Announcements
Official announcements, news and updates from the admins
33 topics in this forum
-
- 0 replies
- 2.2k views
Welcome to the new community website! Over the next few days this will be steadily fleshed out to form a new community hub for vNations moving into the future. As stated in my previous in-game article, this is the first step on a long roadmap to bring our beloved game into modern times. While this roadmap will eventually lead to a "reset", it is not anticipated that this will occur before Q2 2021 at the absolute earliest. I wasn't kidding when I said "long roadmap", but considering the historic tension over the topic of a reset, I feel its only fair to let everyone know it'll eventually happen. This is also not to be mistaken for a release date, though - it is entirely po…
Last reply by Darkmyre, -
- 1 follower
- 0 replies
- 2k views
Updates AP costs for Infrastructure repairs are now pro-rata, based on the amount of repair needed. For example, if you would normally repair 60 points of damage and the Infrastructure only needs 20 points of repair, you will only use 5 AP, not 15. Pro-rata AP costs are rounded up, and cannot be less than 1. Defence System damage is now properly displayed on the Battle Info screen. Note that battles occuring prior to v1.4.1 did not have Defence System damage seperately counted, so these battles will still include this damage in the overall Ground Damage pool. Repair Infrastructure now shows the most damaged infrastructure at the top to make urgent repa…
Last reply by Darkmyre, -
- 1 follower
- 2 replies
- 1.6k views
Added Add link to purchase resources by clicking images in the Raw Materials widget in CEO Manager Add option for CEOs to have workers restock existing market offers (not yet ready, will be in next update) Add Governor election voting Add Welfare Rate law proposal Add link to buy resources when clicking resource alerts on CEO Manager NPCs can now work for State Companies. Temporary announcements posted on the forum are now also displayed in-game for greater visibility. Governments can now set a Welfare Rate (via law proposal) to support impoverished NPCs. This rate will be paid from the treasury once per day to any NPC wi…
Last reply by Darkmyre, -
- 1 follower
- 7 replies
- 1.2k views
As mentioned several months ago, big changes are coming to the political module. The first of these changes will be rolled out later this month, replacing the outdated Congress system. To prepare for these changes, this month's Congress elections have been suspended, and will be replaced with the new system later in the month. To ensure nations can continue to function in the interim, all existing members of Congress will retain their position until the new system goes live. Under the new system, players will have the ability to nominate themselves for the title of Governor of their preferred region. Initially, Governor positions will only be available in 'original' …
Last reply by Zoltan, -
- 0 replies
- 467 views
Added CEOs can now set a target stock and maximum price for all resources the company uses. When set, your company Secretary will attempt to maintain the target stock levels as NPCs work. (This feature may be extended to player shifts in the future). Changed The War Room will now show battles where the attacking force is retreating. CEOs can now set a vacancy limit for NPCs directly when placing/updating a vacancy. The Add Vacancy popup has also been updated slightly. Fixed Fixed a bug preventing NPC worker conditions (tier/salary) from being changed. Fixed a bug allowing multiple raffle tickets to be purchased. Fixed …
Last reply by Darkmyre, -
- 0 replies
- 358 views
Added Add option for CEOs to have workers restock existing market offers. Offers are only restocked when there has been no change to the average production cost. NPCs will now gain/lose Loyalty to the nation they are in based on various factors. Loyalty will be used in the future to allow NPCs to change citizenship, and possibly more. NPCs will now train their military skills. NPCs in regions with a Military Base may receive Jet/Tank training. NPCs training without access to a Military Base suffer a 25% penalty for Infantry training, 50% for Medic training. NPCs require appropriate citizenship to gain the benefits of a Military Base. Changed …
Last reply by Darkmyre, -
- 0 replies
- 194 views
Fixed Fixed a critical bug introduced in 2026.4 that caused all NPC work shifts to fail. Fixed a bug that allowed resources to be consumed from a region even when the work shift failed. Fixed a bug with productivity calculations for building infrastructure. Fixed citizen trading using outdated inventory limits. Battle Events widget now explicitly states the limit of 100 events per side displayed. Fixed state companies still generating Resource Shortage alerts when linked to National Stockpile. Fixed Buy Resources popup displaying wrong currency for prices. Fixed a bug affecting tank/jet consumption. Fixed job offers …
Last reply by Darkmyre, -
- 0 replies
- 187 views
Added NPCs will now gain experience points (XP) and level up similarly to players. NPCs receive $2 of their national currency and a happiness boost when levelling up. Industry Ministers can now set a fee for each tier of medicine, as well as hospital treatment, to be charged when citizens (including NPCs) use the hospital. Industry Ministers can now set a maximum power cost, defining the most the nation will pay per unit of power purchased from the market. New building art generated using AI assistance (Nano Banana 2), as the first step in a plan to modernise the game throughout this year. Note that new images may not show immediately for all pla…
Last reply by Darkmyre,
-
Who's Online 0 Members, 0 Anonymous, 5 Guests (See full list)
