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Fixed Fixed a critical bug introduced in 2026.4 that caused all NPC work shifts to fail. Fixed a bug that allowed resources to be consumed from a region even when the work shift failed. Fixed a bug with productivity calculations for building infrastructure. Fixed citizen trading using outdated inventory limits. Battle Events widget now explicitly states the limit of 100 events per side displayed. Fixed state companies still generating Resource Shortage alerts when linked to National Stockpile. Fixed Buy Resources popup displaying wrong currency for prices. Fixed a bug affecting tank/jet consumption. Fixed job offers using incorrect wage formula, causing estimated wages to be much lower than actual wages. Fixed several UI bugs on the Political Party page. View full release
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Added NPCs will now gain experience points (XP) and level up similarly to players. NPCs receive $2 of their national currency and a happiness boost when levelling up. Industry Ministers can now set a fee for each tier of medicine, as well as hospital treatment, to be charged when citizens (including NPCs) use the hospital. Industry Ministers can now set a maximum power cost, defining the most the nation will pay per unit of power purchased from the market. New building art generated using AI assistance (Nano Banana 2), as the first step in a plan to modernise the game throughout this year. Note that new images may not show immediately for all players, due to server/browser caching. Changed Increased the level cap from 50 to 100. Maximum health now scales with level for all characters. A character's maximum health is equal to 100 times their current level. NPCs will now only purchase Beverages, Food and Medicine from market listings with more than 100 stock available. Weightlifting now requires 5 AP per attempt, and no longer reduces health. Consuming medicine now heals 5 Health per medicine tier. Medicine production costs have increased slightly. NPCs now generate battlefield threat and take injuries on the battlefield like players. Armour now provides 25 points of protection per tier. Fixed Fixed a bug that could prevent Military Alliances from being correctly triggered. Fixed a bug preventing battlefield threat from being updated correctly. Fixed a critical bug causing only an NPC's first attack to be counted. Fixed a bug preventing NPC avatars from being displayed on the battlefield. Fixed NPC profile links on Battle Summary page. Improved NPC purchasing logic, so that NPCs will consider lower tier food they can afford, instead of starving because higher tier food is too expensive. Miscellaneous other bug fixes and code cleanup. Fixed law proposals being blocked on the old Congress election date, until the new Governor system is completed. View full release
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Hope everyone had a wonderful Christmas
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Added CEOs can now set a target stock and maximum price for all resources the company uses. When set, your company Secretary will attempt to maintain the target stock levels as NPCs work. (This feature may be extended to player shifts in the future). Changed The War Room will now show battles where the attacking force is retreating. CEOs can now set a vacancy limit for NPCs directly when placing/updating a vacancy. The Add Vacancy popup has also been updated slightly. Fixed Fixed a bug preventing NPC worker conditions (tier/salary) from being changed. Fixed a bug allowing multiple raffle tickets to be purchased. Fixed a bug allowing NPCs to fight when a battle has ended, but results are still being processed. Fixed several bugs blocking players from battles that have been extended due to downtime or server issues. Fixed a critical bug allowing attackers to retreat from a battle while winning, in order to win the battle early. Fixed a bug preventing the Organization page from functioning correctly. Manually purchasing power for a company will now be correctly logged as a Power Purchase (previously this was labelled RM Purchase). Resource purchases will now be logged based on the resource being purchased, instead of all being grouped under "RM Purchase". View full release
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Added Add option for CEOs to have workers restock existing market offers. Offers are only restocked when there has been no change to the average production cost. NPCs will now gain/lose Loyalty to the nation they are in based on various factors. Loyalty will be used in the future to allow NPCs to change citizenship, and possibly more. NPCs will now train their military skills. NPCs in regions with a Military Base may receive Jet/Tank training. NPCs training without access to a Military Base suffer a 25% penalty for Infantry training, 50% for Medic training. NPCs require appropriate citizenship to gain the benefits of a Military Base. Changed NPCs with more than 10 hunger will now convert 10 hunger to -5 health. Reduced the rate that NPC discontent increases for hungry/thirsty NPC's from 5/day to 1/day for each condition. NPCs will now look for a new job, if they are unable to work their current job for 3 consecutive days. Players taking/leaving jobs will no longer generate alerts for the company owner. Citizenship requests for nations with less than 5 active players are currently approved automatically. It is not currently possible to change citizenship to a nation with 5 or more active players. This is a temporary restriction due to issues with the Governor system. Increased the cooldown on changing citizenship to 90 days (from 30). NPCs will now stop receiving Welfare payments while their balance is equal to one week of welfare payments. For example, if your welfare rate is set to $1, only NPCs with less than $7 will receive welfare. This prevents NPCs pooling cash when there are no jobs and no basic goods to purchase. NPCs now generate and consume Action Points (AP). NPCs with the Gym Junkie trait can now work out once per hour, instead of once daily (provided they have sufficient AP). Overhauled the Citizen Profile. It is no longer required to be in the same region as another player in order to trade with them. Fixed Fixed a bug preventing icons from being properly rendered in random events. Fixed a bug preventing citizens from donating to the treasury. Fixed a bug on the Companies For Sale page breaking the navbar/menu. Fixed a bug preventing NPC health from being updated when NPCs take actions. Fixed a bug preventing NPC sales from being correctly logged. Fixed a bug preventing NPCs from receiving welfare when unable to work. NPC list on region page now allows clicking through to the NPC's profile. Only show Repair button on Infrastructure page for structures in the current region. Fixed a bug causing issues when a region was successfully conquered. Fixed a bug allowing Cruise Missiles to be launched before a battle has officially started. Party Leader election reminders will now only be shown if there is at least one person seeking election. Fixed Tank/Jet training programs being available without access to a Military Base via the dashboard. Fixed a bug allowing citizens to perform Espionage against their own Military Bases. Fixed a bug that could show an inaccurate new DM alert, where a user has left or deleted a DM thread. Removed Removed the old Battle API as it was causing issues, poorly coded, and likely unused. Removed buggy tooltips for NPCs on CEO Current Staff widget. Removed outdated Congress Election Day alert. View full release
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Whoops..... and here's a great example of the pitfalls of using a script to generate changelog from commit notes. That shouldn't actually be there, it needs a bit more work and should roll out in the February update.
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Added Add link to purchase resources by clicking images in the Raw Materials widget in CEO Manager Add option for CEOs to have workers restock existing market offers (not yet ready, will be in next update) Add Governor election voting Add Welfare Rate law proposal Add link to buy resources when clicking resource alerts on CEO Manager NPCs can now work for State Companies. Temporary announcements posted on the forum are now also displayed in-game for greater visibility. Governments can now set a Welfare Rate (via law proposal) to support impoverished NPCs. This rate will be paid from the treasury once per day to any NPC with citizenship that has been unable to work for 24 hours, allowing the NPC to purchase food/drinks and maintain their vitals. CEOs can now customize the minimum health and happiness required to work for their company. This is applied equally to other players and NPCs. CEO Manager now shows any alerts for the current company. Changed NPCs will not attempt to move on Governor election day Change law proposal access restriction to Governor NPCs will only attempt to purchase military goods if they're about to fight in a battle. Oil companies no longer require power, to prevent inflation loops in the power industry. Companies with automatic purchasing for power enabled will now attempt to buy 10 units of power per automatic transaction, falling back to a single unit if unable to purchase 10. Fixed Only update available stock counter if stock stays in the company storage Currency exchange offers with 0 quantity are now automatically removed Use backup data when unable to find company resource purchases in log to prevent divide by zero errors Fixed a critical bug preventing NPCs from buying food, and thus maintaining their vitals. Fixed a bug preventing Industrial Complexes from being correctly applied to work shifts. Major improvements to Average Production Cost calculations shown in the CEO page. NPCs will only attempt to purchase fuel if they already own a vehicle. State Companies with the Stockpile option enabled will now use the Stockpile as a backup for raw materials. Fixed a server issue preventing Party President elections from resolving. Fixed a database issue causing the CEO Manager to lag. Removed Remove 5K limit on resources when using the market Remove Secede law proposal Remove old Congress page from menu View full release
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Upcoming Changes To Political Module - Congress Elections Suspended
Darkmyre replied to Darkmyre's topic in Announcements
The first Governor elections have now occurred, and elections will now be held on the 25th of each month. I am still working on adding a way to view the results of the election, and there may be issues with Governors making law proposals. -
Upcoming Changes To Political Module - Congress Elections Suspended
Darkmyre replied to Darkmyre's topic in Announcements
I guess it helps if I actually upload the file Should work now. President can currently run for Governor also, this may (probably will) change once the President system is overhauled. -
Upcoming Changes To Political Module - Congress Elections Suspended
Darkmyre replied to Darkmyre's topic in Announcements
Stupid me forgot to actually unlock the Governors Office so people could nominate. It is now open, and Governor elections will be held on the 26th -
Upcoming Changes To Political Module - Congress Elections Suspended
Darkmyre replied to Darkmyre's topic in Announcements
Due to the current critical market issues, the first Governor elections have been postponed a week to November 12th. -
Updates Removed Google Analytics and Facebook Pixel to reduce page bloat and better respect user privacy. Added links to companies/regions/profiles in a number of places to make accessing information easier. State Companies and companies managed by active players are now listed on their respective Region pages. Companies with current issues will now be highlighted in red in the CEO Manager company selector drop-down. The War Module now uses a new Threat system to calculate injuries in battle. Threat increases when opponents launch attacks, and decreases over time. Implemented a new live chat feature allowing users to chat with other players in their nation. Group membership and other info is automatically synced from the game database. This new chat can be accessed at https://chat.vnations.net using your current game login info. CEOs can now update the numerical settings of all their companies at once by selecting the 'Bulk Update' option when editing any company. This feature only applies to personal companies, and is not available to state companies. Added a new Raw Materials widget to the CEO manager, that shows all the current RM held by the company, including the average cost per unit for those RM. NPCs will now respect military orders issued by their citizenship nation. NPCs will join the attackers side if ordered, or if their citizenship nation is attacking. Otherwise, NPCs will join the defending side unless ordered not to fight. Some infrastructure now provides a daily buff to NPCs within the region, as follows. Only infrastructure owned by the region owner is considered active, however all NPCs in the region are affected. Bank: -1 discontent Courthouse: -10 discontent Hospital: -5 discontent, +5 health Nightclub: -5 discontent, +5 happiness Sports Arena: -2 discontent, +2 happiness Temple: -5 discontent Added health checks to all backend scripts to prevent script failures from going unnoticed for days at a time (no more "vRapture" when NPC AI fails). Greatly improved performance of several backend scripts, causing server actions to be processed more rapidly. New Governor election system! Players can vie for Governor of any “original” region. NPCs vote for their preferred candidate according to demographics, candidate approval and nomination pledges. This system is likely to remain a work in progress into the new year. New Regional Stats Pollution: Tracks the general rate of pollution per region, influenced by working 'dirty' industries or using cars/trains. Decays by 25 points each Day. Unemployment: Tracks the percentage of NPCs without a current job. Poverty: Tracks the percentage of NPCs unable to afford food each day. Traffic: Tracks the overall road congestion per region. Increases each time a player/NPC uses a car to work or travel. Resets each Day. Bug Fixes Changed the way diplomatic treaties are tracked internally, to hopefully resolve the ongoing issues with the diplomatic module. All existing diplomatic treaties have been reset and will need to be declared again. We will be monitoring this system to ensure there are no further issues. Fixed missing images for Narcotics industry above Tier 1. Fixed a UI bug on the battlefield at maximum rank. Job offers are no longer shown for companies that have outstanding alerts. Fixed intermittent errors caused by broken random events. Fixed a bug allowing hunger to be negative. Achievements without a unique image will now show a default trophy image. Company Resource warnings are now properly cleared when a purchase order is filled. Active Battles counter now only counts active battles, instead of active + upcoming battles. Fixed an issue preventing Sports Arena heats from being processed. Fixed an issue preventing Infrastructure updates from being processed. Fixed an issue preventing daily Diplomacy updates from being processed. Known Issues We are working on implementing a Single Sign-On solution to make logging into the various vNations components easier. There is not currently an ETA on this feature. Users with a space in their vNations username will need to log in to the chat server without the space—for example “My Username” in vNations becomes “MyUsername” for the chat. Your display name within the chat will be correct, but usernames on the chat system do not support spaces. View full release
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Upcoming Changes To Political Module - Congress Elections Suspended
Darkmyre replied to Darkmyre's topic in Announcements
It is now possible for players to nominate themselves for the first round of Governor elections via the new Governor page, accessible from the Politics menu. The first Governor elections will likely be held on or around November 5th. The new system is quite different from the previous Congress elections, as this introduces NPC voting for the very first time. When nominating yourself as Governor, you will be asked to select one of four Pledges to make to residents of the region (the available pledges will be expanded on over time). Each NPC is a member of several 'Demographics' groups, which simulates their overall values and beliefs. Each Pledge will be seen as either Positive or Negative by various Demographics. On voting day, NPCs will consider the candidates pledges and how they appeal to their specific Demographics, and vote for the candidate with the highest appeal to them. NPC's can also choose not to vote, should there be no candidate that appeals to them, and so an uncontested election is no longer a guaranteed win. Each player now also has a Demographic Appeal score, that will initially be set by their first pledge. Moving forward, various in-game actions will affect these scores positively or negatively, and future elections will take the sum of a players actions (since the system's introduction) into account. While most of the actions that influence these scores will be Political (e.g., proposing or voting on laws), some other actions (e.g. military service) may impact scores for some demographics. -
As mentioned several months ago, big changes are coming to the political module. The first of these changes will be rolled out later this month, replacing the outdated Congress system. To prepare for these changes, this month's Congress elections have been suspended, and will be replaced with the new system later in the month. To ensure nations can continue to function in the interim, all existing members of Congress will retain their position until the new system goes live. Under the new system, players will have the ability to nominate themselves for the title of Governor of their preferred region. Initially, Governor positions will only be available in 'original' regions, but will likely be extended to conquered regions in a future update. To nominate yourself as a potential Governor, you will need to have a positive Patriotism score for the nation, have held citizenship for at least 30 days, and have a home (any tier) within the desired region. More details will be posted about how the new system will work over the coming week.
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2022.2.1: Updates Medicine now heals Tier*2 health. Replaced the dated background image with high quality daily landscape images from Unsplash. CEOs can now choose to ignore their current company alerts to clear the widget from the dashboard. Alerts will show again if the alert is re-triggered, for example if another worker tries to work. Bug Fixes Fixed a number of compatibility issues with PHP8. Fixed Tiers 1 and 3 Medicine not being consumable without wounds. Fixed numerous UI issues on the search results page.

