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State synchronization

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Well, it's nothing less that we dreamed of for like forever, a continuous multi-client connection between all participants.

At the top of the main page there is a live interactive demo, anyone accesses that page can move those puzzle bits.

Not that we would ever move in that direction, since it would require a complete rebuild of the game, but with this it will be possible to do just about anything.

Just an example, think of the war module, where there is continuous data-exchange between the clients and the server.

That interactive puzzle is amazing btw.

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