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Dynamic consumption

  • Under Review

Another thing I thought about is how we consume food for example.
As I said earlier, the current consumption levels are just not good enough, it's ok for a new player, but for an old one it's like its not there.
Besides the other dynamic proposal how about different active/passive consumption rates?
By that I mean when you're online you'd consume much more of everything compared to when you're away.

The consumption rate difference between new and older players should still be there of course.

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