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NPC mood


Zoltan
  • Under Review

I need to know what makes them unhappy, so I can make them chill the f out 🙂

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in most cases I notice that uprisings are most often in regions where there are many buildings,the more buildings there are, the more likely there are uprisings 😉

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  • Administrators

What I understand is that lower the NPC mood, higher the chance they will incite an uprising.
One thing could make the NPCs happier if the country has enough stuff in the market for them to buy, like food, but idk the specifics, and I think Xav still adding new stuff.

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  • Developers

The primary things are food/drink to maintain their health/happiness, and a job to work at. The whole system still needs a lot of balance when I have time, and there are other factors that aren't fully implemented yet. I'll be adding more detailed info once the system is more developed/balanced, keeping this open until then as a reminder.

Most infra actually help - they like a more secure region, with more 'things' to do. But infra also raises the regions overall appeal, which NPC's use to decide where to move when they're unhappy with their current region. So stronghold regions currently attract too many grumpy NPC's, who then get more frustrated at lack of jobs etc, and trigger uprisings, causing the "more buildings = uprisings" effect darki's observed.

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Ok, so to make this more clear, I was thinking you could show the negative and positive modifiers in the region's page

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