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  1. Darkmyre

    Darkmyre

    Developers


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      345


  2. Zoltan

    Zoltan

    Administrators


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      8

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      241


  3. darki

    darki

    Nation Leaders


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      2

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      59


  4. Ironman

    Ironman

    Nation Leaders


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Popular Content

Showing content with the highest reputation since 7/20/2020 in Suggestion Comments

  1. to clarify my point is (for gathering) 1pp -1 health 2pp -2 health 3pp -3 health and so on p.s sometimes I think it's better to try speak Japanese or Hungarian better than trying to explain something in English, maybe I write with an accent
    2 points
  2. Yep, we should be able to implement something with this. Annoyingly the API returns *all* the notifications, even read ones, but should be able to filter them down to relevant ones.
    1 point
  3. Yeah this is a hot topic @darki, we already discussed it many times trying to figure out how to do it. Unfortunately the api doesn't support reading private messages at the moment, otherwise Dark would have integrated it long ago! However @Darkmyre, just read the api docs quickly and something popped in, to be able to at least know when someone has a message could have a possible workaround. When you get a message, you get a notification in the forum too. And there is a get command (https://invisioncommunity.com/developers/rest-api?endpoint=core/members/GETitem_notifications) supposed to read the notification, and it's type etc. You could theoretically read the notifications, check for what triggered it, and if it's a message, then show the notification ingame. What do you think?
    1 point
  4. This example is fixed, let me know if you spot any others.
    1 point
  5. I do have plans to rework infra display on the dashboard pretty significantly, they just fell to the side since they weren't written down anywhere.
    1 point
  6. Done, although we can't currently show skill gain as this isn't currently tracked.
    1 point
  7. This has been implemented, but will only apply to newly generated events.
    1 point
  8. I think it already does this when you buy from the main RM market, I probably just goofed when I added the quick buy panels. Will get it added there too
    1 point
  9. Ok I leave this one here and come back with some ideas at some point.
    1 point
  10. Absolutely, just need to work out some upgrades to have
    1 point
  11. While I love the idea of the company upgrade in general, I was planning on an auto-buy power feature for all companies. I feel like this better simulates how a power grid would work, so shouldn't really need an extra cost.
    1 point
  12. That sounds way better, I'd prefer tabs or divs or whatever over the drop-down though (I think?)
    1 point
  13. I like the idea, but I'm not sure how well it'd work as a tooltip. Maybe we could redo the UI here a bit further: Replace the buttons with either a drop-down or tabs Have a div where the buttons current are, let's call it 'action-area' When you click a tab / pick from the drop-down, use ajax to populate 'action-area' with more details relevant to that action The action-area content could include not only FA needed, but other contextual things: options to buy additional tank/jet hits without having to leave battlefield Weapon/Armour tier selection for infantry Medicine tier selection for medics possibly with popup widgets to buy ammo/meds similar to the new RM buying from CEO? I think it's also worth translating "available actions" directly to "AP to spend" to unify things a bit more.
    1 point
  14. Now only the affected tier vacancies will be removed. I haven't added anything to change tier, since the player can easily choose to do this manually and company managers can have different pay rates for different tiers.
    1 point
  15. Hmm, looks like that isn't enabled by default in Firefox, so probably not usable. I'll look into alternatives for the current dialog popups though. There's still IMO too much chaos with all the alerts, popups, notifications etc.
    1 point
  16. It's because there is nothing to scroll down, so the browser removes the vertical scroll bar. The modal is part of the normal page flow, one trick could be to make the modal as tall as the page below it, but this is messy coz you'd have to create transparent parts if you don't wan't it to cover the whole page. What I was thinking of is the new html dialog element, what if we tried to use that? Maybe it would do the same, but maybe it wouldn't affect the page behind it. https://developer.mozilla.org/en-US/docs/Web/HTML/Element/dialog
    1 point
  17. I think the whole treaty system needs going over actually.
    1 point
  18. If by marina you mean a building what you can build in coastal regions, possibly upgrade it to have some kind of effect on travelling or other features, then I'm all for it.
    1 point
  19. I was thinking "gifts" what you get, say you did the daily tasks which was eating, working, studying whatever. Then you get stuff like some currency, or xp, or stats, or temp bonuses or whatever then if you do the weekly shit (7 day periods), again you get stuff, more serious of course than the daily. and monthly etc. So basically reward activity
    1 point
  20. XP targets for levels are now algorithmic, so there is no more level cap.
    1 point
  21. This will be somewhat tricky since we're using Invsion for media now. But we can look at options for things like this when we have some medias
    1 point
  22. Achievements for logging in weekly and 1 big prize session per month Implement a virtual pet, if it is a dog, simulate finding different objects in a random time
    1 point
  23. We definitely need to adjust the AP as we go on, I just don't feel confident enough yet to say how. In general I'd like to see a faster game-pace, meaning that I wanna get to a point where you could do something in-game without the need to wait too much. Firstly I'd say we should get rid of thinking in 100s, the problem is that it is such a small number, we'll be forced to use fractions for some situations. Instead I think it'd better to have like 1k or 10k even, which could be permanently extended by some buildings, and temporarily extended by boosts. That said, Xav knows this too, we are at very early stages of AP and more like experimenting with it, but I feel your pain m8, I want more AP too!
    1 point
  24. 1 point
  25. Unfortunately we can't recover the old wiki (though that might not be as bad as it sounds, since a lot of the info would be years outdated). We have a docs section that should be accessible by anyone, and essentially function like a wiki: https://www.vnations.net/docs/ We'll add official docs when/if there is time, but Zoltan is right, a lot of it will need to be community input. Map is a whole different beast, and unfortunately isn't likely to be added anytime soon.
    1 point
  26. Yeah both needed, I'd really welcome a map however basic it is as well, regarding the wikipedia I'm afraid to even be able to get to it, we will have to have somewhat finalized features too. I was thinking a lot about this too, thing is I'm not sure it'd make sense to start create a tutorial now, when in a couple of month I expect radical changes in both GUI and mechanics wise. Also I think this will be more or less a community effort, if we can do a proper startup and get the game going, people will start to create the relevant sections just like we did before.
    1 point
  27. Not sure how feasible this will be to implement. Feedback on Invision (either the Stars system or the reactions) needs to be linked to a specific user, feedback from a discord bot would be difficult to pair to an Invision account. Will need to re-examine this once we've got some integration with Invision API working.
    1 point
  28. So unfortunately, DM's don't actually trigger notifications in any way, even with all the notification settings turned on. And there's no way via the API to fetch anything related to DM's, only endpoints to post a new DM to a user.
    -1 points
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