Announcements
Official announcements, news and updates from the admins
33 topics in this forum
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Added Add option for CEOs to have workers restock existing market offers. Offers are only restocked when there has been no change to the average production cost. NPCs will now gain/lose Loyalty to the nation they are in based on various factors. Loyalty will be used in the future to allow NPCs to change citizenship, and possibly more. NPCs will now train their military skills. NPCs in regions with a Military Base may receive Jet/Tank training. NPCs training without access to a Military Base suffer a 25% penalty for Infantry training, 50% for Medic training. NPCs require appropriate citizenship to gain the benefits of a Military Base. Changed …
Last reply by Darkmyre, -
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Added CEOs can now set a target stock and maximum price for all resources the company uses. When set, your company Secretary will attempt to maintain the target stock levels as NPCs work. (This feature may be extended to player shifts in the future). Changed The War Room will now show battles where the attacking force is retreating. CEOs can now set a vacancy limit for NPCs directly when placing/updating a vacancy. The Add Vacancy popup has also been updated slightly. Fixed Fixed a bug preventing NPC worker conditions (tier/salary) from being changed. Fixed a bug allowing multiple raffle tickets to be purchased. Fixed …
Last reply by Darkmyre, -
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Added NPCs will now gain experience points (XP) and level up similarly to players. NPCs receive $2 of their national currency and a happiness boost when levelling up. Industry Ministers can now set a fee for each tier of medicine, as well as hospital treatment, to be charged when citizens (including NPCs) use the hospital. Industry Ministers can now set a maximum power cost, defining the most the nation will pay per unit of power purchased from the market. New building art generated using AI assistance (Nano Banana 2), as the first step in a plan to modernise the game throughout this year. Note that new images may not show immediately for all pla…
Last reply by Darkmyre, -
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After further investigation, I'm happy to announce we have a system in place to unify accounts between the new website and the existing game. Please follow the directions below, depending on whether or not you've already created an account on the new website (where you're reading this): I already created my new account: Click your name in the top-right, and select Account Settings. On the menu to the left, select Game Login Enter your game login details You can now use either method to login to the website. If you change your display name or email here, it will automatically be synced in-game. I don't have a new account yet: DO …
Last reply by Darkmyre, -
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Welcome to the new community website! Over the next few days this will be steadily fleshed out to form a new community hub for vNations moving into the future. As stated in my previous in-game article, this is the first step on a long roadmap to bring our beloved game into modern times. While this roadmap will eventually lead to a "reset", it is not anticipated that this will occur before Q2 2021 at the absolute earliest. I wasn't kidding when I said "long roadmap", but considering the historic tension over the topic of a reset, I feel its only fair to let everyone know it'll eventually happen. This is also not to be mistaken for a release date, though - it is entirely po…
Last reply by Darkmyre, -
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A bug was identified today with the new NPC systems, that was causing some NPC's to generate negative productivity in error. This bug affected around 300 individual work shifts, and appears to have been triggered in part by the host company running out of power. This bug was fixed as quickly as possible, and all affected companies have had their bugged production queues reset. As the bug appeared to be in part triggered by the company running out of power, it is not believed any company 'lost' power as a result of this bug. Due to the nature of the bug, any building/manufacturing company affected will find they now have more RM than previously. While it would be tech…
Last reply by Darkmyre, -
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The new support system is now officially open. Currently it can be accessed via the "Support" top-level menu item (the menu layout is still a WIP so its position may change, but it will always be labelled Support), or directly at https://www.vnations.net/support/ When raising a support ticket, please be sure to select the most appropriate department and severity. If you're encountering a specific error message, or a feature is not working correctly, raise a Bug Report. If you're having issues with any part of your account, including issues with citizen stats, personally owned companies, orgs, etc, raise an Account Issue. If you're requesting Nation Support, you …
Last reply by Darkmyre, -
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As mentioned several months ago, big changes are coming to the political module. The first of these changes will be rolled out later this month, replacing the outdated Congress system. To prepare for these changes, this month's Congress elections have been suspended, and will be replaced with the new system later in the month. To ensure nations can continue to function in the interim, all existing members of Congress will retain their position until the new system goes live. Under the new system, players will have the ability to nominate themselves for the title of Governor of their preferred region. Initially, Governor positions will only be available in 'original' …
Last reply by Zoltan,
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