The problem with the current setup is as the government you want to make sure the guys get enough currency for their hard work, but if you employ a skill 1 NPC sometimes you pay multiple times more than what he makes.
I could imagine two ways to tackle this, one is to create a policy to set the minimum wage separately for NPC workers (or a simple setting for say the minister of economy/vp/cp).
The other one is to somehow make it skill dependent, or to combine the two (so you can set their mw separately, then you could tick a box for skill dependent, and then it'd follow the skill somehow, so a skill 1 would get reduced by a factor of something., idk)
I don't have a final solution to this one yet, but maybe it could come handy.
Edited by Zoltan