Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

All Activity

This stream auto-updates     

  1. Today
  2. Show the buyer's name too pls!
  3. Yesterday
  4. 100 is the total limit of all tiers(food or beverage) on the market not 100 per tier if it is difficult to make a limit 100 per tier, why not just make the limit 300
  5. Last week
  6. So they appear seemingly randomly, for your own country's battles they seem to be fine, for others regardless of treaties they seem to be random!
  7. After making a purchase on the market (at least for RM, regular market untested), no JS seems to work (menu, alerts, etc). Likely related to recent JS library cleanup.
  8. Updates Updated the layout of the CEO page, to make more commonly used actions easier to access. Began adding Discord WebHooks to the game engine. Certain game actions (such as Uprisings) will now trigger discord messages on the official vNations discord. Updated the region page to the new UI style, making more information more easily available. War Reports on the region page will now only show battles started within the last 90 days. Players who have their discord connected on the forum will now receive automatic access to the private chat for their nation on the official vNations discord. Doubled the rate of AP generation, to +1 AP every 6 minutes. Player feedback is encouraged as we tweak the AP rate in this and future updates. Started updating the UI of the Battlefield, although there's still more work to be done here. Increased the minimum food/drink on the market for NPC purchases to 100 due to player feedback. Please continue to provide feedback if this continues to affect player options so it can be further tweaked. Bug Fixes Fixed a bug causing most random events to never trigger. Fixed a bug causing Power to be removed from the market if there have been no sales for 14 days. (This old 'feature' was previously removed from all other industries, but was still affecting Power). Fixed a bug preventing CEO's from firing NPC workers. Known Issues 520 errors are still occurring. We are well aware of how annoying these are, and are continuing to investigate this ongoing issue. Recent changes may result in a blank white page being displayed instead of the CloudFlare 520 error.
  9. Updates Updated the layout of the CEO page, to make more commonly used actions easier to access. Began adding Discord WebHooks to the game engine. Certain game actions (such as Uprisings) will now trigger discord messages on the official vNations discord. Updated the region page to the new UI style, making more information more easily available. War Reports on the region page will now only show battles started within the last 90 days. Players who have their discord connected on the forum will now receive automatic access to the private chat for their nation on the official vNations discord. Doubled the rate of AP generation, to +1 AP every 6 minutes. Player feedback is encouraged as we tweak the AP rate in this and future updates. Started updating the UI of the Battlefield, although there's still more work to be done here. Increased the minimum food/drink on the market for NPC purchases to 100 due to player feedback. Please continue to provide feedback if this continues to affect player options so it can be further tweaked. Bug Fixes Fixed a bug causing most random events to never trigger. Fixed a bug causing Power to be removed from the market if there have been no sales for 14 days. (This old 'feature' was previously removed from all other industries, but was still affecting Power). Fixed a bug preventing CEO's from firing NPC workers. Known Issues 520 errors are still occurring. We are well aware of how annoying these are, and are continuing to investigate this ongoing issue. Recent changes may result in a blank white page being displayed instead of the CloudFlare 520 error. View full release
  10. Sorry, I'm doing some work on the server at the moment. There might be more temporary errors over the next hour or two.
  11. something is wrong , I just logged in and at the bottom of the page I see an inscription : : Uncaught InfluxDB\Exception: cURL error 7: Failed to connect to localhost port 8086: Connection refused (see https://curl.haxx.se/libcurl/c/libcurl-errors.html) for http://localhost:8086/write?db=vnations&precision=s in E:\web\vnations\vendor\influxdb\influxdb-php\src\InfluxDB\Database.php:177 Stack trace: #0 E:\web\vnations\vendor\influxdb\influxdb-php\src\InfluxDB\Database.php(142): InfluxDB\Database->writePayload() #1 E:\web\vnations\common\pageend.php(31): InfluxDB\Database->writePoints() #2 E:\web\vnations\public\dashboard.php(346): require_once('E:\\web\\vnations...') #3 {main} thrown in E:\web\vnations\vendor\influxdb\influxdb-php\src\InfluxDB\Database.php on line 177
  12. now is left 49 t1 food and i just saw that t2 and t3 drinks(except for the last 49 t3) also already purchased.... It is ridiculous, normal players suffer at the expense of bots... they cannot choose what to buy because the choice itself is limited
  13. I think it could be less cluttered if you would merge the same type of damage from the same player (only the consecutive ones), so for example if I hit 5 times with jets one after another, then the UI would display only one jet hit and update the damage, the timestamp could show the last hit's time. If you want it for transparency, you could put a small plus icon in the corner of the text, when you click it it could show the individual hits with their respective timestamps (although they are in the publicly accessible log anyway)
  14. That'll be why then, its 50 offers across the market. Although it should be taking tier into account, I'll get that fixed in this weeks update.
  15. Yes t3 two offers x20 and 29
  16. Were there other offers on the market?
  17. I put it on the market 49 t1 and 49 t2 food both offers disappeared after less than minute I put the same thing again and they disappeared again I thought the minimum NPC don't buy is below 50 but it doesn't seem to be btw this minimum is too small it must be at least 200-300
  18. Earlier
  19. that's what i thought, it was just looking weird, but thought about it today again when i moved myself from tier2 to tier1 work, it's actually right! what confused me is that it shows the positions and the vacancies, but not the number of workers, it seems it's getting hard for me to do simple math
  20. Darkmyre

    Discord

    Changed Status to Completed
  21. Added upcoming battles to the existing battle widget for now, until I've got time to restyle the notifications.
  22. I think the whole treaty system needs going over actually.
  23. This is a once off bug due to some of the issues implementing the NPC's. Technically not inaccurate either - you have 1 vacancy, but 2 workers
  24. That feature still needs to be moved over from the old company manager (I believe it's also the last feature before we can retire the legacy company manager finally).
  25. Zoltan

    Battle history css

    Needs to be adjusted (https://play.vnations.net/military/war.php?show=history)
  26. Perhaps in the top bar,, put an exclamation icon in front of the military menu and maybe make the text blink (like a red fade in/out effect, so it's noticeable). It should help people realize a battle is coming, right now there is a notice only when the battle is already underway.
  1. Load more activity
×
×
  • Create New...