avg cost. Fix will be in this month's update (should be working now on beta).1 point
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Nevermind, image loading issue was one of my browser extensions this time I think you're right and something's changed with flex or how browsers interpret it. The menu doesn't split for me, but the scroll bar in the main DOM disappears, causing a weird content shift. I'm not sure if we need to restructure some of the UI to avoid these issues, as you know it's not exactly my strong suit lol1 point
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1 point
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Yep, the Wiki currently has its own separate account system, so would require registering separately. It should at least be viewable without logging in I believe though? I am working on a single sign-on thing that will link all the stuff to the one account/login, but it's not ready yet.1 point
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I had to click into each of my companies for the drop down to update and show the recovered stock (I think because it was added to the companies directly, not through the normal production process that counter didnt get updated properly)1 point
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NPC purchasing has been paused until I can investigate further.1 point
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1 point
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1 point
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This seems to have been a temporary communications failure with the database. Leaving it open for now until I can add some better error handling.1 point
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Sure, you live like a Rothschild for years, and now expect us to pay your lavish lifestyle. How convenient!1 point
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That happens when, instead of buying from the market, I fill my own purchase orders. What I've been doing to avoid piles of alerts is to buy one unit from the market after the purchase order is filled. So, yes. I still see the alerts right after resupplying, but I haven't waited for an hour to see whether they disappear; I just make them disappear. When I buy from the market directly, this issue isn't a problem.1 point
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For now, I've updated the error message to be clearer, as this will take a fair bit of restructuring to implement.1 point
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which reminds me there was an increase the limit of sports and military disciplines there should also be an increase in military rank1 point
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1 point
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the whole game disappeared, let me guess you again? Darkmyre please make a backup before give him a hammer1 point
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This is a bug with one of the random events, so you may get it on other actions till I can get it fixed.1 point
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Have seen this one myself, I think sometimes the auto-power-buying glitches a bit and removes the power before buying it (also seen the opposite where a company can go from 0 to 1 power when an NPC works).1 point
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I can't see any alerts for that company so it should be good now? I can't remember if low RM triggers an alert, if so this is probably not displayed properly (if at all). Regarding the second part, I think it might work better to have any/all alerts for the current company shown at the top of the CEO page. Still have the brief reminder "hey there's a problem so these arent visible" alert in the job offers, but list each alert at the top. Was also thinking of adding some more styling to the company selector, so companies with issues are marked red or something. Love the extra details with the units, I think I'll add that to my plans to revamp the economy/skills stuff to be a bit deeper. Regarding things like grain though, the tricky part here is - if there is an alert for that - it's based on the current worker's skill (so that alert might need to be adjusted, maybe even scrapped idk?). One person having 10 Gathering and harvesting 1000 tonnes of grain that arent there, shouldn't stop someone with 1 Gathering from harvesting the 10 tonnes that are.1 point
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1 point
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Should be fixed once cache/CDN next refreshes (I added an alert-compact style that applies this so it'll be easier to add to anything else that flex stretches)1 point
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Ah yes, it is currently setup as "X shifts in the last 24 hours". Will update it soon to reset at daychange along with everything else, sorry1 point
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As far as I remember I'v only seen it a couple of times recently, I'll keep an eye on it!1 point
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1 point
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Yeah I think it is flex, it seems to me this has not been flexed at all, at least I couldn't see it on the parent container, most likely we just missed it, as you open more achievements to show, it enlarges the parent container repeteadly. Regarding the images, I thought it's just a typo with their links or something, if we need replacement images, then perhap it's best if we replace all of them, but first I wanna give it a good thought how we wanna make it look like.1 point
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This shouldn't be an issue anymore now that alerts are regularly re-checked on the backend.1 point
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Battle script was only applying the integrity loss, and waiting for cleanup scripts to remove the infra. This has now been fixed so they wont be sitting at 0% (and potentially be "repairable") - if the battle reduces them to 0 they'll be immediately destroyed.1 point
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Battles that haven't started yet are no longer listed (since they're not yet 'active')1 point
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There was a bug that was preventing that page from loading, which should be fixed now. Are you now able to accept the trade offer correctly?1 point
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the button ''trade'' is here but only appears when you and the person you are exchanging with are in the same country1 point
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Think he means that you still can't remove existing pacts, ie. ours still says we have a nap with the US1 point
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Thanks darki, not sure why Ironman said he'd launched it but you're right, its definitely a valid Bulgarian attack. Battle has been fixed back to Bulgaria control.1 point
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1 point
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Defence Systems are affected by their integrity (so at 50%, they're providing 500k for example). This damage will now be logged as a new 'Defence System' battle action, so it should be more identifiable both in the battlefield events log, and in the after-battle stats page. I'll need to tweak the display as we get live battles involving Defence Systems, so it probably wont look great right away.1 point