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Darkmyre

Developers
  • Content Count

    154
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  • Last visited

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    20
  • V-Coin

    37 [ Donate ]

Darkmyre last won the day on April 13

Darkmyre had the most liked content!

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32 Excellent

2 Followers

About Darkmyre

  • Rank
    Newcomer
  • Birthday February 26

In-Game

  • Citizen ID
    2
  • Citizenship
    USA

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  1. After making a purchase on the market (at least for RM, regular market untested), no JS seems to work (menu, alerts, etc). Likely related to recent JS library cleanup.
  2. Updates Updated the layout of the CEO page, to make more commonly used actions easier to access. Began adding Discord WebHooks to the game engine. Certain game actions (such as Uprisings) will now trigger discord messages on the official vNations discord. Updated the region page to the new UI style, making more information more easily available. War Reports on the region page will now only show battles started within the last 90 days. Players who have their discord connected on the forum will now receive automatic access to the private chat for their nation on the official vNations discord. Doubled the rate of AP generation, to +1 AP every 6 minutes. Player feedback is encouraged as we tweak the AP rate in this and future updates. Started updating the UI of the Battlefield, although there's still more work to be done here. Increased the minimum food/drink on the market for NPC purchases to 100 due to player feedback. Please continue to provide feedback if this continues to affect player options so it can be further tweaked. Bug Fixes Fixed a bug causing most random events to never trigger. Fixed a bug causing Power to be removed from the market if there have been no sales for 14 days. (This old 'feature' was previously removed from all other industries, but was still affecting Power). Fixed a bug preventing CEO's from firing NPC workers. Known Issues 520 errors are still occurring. We are well aware of how annoying these are, and are continuing to investigate this ongoing issue. Recent changes may result in a blank white page being displayed instead of the CloudFlare 520 error. View full release
  3. Updates Updated the layout of the CEO page, to make more commonly used actions easier to access. Began adding Discord WebHooks to the game engine. Certain game actions (such as Uprisings) will now trigger discord messages on the official vNations discord. Updated the region page to the new UI style, making more information more easily available. War Reports on the region page will now only show battles started within the last 90 days. Players who have their discord connected on the forum will now receive automatic access to the private chat for their nation on the official vNations discord. Doubled the rate of AP generation, to +1 AP every 6 minutes. Player feedback is encouraged as we tweak the AP rate in this and future updates. Started updating the UI of the Battlefield, although there's still more work to be done here. Increased the minimum food/drink on the market for NPC purchases to 100 due to player feedback. Please continue to provide feedback if this continues to affect player options so it can be further tweaked. Bug Fixes Fixed a bug causing most random events to never trigger. Fixed a bug causing Power to be removed from the market if there have been no sales for 14 days. (This old 'feature' was previously removed from all other industries, but was still affecting Power). Fixed a bug preventing CEO's from firing NPC workers. Known Issues 520 errors are still occurring. We are well aware of how annoying these are, and are continuing to investigate this ongoing issue. Recent changes may result in a blank white page being displayed instead of the CloudFlare 520 error.
  4. Sorry, I'm doing some work on the server at the moment. There might be more temporary errors over the next hour or two.
  5. That'll be why then, its 50 offers across the market. Although it should be taking tier into account, I'll get that fixed in this weeks update.
  6. Were there other offers on the market?
  7. Darkmyre

    Discord

    Changed Status to Completed
  8. Added upcoming battles to the existing battle widget for now, until I've got time to restyle the notifications.
  9. I think the whole treaty system needs going over actually.
  10. This is a once off bug due to some of the issues implementing the NPC's. Technically not inaccurate either - you have 1 vacancy, but 2 workers
  11. That feature still needs to be moved over from the old company manager (I believe it's also the last feature before we can retire the legacy company manager finally).
  12. I can't actually find code removing unsold Power from the market (though I do remember the old feature you're talking about). Currently products should only be removed due to Trade Sanctions being issued (assuming the diplomacy stuff works lol). Do you have a recent alert showing Power being removed from the market for one of your companies? The text of the alert would help me search for the code responsible.
  13. Changed Status to Fixed
  14. A bug was identified today with the new NPC systems, that was causing some NPC's to generate negative productivity in error. This bug affected around 300 individual work shifts, and appears to have been triggered in part by the host company running out of power. This bug was fixed as quickly as possible, and all affected companies have had their bugged production queues reset. As the bug appeared to be in part triggered by the company running out of power, it is not believed any company 'lost' power as a result of this bug. Due to the nature of the bug, any building/manufacturing company affected will find they now have more RM than previously. While it would be technically possible to calculate the bugs effects on company RM, it was decided not to do this, and instead consider this partial 'compensation' for this bug. In addition to fixing the underlying bugs and adding protections to prevent similar issues in the future, bugged NPC's will attempt to make up for their errors. When an affected NPC next works for the company they affected, they will be paid $0 (regardless of minimum wage), and will have double the normal productivity. These conditions will be applied once per bugged work shift, and only where the bugged NPC is working for the same company they originally affected. My apologies to anyone inconvenienced by this error. If you have any questions or concerns, feel free to drop a reply or reach out privately to discuss further.
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